192,512 Commits over 4,049 Days - 1.98cph!
Fixed severe stuttering caused by ambience emitter removal
cargo ship door LODs and prefab
scene2prefab cargo ship
progress backup LODs and prefab setup crew bld
Merged from ai improvements branch.
Added convar to enable/disable Scientist use of thrown weapons.
Experimenting with Scientists using thrown weapons.
Subtracted sorting changes (28244,
28257, 28258)
Changed opaque construction materials to render first, after terrain
Added graphics.opaquesort toggle
subtract
28252 (bandit town fuckery)
More tweaks to Scientists at MT.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
Client/Server related compile fixes.
Merged from AI improvements 2 branch.
Generated console commands.
More tweaks to new aim system for Scientists.
Tweaked load balancing for Scientists.
Tweaked some weapon usage for Scientists.
merge from main/soundpass2
Merge fixes
More sound tweaks
adding depth map shader / world space space background shader
updating sky model
update board child prefab
update highlight tile texture (removing the path stuff)
adding WIP jump pad model
Lots of mix tweaks and polish
More UI sounds
renamed ActionCam prefab to DynamicCam.
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility.
Added Squad.CareerRules and Squad.ArenaRules.
Changed all the shit that uses Squad.Verify to call with the right rulesets.
Ugpraded to unity 2018.blah.blah
biome tweaks, foliage displacement fixes
Foliage displacement debug
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
BBQ allows small box to be placed underneath
Snow jacket name fix
Foliage displacement shite
carrots are carrot patches