197,741 Commits over 4,140 Days - 1.99cph!
[D11] [UI] added 3rd party software logos to the bootflow logo screen
anim updates, added pullback, added world model prefab and setup
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[D11] [#59] Fixes for platform controller button prompts
[D11] WIP Reporting flow, with a bunch of fixes and improvements to popups in general. Invert Y Axis now enabled and working in the Options Menu.
[D11] [UI] - Updated the loading screen image + aAded middleware logos
[D11] [#61] Fix skin picker crash
[D11] [UI] UI Asset optimisations. Added new updated textures. Combined sprite sheets. Added new "Tier" info to Building Context. Added placeholder lock icons to temporary info on Loading and Respawn screens.
[D11][TUTORIAL] Fix for lookat tooltip not displaying in some cases
Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere
[D11] [UI] Player corpse panel now tracks killer name and weapon
[D11] [UI] updated standing indicator icon
Don't reuse mission processor instances on server, remove some unused things
[D11][TUTORIAL] Fixes for camera fade action
added some more response options for magic 8 ball to 8
Blackboard
UnitView LateUpdate optimisations
Removed distance consideration from TargetFilter.FindStockpileToGatherFor
Visible is now the the deepest leaf.
Career saves no longer start with mods in the player inventory
Optimized IOEntity.PostNetworkUpdate (eliminated GC)
[D11] [UI] changed "play" to "start" in the title screen
[D11] frontend tidy up WIP - fix some blur glitches caused by canvas groups not being immediately set to alpha zero, forgot to call base.Open in MainMenuUI.
ViewControllers now have their own navigation stacks
Reduceding career starting cash 150k -> 50k
[D11][TUTORIAL] Missing file from previous commit
Basic functionality back again.
[D11] [UI] hid remnants of old background boxes in inventory loadout screen
[D11][TUTORIAL] Added screen fade action
[D11] [UI] adjusted the visual look of the navigation bar, and stopped long strings from causing overlaps
Fixed conversation widget tweener setup
Nuked obsolete inspector widget classes for resources and items
Inspection is only for buildings,
[D11][TUTORIAL] Undo of some files that shouldn't of been checked in...
[D11][TUTORIAL] Undo of some files that shouldn't of been checked in...
Fixed building inspector closing repeatedly
b10 fixes from building_addons_v2
removed the old glow line setup on all the platform, tweak reflection probe to the new render settings
[D11] Consume entitlements on boot, this will add any virtual currency purchased
[D11][TUTORIAL] Cave Tutorial
Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker)
Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
[D11] [UI] Added tier indicator to Building Context menu. Added icon for "Twig" tier (base tier below wood).
Can receive a message when the visible viewcontroller has changed
Reduced Igniter health 5->4
Increased Igniter range 4->5
Increased Igniter damage 1-2 -> 1-3