248,559 Commits over 3,928 Days - 2.64cph!
updated cake prefabs (apart from viewmodel prefab)
Allow model Just In Time loading
Add CBaseModelEntity binds
Crash todo in CModel::SetupAttachmentTransform
Bind CSkeletonInstance
Tweaked managed entity creation order so we can do stuff in Spawn
Added ModelEntity
Player derives from ModelEntity
Don't call SetCollisionBounds from native baseplayer
wip moving sense type to brain.
wip target/threat flags.
Replaced PrefabUtility.GetPrefabType since it's obsolete and it doesn't seem to work entirely correctly anymore
merge from main, merge fix
codegen and phrases check
Satellite dish terrain splats
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
Fixed phone booth collider getting stripped on server
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
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hard intro stage boss spawn tweaks
hard oracle anger levels
Merge branch 'master' of SpaceUsurperUnity
hard intro tweaks
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Pull server logo from the game server
[Editor only] Set "drawinteraction" to true in the console or toggle "Draw Interaction" in the Rust Editor window to get a visual text display of exactly what the player is currently looking at and where it is
Send the logo image URL to Rust+
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
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Dummy editor camera model
Merge Main -> Media_Projects
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Fix player ref in CanBeLooted in ModularVehicleShopFront
Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
Prevent taxi trade box being usable at all when dismounted
Fixed loading of nested objects when the root includes a base definition
Fixed loading of nested objects when the root includes a base definition
Merge branch 'master' into camera-rewrite
Fixed error when loading legacy stages
Merge branch 'master' into camera-rewrite
More camera rewrite work
Potential NRE fix in PlayerVoiceRecorder
Made the velocity restore when taking out a road sign in a modular car one frame faster
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Fixed pickup/put down sfx not working in builds
Fix kick button interaction showing up even when the button itself was unavailable
WIP Satellite dish terrain sculpt
Added additional null check in CheckLookingAtVisible
Player.ConCommand blocked message is now an ErrorNoHalt
"connect" console command is now completely blocked on server realm
Trying to run "connect" console command from Lua on client will now prompt the player if they wish to connect to the given server