197,741 Commits over 4,140 Days - 1.99cph!

7 Years Ago
[D11] [UI] added 3rd party software logos to the bootflow logo screen
7 Years Ago
anim updates, added pullback, added world model prefab and setup
7 Years Ago
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7 Years Ago
[D11] [#59] Fixes for platform controller button prompts
7 Years Ago
[D11] WIP Reporting flow, with a bunch of fixes and improvements to popups in general. Invert Y Axis now enabled and working in the Options Menu.
7 Years Ago
[D11] [UI] - Updated the loading screen image + aAded middleware logos
7 Years Ago
[D11] [#61] Fix skin picker crash
7 Years Ago
Hit a bit of a snag...
7 Years Ago
[D11] [UI] UI Asset optimisations. Added new updated textures. Combined sprite sheets. Added new "Tier" info to Building Context. Added placeholder lock icons to temporary info on Loading and Respawn screens.
7 Years Ago
[D11][TUTORIAL] Fix for lookat tooltip not displaying in some cases
7 Years Ago
Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere
7 Years Ago
[D11] [UI] Player corpse panel now tracks killer name and weapon
7 Years Ago
[D11] [UI] updated standing indicator icon
7 Years Ago
Don't reuse mission processor instances on server, remove some unused things
7 Years Ago
[D11][TUTORIAL] Fixes for camera fade action
7 Years Ago
added some more response options for magic 8 ball to 8
7 Years Ago
Blackboard UnitView LateUpdate optimisations Removed distance consideration from TargetFilter.FindStockpileToGatherFor
7 Years Ago
oilrig progress backup
7 Years Ago
Visible is now the the deepest leaf.
7 Years Ago
Career saves no longer start with mods in the player inventory
7 Years Ago
Optimized IOEntity.PostNetworkUpdate (eliminated GC)
7 Years Ago
[D11] [UI] changed "play" to "start" in the title screen
7 Years Ago
[D11] frontend tidy up WIP - fix some blur glitches caused by canvas groups not being immediately set to alpha zero, forgot to call base.Open in MainMenuUI.
7 Years Ago
ViewControllers now have their own navigation stacks
7 Years Ago
Reduceding career starting cash 150k -> 50k
7 Years Ago
[D11][TUTORIAL] Missing file from previous commit
7 Years Ago
Basic functionality back again.
7 Years Ago
[D11] [UI] hid remnants of old background boxes in inventory loadout screen
7 Years Ago
Added basics
7 Years Ago
[D11][TUTORIAL] Added screen fade action
7 Years Ago
[D11] [UI] adjusted the visual look of the navigation bar, and stopped long strings from causing overlaps
7 Years Ago
Fixed conversation widget tweener setup Nuked obsolete inspector widget classes for resources and items Inspection is only for buildings,
7 Years Ago
[D11][TUTORIAL] Undo of some files that shouldn't of been checked in...
7 Years Ago
Stack changes...
7 Years Ago
[D11][TUTORIAL] Undo of some files that shouldn't of been checked in...
7 Years Ago
Fixed building inspector closing repeatedly
7 Years Ago
b10 fixes from building_addons_v2
7 Years Ago
removed the old glow line setup on all the platform, tweak reflection probe to the new render settings
7 Years Ago
[D11] Consume entitlements on boot, this will add any virtual currency purchased
7 Years Ago
b10
7 Years Ago
[D11][TUTORIAL] Cave Tutorial
7 Years Ago
Jekinsfile
7 Years Ago
Compile fix
7 Years Ago
Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker) Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
7 Years Ago
[D11] [UI] Added tier indicator to Building Context menu. Added icon for "Twig" tier (base tier below wood).
7 Years Ago
Can receive a message when the visible viewcontroller has changed
7 Years Ago
bed and building tier 4
7 Years Ago
Reduced Igniter health 5->4 Increased Igniter range 4->5 Increased Igniter damage 1-2 -> 1-3
7 Years Ago
bed meta
7 Years Ago
bed