192,968 Commits over 4,049 Days - 1.99cph!
some trajectory cleanup, bug fixes
quick hacked in attack trajectory display test/setup
Exposed game over conditions to scenario configs
Progression data
Fixing some issues with dropped items not being in sync.
Removed CanMove property from Navigation and just using CanNavigate instead
Entities know if they're being carried and who's doing the carrying. Starting dropping.
Carryables get parented to the right bone with an offset on client
Progression designer bits
Fixed player command cooldown
Moved some code around. Handling picking on client better too.
Added the basics for carryable entities
Powerplant near final puzzle/set dressing
extra overhang pieces based on stairs set
server now sends 11 league entries
Merge my branch into main
linux srcds no longer loads client vstdlib
Major overhaul where I try to clean up some singletons, especially NetSCSingleton and MonoSCSingleton which were trying to be singletons and also handle the fact that listen servers would have two copies - one for the server side, and one for the client. I've now managed to remove those classes entirely. All shared managers etc that are per-level, like CharacterManager and ItemManager, instead of being singletons, are now referenced via the NetworkPeer object in the same way that NetworkUserManager etc are (though note they may not exist right away when NetworkPeer is created). Thus a lot of server/client checking code has been removed and replaced with simple NetworkPeer or NetworkClient/NetworkServer references.
import texture settings reduced
WIP rework main menu
(warning merge....)
Progression settlement level unlock tweak
Fix for Networking SpawnQueue fuckup
Updated texel density tool; fixes scene view
Git:
* Better/Faster implementations of SortedPairs and similar functions
* weapon_medkit now heals up to max health properly, and lag compensates when used by players
Git:
* TTT: Spectator HUD changes
* DNumberScratch: decimal changes for the pop up window + shift to freeze zoom
* PrintTable wil no longer try to print the table its currently printing
Updated visualize texel density to latest; now works in scene view
Added texel density support for core/foliage, core/foliage-billboard
Fixed tabbed windows nav not working
Fixed empty stats in unity info widget
More UI, equipment widget prep
software cursor now has image states like hardware cursor.
setup new image defs.
more.
Added root .vs folder to ignore.conf
Improved vizualize texel density tool portability; moved to third party
Bandit town progress backup
fix vcollide deserialization