192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
gameui
7 Years Ago
Mostly events work. Merge to Main.
7 Years Ago
inputsystem
7 Years Ago
Hapis Islands monument progress
7 Years Ago
linux64 shaders
7 Years Ago
build linux menusystem/client bins
7 Years Ago
Crime events work
7 Years Ago
Fixes, mainly extra checks to stop NREs when quitting in editor due to the unpredictable order everything gets destroyed in.
7 Years Ago
Fix some event bugs. Remove WeakEvent due to a couple of issues.
7 Years Ago
Fixin' bugs
7 Years Ago
Crime events for characters+ other tweaks
7 Years Ago
update UI
7 Years Ago
Merge the latest from Main into my branch
7 Years Ago
Removed welfaremanager and welfare payment support. This is something that can be integrated into a specific game mode rather than being a general feature.
7 Years Ago
updade WIP UI
7 Years Ago
Moved a few things around, added a way of rendering stuff in the editor window with a camera.
7 Years Ago
Lots of changes in the aim of making corpses cookable on sticks. Disabled the Goal for now because it's not quite there yet. Added ItemAttachments UnitSource to get Units attached to held items. Made Rat and Rabbit attachable to Stick. Added IsAttachedToItem condition so we can check units as well as items. Various TargetFilter tweaks and more.
7 Years Ago
Progression & tech tree designer improvements/cleanup Populated some more parts of the new progression graph
7 Years Ago
ItemDesires that have a CraftingOrder created for them now reference the order instead of being fulfilled. This means that if people find the thing they need they'll pick it up instead of waiting for the order to be completed.
7 Years Ago
Publicly exposed durability value in Decay component because sometimes we actually want that value. Fixed the Value to show decay and not durability.
7 Years Ago
Fixed weirdness with tabbed window states
7 Years Ago
Fixed picking up items while bypassing animation not returning true and thus not completing crafting orders with self as recipient.
7 Years Ago
Fixed time range with 24hr duration scoring 0
7 Years Ago
Building panel fix
7 Years Ago
Debug building spawn starts player building placement
7 Years Ago
Added Cheat.UnlockAll, removed unlock_all cmd
7 Years Ago
Added a temporary unlock definition for stuff that isn't currently anywhere in the progression
7 Years Ago
burner attack view trajectory points
7 Years Ago
trajectory points for cast attack view
7 Years Ago
tile marker now marks correct tile in attack state
7 Years Ago
debug spawned buildings will now be added to settlements or create a new one if they are settlement creating buildings
7 Years Ago
menu leaderboard code fix
7 Years Ago
update menu ui cleanup button map prefab
7 Years Ago
progress backup
7 Years Ago
Bandit town progress / greyboxed wooden shack modular walls
7 Years Ago
More work on NPC sensory system.
7 Years Ago
more tile marker wip
7 Years Ago
reset next interaction when clearing smart object subscriptions. (should fix people constantly going back to the altar)
7 Years Ago
added altar to unlock data
7 Years Ago
some trajectory cleanup, bug fixes
7 Years Ago
quick hacked in attack trajectory display test/setup
7 Years Ago
▌█▌▇▅▋█▉▅(▆▇) ▌▅█▋▉▊█
7 Years Ago
Missing bits
7 Years Ago
Exposed game over conditions to scenario configs Progression data
7 Years Ago
progress backup
7 Years Ago
Fixing some issues with dropped items not being in sync.
7 Years Ago
update menu UI
7 Years Ago
pc dying
7 Years Ago
Removed CanMove property from Navigation and just using CanNavigate instead
7 Years Ago
Entities know if they're being carried and who's doing the carrying. Starting dropping.