155,860 Commits over 4,536 Days - 1.43cph!

7 Years Ago
[D11] Rendertarget optiimsations stage 1
7 Years Ago
merge from Lunar_2020_new
7 Years Ago
ringroad hdrp textures and material
7 Years Ago
[D11] Clear generated textures during server world generation
7 Years Ago
Fixed mortar blue and green being on the incorrect layer (fixes groundwatch issues also)
7 Years Ago
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7 Years Ago
manifest
7 Years Ago
[D11] Fixed chat text flashing on screen for a few frames when Xbox Privacy settings has communication set to Block.
7 Years Ago
merge from main
7 Years Ago
Fixes for harbor scene to prefab
7 Years Ago
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7 Years Ago
Added damage texture support to chassis
7 Years Ago
Fix some server/client compile errors
7 Years Ago
killplayer command now works on bots as well
7 Years Ago
Modules now show damage texture effect
7 Years Ago
Chinese lantern emission fix
7 Years Ago
Enable instancing on vehicle mat
7 Years Ago
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7 Years Ago
R/W for Igniter gibs
7 Years Ago
Gong sfx trigger requires Melee/Bullet/Arrow damage (stops flamethrower triggering it)
7 Years Ago
Added a scroll gradient to the bottom of the stats
7 Years Ago
Scene backup
7 Years Ago
Merge from instruments (.mid file volume adjustment)
7 Years Ago
Adjust velocity calculation when opening .mid files
7 Years Ago
Adding explanation to SpawnPop params
7 Years Ago
Fix TestRidableHorse which had lost its spawnable script
7 Years Ago
Manifest rebuild after merge
7 Years Ago
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7 Years Ago
tweaked igniter volumes & collider to match updated model
7 Years Ago
skin approval
7 Years Ago
phrases
7 Years Ago
merge from Lunar_2020_new
7 Years Ago
codegen for Igniter pickup
7 Years Ago
Add map notes to team info
7 Years Ago
Updated improved terrain texturing (testing)
7 Years Ago
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7 Years Ago
update collider
7 Years Ago
Fixes for scene2prefab dynamic world spawning stuff
7 Years Ago
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7 Years Ago
Fix autoturrets retaliating against SAM sites when they accidentally get hit
7 Years Ago
updated module model/ texture/LOD
7 Years Ago
merge from Lunar_2020_new
7 Years Ago
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7 Years Ago
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