252,199 Commits over 3,990 Days - 2.63cph!
enable read / write on CCTV gibs (error fix)
Add player.swapseat to swap the mounted seat of a specified player
WIP custom switch component so we can style it nicely
Reinstate effect emission overrides for front wheels
Fixed impostor motion blur
Initial work on supporting new VFX.
- Reverted SedanWheelSmoke to the version on Main and removed it from modular cars, now only used on the sedan again.
- Removed old water and dirt effects.
- Moved all tyre audio from SedanWheelSmoke to ModularCarAudio, some refactoring.
- Added tyre audio support for grass and snow.
- Refactored VehicleTerrainManager on the server side, renamed VehicleTerrainDamage. Data based on topology.
- Added TerrainTypeMonitor on the client side, keeps track on what sort of terrain the vehicle is on. Data based on splats.
- Hooked up all new tyre track and spin FX, but currently unused.
- Modified grip physics.
Added player.dismount command
Fixed player.mount sometimes mounting the client Mountable in the editor
Fixed skin diffusion world-scale
Restored color buffer format; need to wait until it's a custom frame setting
Remove that change, was meant to be on a different branch
Add player.dismount command
Vehicle source file backup
Fixed foliage displacement
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Update usermessage.lua
Formatting changes to match the rest of the files
Minor optimizations to player.GetBy* functions (Community)
Fixed SendUserMessage erroring on client (Community)
Minor changes to config_default.cfg - mp_decals & r_decals set to 2048 (from 5000), sensitivity set to 6 (from 8) and removed spawnmenu_icon_precache since it doesnt exist (Community)
Converted umsg.Start error messages into ErrorNoHalts
Not proving the first argument to umsg.Start won't create a new message and then just fail and do nothing with it
re-enable http imports for now
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added additional CCTV cameras at oil rigs, removed airfield armory and rotated dome top camera away from loot
added cctv gibs
electrical item information panel
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Fix SendUserMessage error when calling clientside (#1626)
* Fix SendUserMessage error when calling clientside
Though all this is deprecated, the function still shouldn't error when called from the client. I also removed the ``SERVER`` check inside ``usermessage.Hook`` since it never passed due to ``SERVER`` not being localised before the module call.
* Update usermessage.lua
Made Menu Lua errors appear mostly like Client/Server errors appear (formatting)
Made ErrorNoHalt w/ trace and menu errors trigger the "Something is creating script errors" message
Added planter_bottle mesh and materials
Optimized player.GetBy* functions in player.lua (#1628)
* Update player.lua
* Update player.lua
* Update player.lua
Style changes.
added streamermode support for cameras
config_default.cfg reworked (#1632)
- Removed `spawnmenu_icon_precache` because it is not a valid command;
- Modified the `mp_decals` to the value of `2048` to equal the value of `r_decals` (`r_decals` gets resetted everytime you launch the game, so setting `r_decals` to `5000` will get its value back to `2048` when you relaunch the game, while `mp_decals` still with the value of `5000` because `mp_decals` it is stored in the `config.cfg` file, while `r_decals` is not, and to make both equal, here is the solution);
- Modified the value of the `sensitivity` command to the value of `6` instead of `8`.
Added Toggle input for func_brush in base.fgd
Fixed ConnectionCache static rooted leak
Merge from terrain_benchmark
A possible fix for the inconsistencies in terrain benchmarks.
Adjust garbage collection threshold
[D11][UI] Changed Credits screen to nolonger instantiate prefabs
Canyon - latest terrain build
Updated .gitignore
Some more leak fixes
Merge refactor and optimisation branch to main farming2 branch