248,642 Commits over 3,928 Days - 2.64cph!

25 Days Ago
Bunch of shadow cascades and distance related stuff.
25 Days Ago
Use spheres so we only have to send a single list of vec4s over
25 Days Ago
Remove unused shit from lightbinner and make everything enums
25 Days Ago
Fix Gizmo.Control.Position returning true without it being dragged on
25 Days Ago
Arena 1 changes
25 Days Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
25 Days Ago
jungle_ruins_a layout first iteration
25 Days Ago
Update shaders
25 Days Ago
Initial
25 Days Ago
Grey out tool buttons when disabled Fix asset picker when selecting cloud maps
25 Days Ago
Manifest Codegen
25 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update path of build-shaders, upload all shaders as artifacts Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable Gamma correct samples during accumulated ggx, makes highlight less blown out and makes the cubemap more vibrant Reenable MSAA fetching for SSAO compositing, don't use loops Depthresolve takes first MSAA sample rather than doing min/max calculation, if we want depth::get we'd want the proper sample to compare perfectly on the screen GTAO temporal filter uses edge detection to filter out edge ghosting https://i.imgur.com/EzfclG7.mp4
25 Days Ago
Submitting updated ballista base rig
25 Days Ago
Update rate tests
25 Days Ago
main -> 4ShotMiniCrossbow
25 Days Ago
Trigger exit detection only checks if there's any contacts on triggers, not non triggers
25 Days Ago
hoover_a final
25 Days Ago
vendor_stats_fixes -> main
25 Days Ago
Wip Mine Ability
25 Days Ago
Eye spec changes
25 Days Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
25 Days Ago
Use base stats as reference point for modifiers Few missing stats Further stats/modifiers refactoring
25 Days Ago
Updating ballista weapon rig
25 Days Ago
Smoke Bomb card
25 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView (Don't merge this, hacky temp allocation) CSceneObject::GetCTransformUnaligned() Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
25 Days Ago
Dash card
25 Days Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
25 Days Ago
Fix compile errors
25 Days Ago
Merge from simple_upgrade
25 Days Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
25 Days Ago
tweaked ice sculpture IO input rotations, also rendered new icon
25 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
25 Days Ago
Merge from main
25 Days Ago
corrected material initialization logic so emissive material and property is actualy set when loading
25 Days Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
25 Days Ago
Dmg Numbers
25 Days Ago
Revert 7e8268d0ca, it was causing issues when selecting every other GameObject node, I don't understand what it's trying to do 🙊
25 Days Ago
Fix merge compile errors
25 Days Ago
saving/loading sculpture light settings
25 Days Ago
Added playground.player
25 Days Ago
Refactor non polymesh navmesh data Initial link component Add navmesh links to tile cache
25 Days Ago
merge from main
25 Days Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
25 Days Ago
merge from main
25 Days Ago
More basic cards
25 Days Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
25 Days Ago
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25 Days Ago
GTAO is in engine now Update ssao.scene
25 Days Ago
Disable Navmesh Warning "Could not build compact data" for now
25 Days Ago
Merge from 4 spine bones