158,204 Commits over 4,566 Days - 1.44cph!

1 Year Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
1 Year Ago
Update: Client Analytics - categorize client frametimes, gc_count and lagspikes - Bugfixing leaking a couple List<TimeSpan> containers We now filter those out to InGame, MainMenu, Inventory, Crafting, Contacts and Map frame types and aggregate per type. Everything apart from InGame aggregates slightly reduced info set. New analytics is backwards compatible. Tests: left it running with debug logging. relevant info seems to come through. There's a bug with use-after-free of List<TimeSpan> - will fix next
1 Year Ago
First implementation of hybrid monster meshes
1 Year Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
1 Year Ago
tropical2 s2p
1 Year Ago
baked tropical2 shorevectors
1 Year Ago
handle inactive terrain in bakes
1 Year Ago
deep sea shorevector map initializes as ocean
1 Year Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
1 Year Ago
hull.triangle sockets setup
1 Year Ago
Initial setup to fix scientists trying to shoot through glass
1 Year Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
1 Year Ago
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1 Year Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
1 Year Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
1 Year Ago
Fixes, improvements, socket tweaks.
1 Year Ago
Rejigged LODs in mannequin variants
1 Year Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
1 Year Ago
merge from deep_sea
1 Year Ago
Fix player model playable graph NRE on other players.
1 Year Ago
Remove log
1 Year Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
1 Year Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
1 Year Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
1 Year Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
1 Year Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
1 Year Ago
PT boat turret update
1 Year Ago
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1 Year Ago
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1 Year Ago
Better soft mask canvas caching
1 Year Ago
Set boat scientist mission hunt objective to only progress if the objective has started
1 Year Ago
More work arounds for dodgy clipping checks on the pt boat
1 Year Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
1 Year Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
1 Year Ago
Fix potential index out of range exception when displaying mission rewards during conversation
1 Year Ago
disabled relief mapping on fish piles material
1 Year Ago
fixed zfight on boat low wall posts when adjacent
1 Year Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
1 Year Ago
Fix mission item pickup being setup wrong on small oil rig
1 Year Ago
RPG7 - updated viewmodel, WIP textures
1 Year Ago
Merge from naval_missions
1 Year Ago
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1 Year Ago
Merge from /indirect_instancing/layers
1 Year Ago
push up 2nd half of the asset
1 Year Ago
Push up new meshing asset with source
1 Year Ago
Remove spam logs
1 Year Ago
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1 Year Ago
Tac Gloves texture update
1 Year Ago
Remove old meshing asset
1 Year Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead