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140,497 Commits over 4,536 Days - 1.29cph!

2 Years Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
2 Years Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
2 Years Ago
frontier gate lods and collision
2 Years Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
2 Years Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
2 Years Ago
player update. updated some holster positions on weapons
2 Years Ago
player update. updated playeranimation.controller. added walk e back in it
2 Years Ago
Localized missing strings in the sunburn page
2 Years Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
2 Years Ago
Re-enabled layout masks
2 Years Ago
Fixed female underwear missing parts
2 Years Ago
Setup NPC hearing grid
2 Years Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
2 Years Ago
Boolean to force an explosion to follow the orientation of its parent
2 Years Ago
Boolean to force an explosion to follow the orientation of
2 Years Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
2 Years Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
2 Years Ago
Network++ Save++
2 Years Ago
Merge from testrun2
2 Years Ago
Ensure shared is created in GameSetup as well as main menu system
2 Years Ago
visual_bounds_fix -> world_update_2
2 Years Ago
Fix projet settings
2 Years Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
2 Years Ago
Subtract last merge due to project settings
2 Years Ago
Fixed missing items.
2 Years Ago
visual_bounds_fix -> world_update_2
2 Years Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
2 Years Ago
viewmodel positional anim update
2 Years Ago
removed uneeded model prefabs
2 Years Ago
setting cliffside as 'topology not' for power substations
2 Years Ago
Error count and item logging and display summary.
2 Years Ago
disabled 'check placement map' on terrain filters of radtown
2 Years Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
2 Years Ago
Log warning if item definition isn't set
2 Years Ago
Set item IDs for test run
2 Years Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
2 Years Ago
Merge from main
2 Years Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
2 Years Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
2 Years Ago
Added ProceduralMapCliff test map
2 Years Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
2 Years Ago
Merge from main
2 Years Ago
Merge from modifier_limits
2 Years Ago
merge from store-ui-dlc-pages
2 Years Ago
merge from F1ConsoleFix
2 Years Ago
merge from wantedposter_nre_fix
2 Years Ago
Fixed the binocular overlay not scaling correctly with interface scale
2 Years Ago
Texture optimization & sRGB.
2 Years Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
2 Years Ago
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)