reporust_rebootcancel

140,497 Commits over 4,536 Days - 1.29cph!

2 Years Ago
Merge from hackweek_accessibility_colourblind
2 Years Ago
Fixed deuteranopia typo Adjusted default deuteranopia values based on feedback
2 Years Ago
Merge from main
2 Years Ago
Closed up holes at the back near the sides on the armoured cockpit
2 Years Ago
Fixed Patrol Heli tracer visibility.
2 Years Ago
Update manifest, fixes revolver not loading
2 Years Ago
Fixed small holes in armoured cockpit colliders at the front
2 Years Ago
LOD tweaks FX iteration
2 Years Ago
world_update_2/waterwell_update -> world_update_2
2 Years Ago
Added static respawning planters to new Water Wells.
2 Years Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
2 Years Ago
Respawning Static Planters ~ Added ConVar to adjust the extra favourable gene chance. Better system for informing the static planter when plants die Set respawn check to 30 seconds
2 Years Ago
Missed FBX
2 Years Ago
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
2 Years Ago
Fuzzed the backend/origin of the side blast flipbook.
2 Years Ago
Fixed HCR attack prefab reference. Iterated on attack.
2 Years Ago
Fixed wanted poster assign UI NRE
2 Years Ago
Ensured soil saturation stays at maximum throughout growth cycle Overall quality artificially set
2 Years Ago
frontier wall updates
2 Years Ago
Remove old dead AI code, hook up some events in preparation for NPCs being able to react to bullets impact near them or flying past them
2 Years Ago
Added system to mark growable entities as god - this ensure they always calulate max quality on all stats Applied to plants inside static planter
2 Years Ago
Dont try to Free a list that doesn't exist
2 Years Ago
Added an optimised way to check if a static planter box is empty
2 Years Ago
merge from digitalclock (new sounds)
2 Years Ago
merge from frontier_hazmzat_cloth_fixes
2 Years Ago
Statically spawned planter boxes will now generate genes with a weight towards the positive, rather than completely random
2 Years Ago
Buildfix: invalid macro scope Tests: built in none mode - passed
2 Years Ago
adjusted frontier_hazmats BC MaxOriginDeltas to roughly enclose character - massively helps cloth resolve when mounting and stops odd behaviour at high noclip speeds
2 Years Ago
BurstCloth Stability - made max origin delta configurable (default value is the same as the old hardcoded one) - origin and simspace deltas accumulated and cleared when sim job is scheduled, this was the main cause of most small explosions in cloth behaviour
2 Years Ago
Update: Allow control for individual log type level - dev level works as before by overwriting all of log type levels This will help avoid flooding logs in specific scenarios. To be fully complete it needs to be extracted and consolidated in it's own utility. Tests: changed logs on a procedural map - saw log types cut off/appear in the stream
2 Years Ago
merge from dpv_fixes
2 Years Ago
Don't show monument block radius for DPV
2 Years Ago
Update: Temp logging of geiger counter equip events Tests: local session
2 Years Ago
Optim: defer boxing when calling LogEntry Reduces the overhead of logging a smidge when we won't be emitting any logs due to debug level. Tests: ran local session, logs still there
2 Years Ago
Update: Converting custom combat logs to use LogEntry Tests: local session, checked that collisions generated hurt logs
2 Years Ago
Update: minor log format changes to help with searchability By wrapping the category in it'll be easier to do simple searches without hitting popular words (like Spawn) Tests: ran locally
2 Years Ago
Clean: Making frequent logs less spammy in normal detail mode - Bradley velocity report is removed (as it didn't add much value) - Network update logs moved to highest detail level, 3 Otherwise, it floods the output too much, making it hard to parse logs Tests: ran locally, checked logs are less spammy
2 Years Ago
tweaked hatchet cloth settings for better stabilitity - upped damping and constraint iterations
2 Years Ago
Added last of LODs to jungle ruin walls kit.
2 Years Ago
Bugfix: Fix logging name frequently missing a NetID It was possible to generate and cache name too early Tests: local editor session, observed that same game object's identity updated properly
2 Years Ago
Update: When logging emit an instance ID Without it can be hard to aggregate logs per game object Tests: ran in editor
2 Years Ago
Fixed static planter now actually spawns the random selection of plants. Spawn positions are now cached in the editor instead of at runtime
2 Years Ago
Added a command to generate the grid with custom size and spacing values NRE fixes
2 Years Ago
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons Set to 0.2 on the revolver
2 Years Ago
initial pass on burstcloth setup for VM not using VM renderer
2 Years Ago
Implement tile art, each layer has a different color
2 Years Ago
merge from main
2 Years Ago
More work on a built-in copy pasting tool: You can now set two positions to select entities, forming a boundary for precise selection Added a basic set of commands running on your current selection like save, cut, kill, print, cancel (very wip)
2 Years Ago
merge from main
2 Years Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer