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140,497 Commits over 4,536 Days - 1.29cph!

2 Years Ago
merge from wallpaper
2 Years Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
2 Years Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
2 Years Ago
Slow and obscure vision darts wip.
2 Years Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
2 Years Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
2 Years Ago
Radtown S2P: Distance flare range adjustments.
2 Years Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
2 Years Ago
Have wolves react to player torches
2 Years Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
2 Years Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
2 Years Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
2 Years Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
2 Years Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
2 Years Ago
overly simplified basis for hitchable entities
2 Years Ago
Digital Clock Material Updates
2 Years Ago
Merge from main
2 Years Ago
Added belt pelts to skeleton/prefab
2 Years Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
2 Years Ago
Update of digital clock screen size
2 Years Ago
Optim: Replacing ServerInfo.Region with StringView instead of string Avoids another optional allocation, avg count went down by 0.6 (8.95 -> 8.31). This looks like mostly it for clear&easy wins. Tests: Checked server browser, it displayed region tags
2 Years Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
2 Years Ago
Final prefab (code fix pending)
2 Years Ago
Merge from main
2 Years Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
2 Years Ago
Fix client / server compile errors
2 Years Ago
Digital Clock art pass placeholder textures
2 Years Ago
Update: Add ServerInfo.Protocol enum Avoids us creating a string to track which protocol to use. On average, saves about 0.6allocs (9.56 -> 8.95). We already have a similar enum on the game level, but this has the "Default" member. Tests: none, trivial change
2 Years Ago
Fix scoring and ranking of potential destinations not being respected
2 Years Ago
Undo vislog changes
2 Years Ago
Hide Clouds Convar -> Main
2 Years Ago
Main -> Hide Clouds Convar
2 Years Ago
New Divesite Spawns -> World Update 2
2 Years Ago
Clean up vddraw
2 Years Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
2 Years Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
2 Years Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
2 Years Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
2 Years Ago
burst cloth constraints tell you if you mess up the min/max constraint order
2 Years Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
2 Years Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
2 Years Ago
missing alpha texture lake_a
2 Years Ago
Optim: further reduce allocs for ServerInfo Couple easy wins - Changeset is unused so removed, construct ConnectionString on demand, avoid identifying tags if already identified. Should've removed 2allocs per ctor, but data shows reduction by 3allocs on average(12.94 -> 9.56). Tests: None, trivial changes
2 Years Ago
Updated backpack pelt constraints
2 Years Ago
Fixed server side errors not being translated by the client when received
2 Years Ago
Update: Allow StringView to implicitly convert to ReadOnlySpan This allows StringView to be friendly with APIs that Span, like int.TryParse(). It also removes 3 allocations, and weirdly my tests show a reduction of 4 allocations per ctor invocation on average. Also merging stragler tag lookup into the main loop(avoids an extra traversal and extra lambda allocation). Tests: Checked ServerBrowser, player count was sane.
2 Years Ago
Frontier bag cloth material
2 Years Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
2 Years Ago
Backpack pelt constraints
2 Years Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.