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125,756 Commits over 4,109 Days - 1.28cph!

2 Months Ago
merge from jungle_update
2 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
2 Months Ago
merge from jungle_update
2 Months Ago
Jungle_update -> Aux3
2 Months Ago
jungle_dlc -> jungle_update
2 Months Ago
LS updates and S2P
2 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
2 Months Ago
Salvaged Bamboo Shelves - Added cinematic textures and materials
2 Months Ago
reverted a sewer exit env volume override in compound scene
2 Months Ago
excavator scene2prefab
2 Months Ago
converted env volumes of the excavator
2 Months Ago
fixed some zfighting on jungle_ruins_e structure
2 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
2 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
2 Months Ago
fixed a legacy rotation leftover on armored steps block
2 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
2 Months Ago
jungle storage cineamtic textures and materials
2 Months Ago
jungle storage lods and gibs
2 Months Ago
Submitting wood armour 3rd person updated skinning
2 Months Ago
Updating skinning for wood armour gloves
2 Months Ago
tiger sounds
2 Months Ago
merge from jungle_update
3 Months Ago
merge from underwater-effects
3 Months Ago
disable material/rig/animation import on new river mesh
3 Months Ago
merge from jungle_update
3 Months Ago
configurable caustics chroma separation, shader adjustments
3 Months Ago
jugnle wallpapers materials and icons
3 Months Ago
Fixing skinning for outbreak scientist
3 Months Ago
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3 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
3 Months Ago
Excluded rock and jungle rock from stand type weapon racks
3 Months Ago
Some shader tests
3 Months Ago
Jungle Rock - Added cinematic 4k textures and material
3 Months Ago
converted wooden buildings and dredge used in bandit town monument
3 Months Ago
converted wooden buildings used in stables and fishing village monuments
3 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
3 Months Ago
converted airfield hangars
3 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
3 Months Ago
office building and industrial buildings converted, including prefab variants
3 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
3 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
3 Months Ago
caustics modulate sun light color rather than add separately
3 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
3 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
3 Months Ago
merge from jungle_dlc
3 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc
3 Months Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.