108,603 Commits over 3,867 Days - 1.17cph!
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
re-use already calculated shore distance and terrain height values in water heigh calc
Setup for all weapon rack variants
Checking in pending changes before switching branch
further improvements
- replaced managed simdata with native
- corrected flattened 3D array indexing
- adjusted baking output to write data in native layout (rebaked)
WIP aim pose system, starting with an editor to author poses
Fixed map markers getting deleted when right clicking pings on the map screen
The ping that was right clicked will now be deleted
Merge from monitor_loopping_gesture_fix
Merge from wiretool_spherecast_fix
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Merge from map_perf_fixes
Removed Update method from IndependentScale component
IndependentScale updates are now called from the Client class
MapScaleIndependent updates are now called from the MapView
Should save around 0.06ms during general gameplay, varying based on map size and number of markers
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
Backups: scene, raw anim/mocap takes, prefabs and timelines
Wall clip improvement tests WIP.
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
Added drinkable radioactive water to new radtown
S2P
Make wolves eyes glow in the night
Fix wolf circling being broken
Updated description
Added to T2 tech tree
Added a button to mute the alarms ring sound
When adding a new alarm, set its time to the current time + 5mn
Rebuilt native libraries with Debian 10 for backwards compatibility
renamed to divesite e, added rope, barrels, fish shoal, set dressing
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
Use ShowErrorToast instead of ShowToast
Only update the wolf's path if the new destination is far from the current one
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to
Change Rust+ pairing error messages to use toasts instead of chat
Clean up wolf path following logic
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
Merge: from main
Buildfix for camera shake
Buildfix: ifdef out ExplosionScreenBounceFade logic
Tests: built all target modes, all green
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
Reapplied effects - explosion to main camera.
Explosive prefabs facelift WIP.
Merge from patrolheli_fixes/dmgfx
Make sure we take damage from decay too
Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
Fixed explosive and fire damages not damaging wallpaper
Reduced melee and fire damage protection
Merge from obb_check_fixes
- test framework version bump 1.1.33 -> 1.4.4