reporust_rebootcancel

108,603 Commits over 3,867 Days - 1.17cph!

3 Months Ago
Rebuild phrases
3 Months Ago
Main -> Frontier Hazmat
3 Months Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
3 Months Ago
re-use already calculated shore distance and terrain height values in water heigh calc
3 Months Ago
Setup for all weapon rack variants
3 Months Ago
Checking in pending changes before switching branch
3 Months Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
3 Months Ago
3 Months Ago
WIP aim pose system, starting with an editor to author poses
3 Months Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
3 Months Ago
Merge from main
3 Months Ago
Merge from monitor_loopping_gesture_fix
3 Months Ago
Merge from wiretool_spherecast_fix
3 Months Ago
▋▋▄█▇ ▅▆▉▉▉▌▅ ▍▋▌▅▅▆ ▌▅▊█▅▆▊▌.
3 Months Ago
Merge from map_perf_fixes
3 Months Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
3 Months Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
3 Months Ago
Backups: scene, raw anim/mocap takes, prefabs and timelines
3 Months Ago
Wall clip improvement tests WIP.
3 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
3 Months Ago
Added drinkable radioactive water to new radtown S2P
3 Months Ago
Make wolves eyes glow in the night
3 Months Ago
merge from main
3 Months Ago
Fix wolf circling being broken
3 Months Ago
Updated description Added to T2 tech tree
3 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
3 Months Ago
changed rocks
3 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
3 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
3 Months Ago
Revert procedural map
3 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
3 Months Ago
Use ShowErrorToast instead of ShowToast
3 Months Ago
Only update the wolf's path if the new destination is far from the current one
3 Months Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
3 Months Ago
Clean up wolf path following logic
3 Months Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
3 Months Ago
Merge from main
3 Months Ago
Merge: from main Buildfix for camera shake
3 Months Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
3 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
3 Months Ago
Reapplied effects - explosion to main camera.
3 Months Ago
merge from main
3 Months Ago
Explosive prefabs facelift WIP.
3 Months Ago
Merge from patrolheli_fixes/dmgfx
3 Months Ago
merge from wallpaper
3 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
3 Months Ago
Merge from main
3 Months Ago
Budget fsm tick
3 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
3 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4