reporust_rebootcancel

141,070 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Fixed owned items still showing up at the top of the limited and featured store when featured
2 Months Ago
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
2 Months Ago
Merge from naval_cleanup_scientist_fixes
2 Months Ago
Added a new font to support some missing currency symbol Added some missing currencies to the price formatter
2 Months Ago
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
2 Months Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
2 Months Ago
merge from storepage_boxes
2 Months Ago
Added toast when the deep sea opens
2 Months Ago
merge from deepsea_fixes
2 Months Ago
merge from main
2 Months Ago
Salvaged cleaver audio rework and implementation
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_fixes/loot
2 Months Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
2 Months Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
2 Months Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
2 Months Ago
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2 Months Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
2 Months Ago
Merge from sunken_and_combat_knife_orientation_fix
2 Months Ago
Merge from puddlefix
2 Months Ago
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2 Months Ago
Merge from increased_deepsea_render
2 Months Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
2 Months Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
2 Months Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
2 Months Ago
merge from deepsea_fixes
2 Months Ago
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2 Months Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
2 Months Ago
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2 Months Ago
Store page baseline, skin viewer for the 16 boxes
2 Months Ago
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components
2 Months Ago
train_coupling_sound_fix -> main
2 Months Ago
Fixed train car coupling and line up audio playing twice
2 Months Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
2 Months Ago
Moved ghostship scripts in the right folder
2 Months Ago
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
2 Months Ago
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2 Months Ago
Fixed wallpaper still using batching in boats
2 Months Ago
merge from large_oilrig_misc_fixes
2 Months Ago
Changed all "collider_helper" gameobject colliders on large oilrig to use the Prevent Movement layer so you never get Line Of Sight antihack violations/invalids when shooting directly down from vent openings. These colliders exist to help you get inside the vents. Ran S2P
2 Months Ago
Swapped the 3 lingering black fuel barrels on the top floor of large oilrig with 2 yellow barrels and 1 red barrel (see oilrig_remove_static_oil_barrels) - Ran S2P
2 Months Ago
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2 Months Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
2 Months Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
2 Months Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
2 Months Ago
new textures for building generic trim set to enable vertex blend use
2 Months Ago
merge from painting_qol_fixes