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129,758 Commits over 4,232 Days - 1.28cph!

57 Days Ago
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
57 Days Ago
Merge from parent
57 Days Ago
Merge from parent
57 Days Ago
Merge from main
57 Days Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
57 Days Ago
Messing with deepsea values
57 Days Ago
Manifest
57 Days Ago
Added AI RHIBs to the deep sea Codegen General cleanup
57 Days Ago
Deep sea specific RHIB prefab
57 Days Ago
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57 Days Ago
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57 Days Ago
merge from optimize_windows_console -> main
57 Days Ago
Stop the boat driving if the driver gets doinked
57 Days Ago
Driver no longer has a gun out
57 Days Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
57 Days Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
57 Days Ago
Fix commands being sent from the console thread instead of being queued to the main thread
57 Days Ago
merge from main -> optimize_windows_console
57 Days Ago
Fifth attempt at avoidance logic
57 Days Ago
Fix broken bounds on the rhib storage drybox
57 Days Ago
Remove mounting debug code
57 Days Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
57 Days Ago
Merge from parent
57 Days Ago
Cherry pick boatai ddraw compile fixes
57 Days Ago
BoatAI ddraw compile fixes
57 Days Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
57 Days Ago
Remove VehicleWorld colliders from hull pieces
57 Days Ago
merge from meta_shit/loot
57 Days Ago
Sculpts & clifffs. Backup.
57 Days Ago
Fixed small spike trap desc typo
57 Days Ago
Fixed clipping fuse at ferry terminal s2p
57 Days Ago
merge from ui_animators_optims
57 Days Ago
Compile fix
57 Days Ago
merge from main
57 Days Ago
merge from ui_animators_optims
57 Days Ago
Death screen toggles its animators when not visible
57 Days Ago
anim event updates
57 Days Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
57 Days Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
57 Days Ago
merge from naval_update/deep_sea
57 Days Ago
Added a convar to disable the deep sea: deepsea.enabled
57 Days Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
57 Days Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
57 Days Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
57 Days Ago
emissive tweaks to dia de los muertos
57 Days Ago
Doorway, low barrier, low cannon wall, low wall collider changes
57 Days Ago
Halloween Wallpaper - adjusted wood luminance levels
57 Days Ago
merge cannon_code to naval_update
57 Days Ago
Hull_square collider size changes
57 Days Ago
merge from naval_update