reporust_rebootcancel

130,936 Commits over 4,232 Days - 1.29cph!

56 Days Ago
merge from naval_update
56 Days Ago
Deep sea generation tweaks and improvements
56 Days Ago
Add correct components to rear turret Standing mounted turret seat setup
56 Days Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
56 Days Ago
Merge from deep_sea
56 Days Ago
shield improvements
56 Days Ago
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56 Days Ago
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56 Days Ago
merge from main
56 Days Ago
Setup right entities Setup prefab variants
56 Days Ago
Add favourite paths to the file dialog
56 Days Ago
naval_update -> gun_turret (missed files)
56 Days Ago
naval_update -> gun_turret
56 Days Ago
Add /copypaste/ and /demos/ to shared ignore.conf file
56 Days Ago
Filled itemname on both charity plushies steam item
56 Days Ago
Added charity plushies to the skin viewer
56 Days Ago
fixed nightlight being too blue and dark
56 Days Ago
56 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
56 Days Ago
set up wire and hose entities, removed duplicate override controller
56 Days Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
56 Days Ago
setting up vm rpg skin
56 Days Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
56 Days Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
56 Days Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
56 Days Ago
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56 Days Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
56 Days Ago
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56 Days Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
56 Days Ago
Compile fix
56 Days Ago
merge from main
56 Days Ago
Fix error when build happens before navmesh is initialized
56 Days Ago
Adding 50 cal right rig
56 Days Ago
Added GPU frame timings to the performance logging
56 Days Ago
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56 Days Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
56 Days Ago
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56 Days Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
56 Days Ago
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56 Days Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
56 Days Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
56 Days Ago
zero'd transforms in bandage entity
56 Days Ago
xmas floorpaper setup, wip
56 Days Ago
Follow Daniel's advice of merging two redundant code paths into one
56 Days Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
56 Days Ago
server_refresh_budgeting_adjustments -> main