reporust_rebootcancel

141,850 Commits over 4,413 Days - 1.34cph!

2 Months Ago
▇▍▋▌▇█▅ ▌▆█▇ ▍▍▆▆▄▆▆▋▇▇█▇▍▋▆▇▄▉▊▋▊▉▌▋▉▊█
2 Months Ago
merge from main
2 Months Ago
▊ ▍▌▇▆▇ ▍▇▇▌ ▆▉ ▅▊▇▊▆ ▌▉▊ █▋▆ █▄▋▇▋ ▊▄▅▌▋
2 Months Ago
▊ ▇█▍▇▊▄▆▅▄ ▋▍▋▉▍██ ▊▉▍▅
2 Months Ago
Merge from main
2 Months Ago
Modified MidiJack plugin to only ever open one MIDI device at a time, possibly works around new win 11 midi driver issues
2 Months Ago
Fixed large planter not deployable on boats
2 Months Ago
▋ ▍▍▋▉▉▇▋▆▉ ▊▆█▋ █▄ ▅▇▅▅▅ ▉▇▉▇▌▋▆▍▇ ▍▇▍▆▇▉▌▄▇ ▇▊▍▅▊▊▋▍ ▍█▊ ▌▍▄▍▌▆▊█▇▊▋ ▅▌▍▊▇ ▇▆ █▍▆▄▍▋█ ▆█▊▌▊▍▋ ▋▇█▄▇▄ ▇▅▍▇▋▋▉▉▄▅▄▇▇▊▉ █▇▋ ▍▆█▊
2 Months Ago
Override terrain texture globals with nearest deepsea island
2 Months Ago
Added simple IK solver, allow us to lean and shift the pelvis on slopes without going full crazy with LegsAnimator Increased the speed at which we align with the ground, feels better and seems to help reduce collision damage at high speeds
2 Months Ago
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
2 Months Ago
▉▄▍▉▄▋ ▌▋▄▌ ▇█▉▉█▋▍▅▌▆▌▅▊▄██▅▄▅▆▆▋▍▍▌▄
2 Months Ago
▄▋▆▇ ▉▌█▆▍▉▉▊ ▌▄▋▅▉▉▌▌▋▌█▊▇▋▆▇▌█▌█▉▍▉▄▋▉▉
2 Months Ago
Merge from main
2 Months Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
2 Months Ago
fix EmissionToggle with indirect instancing
2 Months Ago
fix EmissionScaledByLight with indirect instancing
2 Months Ago
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances - analytics - rust+ - nexus - store Only difference is it supplies a user agent & supports compression
2 Months Ago
Another artifical temperature safety check
2 Months Ago
Point the serverlist to the new HttpClient
2 Months Ago
Create single shared HttpClient inside WebUtil
2 Months Ago
Animation tweaks pass, added slight body lean when turning Fixed wheel collider having some weird residual angular velocity
2 Months Ago
Raise launch site so its terrain has room to be lowered into the hole (added Tools/Terrain/Raise Terrain for this) Added an option to SceneToPrefab which automatically lowers the heightmap inside of terrain holes to where colliders are SceneToPrefab will save the heightmap as a separate asset that only the prefab references
2 Months Ago
manifest_size_optimizations -> server_browser_optimizations
2 Months Ago
fix_server_browser_compression -> server_browser_optimizations (2)
2 Months Ago
fix_server_browser_compression -> server_browser_optimizations
2 Months Ago
server_side_list_filters -> server_browser_optimizations
2 Months Ago
Empty servers are now excluded from the API response rather than filtered out by the client
2 Months Ago
Compile fix
2 Months Ago
Cannon anim update and blend fix
2 Months Ago
Fix divesites spawning under boats
2 Months Ago
Updated meshes, previous meshes were exported with Embeded media turned on and were huge in size.
2 Months Ago
apartment lights prefab updates
2 Months Ago
merge from boxes_dlc
2 Months Ago
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
2 Months Ago
Add command to refresh server list manually (for testing download)
2 Months Ago
Fix seed not being applied to weather preset selection/order correctly
2 Months Ago
Clean: simplify TestNoClipConsistency unit test Tests: ran updated unit test
2 Months Ago
merge from main
2 Months Ago
Swap logic check round for the cache isOn
2 Months Ago
Try/Catch instead of just rawdogging it
2 Months Ago
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
2 Months Ago
culling mode set to animate all on salvaged axe viewmodel prefab
2 Months Ago
Fix missing compression headers from ServerList HttpClient - allows serverlist to download in gzip as intended
2 Months Ago
Fix animals and naval scientists only fleeing or being passive
2 Months Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
2 Months Ago
Fix path not logging to vddraw, fix animals always fleeing
2 Months Ago
Phrase update
2 Months Ago
removed TriggerWakeAIZ, made gizmos less obnoxious, just use player querygrid directly instead of connections