reporust_rebootcancel

130,372 Commits over 4,232 Days - 1.28cph!

57 Days Ago
57 Days Ago
More merge repairs
58 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
58 Days Ago
merge from deployable_cannon
58 Days Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
58 Days Ago
character offset animation update for cannon
58 Days Ago
reduce wheel turn speed
58 Days Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
58 Days Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
58 Days Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
58 Days Ago
merge from deployable_cannon
58 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
58 Days Ago
adding LODs for barrel and base cannon prefabs
58 Days Ago
Cannon anim export update
58 Days Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
58 Days Ago
removed log
58 Days Ago
Merge from parent
58 Days Ago
lighting pass on floating walkways docks
58 Days Ago
merge from naval_update
58 Days Ago
manifest network++
58 Days Ago
▍▌▋▉▅▅▉▋ ▇▊▉█▇▌▍ ▉▄▊▅█▋▊▌ ▍▄▍▌
58 Days Ago
meta_shift -> main
58 Days Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
58 Days Ago
merge from charity_plushies
58 Days Ago
merge from main
58 Days Ago
merge from main
58 Days Ago
mat tweaks
58 Days Ago
shaders in bundle
58 Days Ago
hook into construction guides, configurable backface blend, neutral material
58 Days Ago
Play recoil anim on the mounted player model, push up missing protobuf files
58 Days Ago
Clear one shot layer once the clip is done playing, add a full body mask.
58 Days Ago
Sync mounted player references to clients
58 Days Ago
Mannequin visibility
58 Days Ago
Swap mannequin models
58 Days Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
58 Days Ago
Turn player model into a playable graph, implement one shot animations layer with additive blending and avatar masks.
58 Days Ago
Backup 2
58 Days Ago
Add a third submission mode to indirect instancing which works through `Graphics.DrawMeshInstancedIndirect` and avoids copying to a command buffer. Enable `indirect_instancing.command_buffer` to switch back to the old way.
58 Days Ago
spacing out light sources more evenly on floating walkways prefabs
58 Days Ago
bird crap pass
58 Days Ago
merge from modding_custom_vitals -> main
58 Days Ago
Ensure all custom vitals are cleaned up when community UI is destroyed (aka left the server)
58 Days Ago
Display "crafting quality" stat for consumables in description
58 Days Ago
supply barge signs added
58 Days Ago
Implemented a way for the client to countdown a time so server isn't sending network updates to update vitals every 1s - use {timeleft:***} in RightText to use TimeSpan.ToString() formatting - test_custom_vitals commands accepts more parameters: {amount} {seconds} {formatting}