reporust_rebootcancel

132,636 Commits over 4,293 Days - 1.29cph!

2 Months Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
2 Months Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
2 Months Ago
Removed deep sea island tree spawning code, not needed anymore
2 Months Ago
Merge from parent
2 Months Ago
merge from deep_sea
2 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
2 Months Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
2 Months Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
2 Months Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
2 Months Ago
more bug fixes on level
2 Months Ago
merge from naval_update
2 Months Ago
merge from deep_seaa
2 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
2 Months Ago
Made a proper material for the sea floor of the deep sea
2 Months Ago
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2 Months Ago
prop fixes
2 Months Ago
merge from naval_update
2 Months Ago
floating city 4 bug fixes
2 Months Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
2 Months Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
2 Months Ago
merge from fix_boat_paste -> naval_update
2 Months Ago
Add error log indicating what entity failed to paste when exception was thrown
2 Months Ago
Fix NRE when loading a steering wheel without SteeringWheel protobuf - fixes pasting boats in completely broken physics state - old boat pastes still may not work
2 Months Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
2 Months Ago
Increase deep sea terrain distance from 600m -> 750m
2 Months Ago
seat changes
2 Months Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
2 Months Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
2 Months Ago
Moved farm vendors up to prevent clipping through floor
2 Months Ago
Bugfix: AnalyticsV2 - only recycle auth tickets if not consumed them - Added extra checks for early steam shutdowns Previously we would eagerly cancel tickets, which is not api-appropriate. Now only doing so if either an exception occured or we're in dry-run mode Tests: ran unit tests. Still can't catch why auth ticket is sometimes null on shutdown
2 Months Ago
Merge from boat_building
2 Months Ago
Auth placement/building fix
2 Months Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
2 Months Ago
Fixed floating island map marker text not marked as non static
2 Months Ago
merge from main
2 Months Ago
merge from ui_overhead_optims
2 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
2 Months Ago
Merge from parent
2 Months Ago
script updated mesh
2 Months Ago
merge from main
2 Months Ago
Revert cargo global network group to Default (from MainIsland)
2 Months Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
2 Months Ago
Codegen
2 Months Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
2 Months Ago
primitive large lootbag halloween loot update
2 Months Ago
Disable MarkAttackerHostile on 20 static entitites found in floating cities
2 Months Ago
Fix hips staying locked when moving the turrets up and down
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
paintball_hopper uv tests
2 Months Ago
Merge from main