reporust_rebootcancel

108,605 Commits over 3,867 Days - 1.17cph!

3 Months Ago
Fix wolf not circling, add flee behaviour
3 Months Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
3 Months Ago
Start work on wolf roam state
3 Months Ago
Fix wolf getting stuck in some situations
3 Months Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
3 Months Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
3 Months Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
3 Months Ago
Panel light tweaks
3 Months Ago
Prevent wolves being too synchronized by adding a random delay
3 Months Ago
Fix wolf sliding during some montages
3 Months Ago
Integrate spine animator and look animator
3 Months Ago
Merge from hackweek_optimize_statics
3 Months Ago
set override controller
3 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
3 Months Ago
Merge from entitymenu_codegen_optimize
3 Months Ago
divesite small b wip
3 Months Ago
▆▋▌▋ ▅▊▌▅▊▇▉▅
3 Months Ago
Fix wolves going very fast
3 Months Ago
Wallpaper now has health and protection (still need to tweak the values)
3 Months Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
3 Months Ago
Convert fsm to component
3 Months Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
3 Months Ago
Add initshared and destroyshared to entityComponent
3 Months Ago
player model preview handling mountpoint rotation
3 Months Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
3 Months Ago
- ▅▆▊▉ ▄▆▌▉▄▊▅▉▊▋▅▍ ▆▆▉▅▊▍▇ ▉▄ █▄▇▌▆▉▅▋▉▌▄█▉ - ▊▊█▍ ▌▍▆▅█▊ ▍▍ ▇▄█▍ ▆▆▍▄▉▉ (▆▉▊▌▄ ▍▋ ▅▌▄▉▊▉▌▊▋▄▇▆▌▄) ▇▇▍▌▉ ▋▋ ▆▊▄▇▄▅█▍▆▄▍▇█▇
3 Months Ago
removed dead code
3 Months Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
3 Months Ago
ue_canyon_b meta
3 Months Ago
Only damage wallpaper when hitting the soft-side of the building block
3 Months Ago
fixed rotations on jutting cliffs prefabs
3 Months Ago
Menu UI changes
3 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
3 Months Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
3 Months Ago
temp prefab so we can work on the same scene
3 Months Ago
Simple monuments now registered with tools rather than just groups
3 Months Ago
More merge fixes
3 Months Ago
Refactoring, better deployment checks
3 Months Ago
██▊▅█ ▄█▉▇ ▉▄▅_▄▅▅▆▉_▊▋▉▊▉_▆▄▅, ▆▆▋▉▄ █▆▋▋▇▋▉▄▉▊ █▊▋▉█▋ ▆▆ ▍▍▌█▊▌▆ ▌▆ ▉▄▆▌▊▍▆ ▄▋█▆ ▋▇▊ █▅▄▅▄▌▊▊ (▇▍▄▋▉▅ ▍▊▌▉█ ▉▍ ▄▆▌▋▊█▉ ▊▇ ▍█)
3 Months Ago
Merge from Underwater_divesites for latest art changes
3 Months Ago
Merge from temperate_cliff_rework for latest art changes
3 Months Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
3 Months Ago
purge old weekly skins and add new ones
3 Months Ago
Rebuilt native libraries using older Linux version for backwards compatibility
3 Months Ago
Merge: From Main Tests: Ran CompanionServerTests couple times, all green
3 Months Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
3 Months Ago
Added a new builtin radio station that just plays the fishing village song 24x7
3 Months Ago
Imported UnitySteer
3 Months Ago
Little bit of a start on making a framework for the King to have racing AI
3 Months Ago
New mesh arrow in the HUD points to next target race waypoint