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108,629 Commits over 3,867 Days - 1.17cph!

4 Months Ago
Napalm fixes.
4 Months Ago
Various post playtest fixes.
4 Months Ago
Fixed fire mode switch sound being replicated
4 Months Ago
Rocket type visual consistency & napalm effect.
4 Months Ago
Merge from main
4 Months Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
4 Months Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
4 Months Ago
Clock config UI wip
4 Months Ago
jackhammer
4 Months Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
4 Months Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
4 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
4 Months Ago
Added jungle door, window bar blockouts. More wall kit work.
4 Months Ago
seaweed pass
4 Months Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
4 Months Ago
swim forward meta file
4 Months Ago
player update. editing rocket launcher anims to match viewmodel
4 Months Ago
Reduce navmesh draw allocs again
4 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
4 Months Ago
sar set to use rifle locomotion anims
4 Months Ago
spine settings for some entities
4 Months Ago
UpdateLine NRE fix
4 Months Ago
Further optimize navmesh drawing
4 Months Ago
small off by one error
4 Months Ago
Reset stock back to 10 Removed excess logs
4 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
4 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
4 Months Ago
Optimize navmesh debug view
4 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
4 Months Ago
populated playerAnimation.controller with latest 3p anims
4 Months Ago
merge from swap_keycard_fix
4 Months Ago
Complete client navmesh drawing
4 Months Ago
Make it possible for admins to see the navmesh
4 Months Ago
divesite container update
4 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
4 Months Ago
merge from unique environments to cliffs
4 Months Ago
ue_oasis_c build and level prep
4 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
4 Months Ago
Baseline, added prefabs
4 Months Ago
.mat missing
4 Months Ago
Compile fix following merge
4 Months Ago
merge from main
4 Months Ago
barnacle_tiling_orange variant
4 Months Ago
Better rotation and demolish blocked errors Grade upgrade message order
4 Months Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
4 Months Ago
Plaster added to jungle ruins
4 Months Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
4 Months Ago
merge from main
4 Months Ago
renamed files and folders oasis_b build and level
4 Months Ago
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