128,906 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                ▊▆▉▊▆ ▅▉▍▋▉▊▋█ ▍█▄▌▌ ▅▌▆ ▊▌█▊▄█▌ ▌▆▊▅▅▇ █▅█▍▅ █▊ ▋▆▍▄▌▆ ▆▇▉█▍▌▋ ▇▍█▅▄ ▅▋▋▅▉▌▉▊▄ ▉▆▉▍▋▊▅ ▉█ ▌▇▋ ▌▅█▇▋, ▊▆█ ▍▉▊▇▌▍▋ ▍▊▊▅█▆▅▊▄▍▉ ▆▅ ▉▌ █▉▋▆▇▉ ▆▌▌▆ ▇▆▄ ▄▊▅▄▋▍▆ ▌▋▋▍▉▊ ██ ▇▅▇▄ ▌▅▄▄▊ ▊▊▅ ▊▌▌▌▅▍▅ ▊█▋▉ ▉▅▇▍▊▌ ▋▋ ▋▄▌ █▊▌▆█▍▄▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▄▌█▋▆▅█ ▊▆▍▄▋█▋█ █▆▄ █▅█▊ ▄▉█▉▆ ▉▇▇▌▋▇ ▄▄▊ ▆▍▌▌█▊ ▌█▍▍▆
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                v4 explosives entity, hold type and animation updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only tick steering update when a player is mounted to the wheel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only
Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge.
Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from indirect_instancing_toggle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restrict Indirect Instancing ConVars to debug builds only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add the video for the pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from store-updates-sept2025
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add support to team bag labels provided you have building priv from a tugboat or shelter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for entity building priv
Eg if you have priv on a tugboat or a shelter
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▄▅▉ ▋▊▆▌▇▇▇▅ ▊▍▄▉▍▉ ▋▊ ▇▍▄▆▉ ▊▋▊█▇██▆▄
▆▌█▉ ▆▌▋▇ ▉▅▊▄▉█ ▆▊ █▉▄ ▅▍█▍▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set dressing supplies barge VERY WIP
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Change it to as attachment - to match the storage containers
 
                
                
                
                
                
             
         
        
            
            
            
                
                move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved casino barge to make gaps between barges larger 
Modified casino layout / removed shipping containers 
Some modelling progresss on the casino mesh 
Moved supplies barge and connecting docks and fixed all bridge connections
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore stomped killbees command
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Some wip placement checks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Shift convar values by -1
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleting annoying name conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass WIP supplies shop structure
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC
- Update developer convar for accessing skins, can now simulate owning no skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new name field for modding monument marker, as the english field is not serialized anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move player visibility position back to the head bone
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for pooled random bone rotations on mannequin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed newly introduced TriggerParentEnclosed NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature)
Tests: used both modes in Craggy, confirmed things are working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2
All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net
Tests: used both in local session on Craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                working on chainsaw attack animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                added player update anim settings preset
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from translation_breaking_mods_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
 
                
                
                
                
                
             
         
        
            
            
            
                
                trying a different steering control mechanism, convar to hotswap
- don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning
- pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity