reporust_rebootcancel

108,629 Commits over 3,867 Days - 1.17cph!

4 Months Ago
merge from main - RC
4 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
4 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
4 Months Ago
Fixed binoculars overlay covering chat
4 Months Ago
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4 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
4 Months Ago
Pose backup
4 Months Ago
LODStripper change
4 Months Ago
Fixed shields not getting OnHolster callbacks
4 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
4 Months Ago
Fixed duplicate GUID error on client connection in editor.
4 Months Ago
Improved train uncoupling behaviour
4 Months Ago
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4 Months Ago
Fixed inaccurate comments, etc
4 Months Ago
Gib & bullet tweaks.
4 Months Ago
Merge from elevator_parenting
4 Months Ago
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
4 Months Ago
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4 Months Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
4 Months Ago
Disabled pie menu options can now run an action when clicked
4 Months Ago
Merge from main
4 Months Ago
Merge from elevator_collider_rework
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Client-side "Can't deploy on door!" check so the deploy guide doesn't turn blue on doors Minor toast error fixes
4 Months Ago
"Skin not owned" error when trying to skin a block with a skin you don't own Should not happen in normal situations but I was tired of being confused by this in the editor
4 Months Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
4 Months Ago
SB TC now uses the deploy/destroy sounds of the retro TC
4 Months Ago
Replaced "Too close from another building" error message for "Too close to X" Briefly highlight the block in question when showing the error message https://files.facepunch.com/Flavien/WvU4h1yNwGLGDinf.mp4
4 Months Ago
Merge from main
4 Months Ago
twitch drops turntables setup
4 Months Ago
merge from main - RC
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix client compile error
4 Months Ago
added underwater mask to crittermovementshader
4 Months Ago
Sends raknet stats per connection (including throttling) to runtime profiling every 1 second - iterates through 30 connections per frame but waits for up to 1 second to start looping again
4 Months Ago
Heli death fx
4 Months Ago
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4 Months Ago
missing textures
4 Months Ago
seaweed clump prefabs
4 Months Ago
Fixed the screen turning black after respawning before the end of the death screen fade
4 Months Ago
Update: Avoiding multiple GameObject instatiation in CompanionServerTests There's now one testDummy that can be used as a component storage. This allows to have proper "alive" components. This revealed a couple issues (late database cleanup leading to locks, not fully configured clan participation) which I've fixed. Tests: reran all tests multiple times - all green
4 Months Ago
Probably fix random TrySpawn exception Add masking to EnvironmentFishCritter shader (untested at all)
4 Months Ago
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4 Months Ago
Update: Added Subscription-related tests to CompanionServerTests 2 more down, 2 to go. Tests: ran all tests multiple times - all green
4 Months Ago
Updated stag ragdoll character joint limits
4 Months Ago
Add command to draw navmesh in game
4 Months Ago
Update: Adding EntityInfo related tests to CompanionServerTests.cs 2 down, 4 to go. Tests: ran all unit tests multiple times - all green
4 Months Ago
missing Intersects2D function