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121,552 Commits over 4,048 Days - 1.25cph!

2 Months Ago
Fixed out of date bounds on cooking workbench, causing invalids Fixed loot not dropping out of bbq section when destroyed Added sfx to bbq section
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from crafting_update
2 Months Ago
merge from premium_servers -> main
2 Months Ago
merge from server_browser -> premium_servers
2 Months Ago
Set premium tab disabled by default
2 Months Ago
hopper start/stop/active sounds
2 Months Ago
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
2 Months Ago
Ensure servers in official tab always show regardless of having zero players or not
2 Months Ago
Merge from armor_slots
2 Months Ago
Refactor copyto armor slot copying because it was getting silly
2 Months Ago
copyto fix for worn backpacks containing an item with armor slots and inserts
2 Months Ago
Merge from crafting_update
2 Months Ago
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
2 Months Ago
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
2 Months Ago
merge from crafting_update
2 Months Ago
Fixed UIFogOverlay Update NRE
2 Months Ago
Recheck premium status for connected players, kick if they change status after joining the server
2 Months Ago
merge from new_kill_commands
2 Months Ago
ent kill command now ignores gibs
2 Months Ago
merge from wood_armor_crafting
2 Months Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
2 Months Ago
network++ save++
2 Months Ago
merge from crafting_update
2 Months Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
2 Months Ago
merge from main
2 Months Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
2 Months Ago
merge from crafting_update
2 Months Ago
merge from crafting_update/workbench
2 Months Ago
hopper, fridge and bee grenade techtree placement - S2C
2 Months Ago
Merge from jungle_ruins
2 Months Ago
Merge from jungle_biome/jungle_foliage
2 Months Ago
Merge from jungle_ruins
2 Months Ago
Merge from main
2 Months Ago
merge from ballista_mat_fix
2 Months Ago
Fixed various spawn population filters
2 Months Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
2 Months Ago
Fix attempt for the red ballista in builds
2 Months Ago
Merge from fix_no_scientists_on_cargoship
2 Months Ago
Fix sharks not spawning
2 Months Ago
Fix scientists not spawning on cargo ships
2 Months Ago
lr300 updates
2 Months Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
2 Months Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
2 Months Ago
tiger drag anim sped up and moves further
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
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2 Months Ago
Clean: remove my testing setup Test: none, trivial change
2 Months Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
2 Months Ago
Tiger drag corpses away when approached while eating them