108,628 Commits over 3,867 Days - 1.17cph!
merge from subtract_untangles
resubtract
102037 DuplicateGUIDFix
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
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player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
player update. handcuffs setup and anim set export
Update: Fixing deprecation warnings from obsolete Pool API use
Tests: none, trivial changes
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Updated industrial.ceiling.lamp.compact Model and Prefab
Added New Textures and Materials for industrial.ceiling.lamp.compact
Optim: Avoid unboxing in Pool.Free(ListDictionary)
Was reported by Clr Heap Allocation Analyzer and I missed it originally.
Tests: none, trivial change
Merge: from main
Tests: built all targets, ran around solo on CraggyIsland
merge from radtown redux branch
Added convar 'global.disable_clouds' to disable clouds
Update: disabling ServerTests to not mislead that they are working
Tests: none, trivial change
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Merge: from main
Tests: ran new unit tests - all green
Update: Refactoring code to not need Pool.FreeDynamic
Since there's no more users of Pool.FreeDynamic, removing it as well.
Tests: Ran CompanionServerTests - all green.
Clean: Makign tests available only in CLIENT+SERVER
Also adding assert messages to CompanionServerTests for slightly more clarity
Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
Bugfix: Tests now able to run after a play session
- ServerMgr now cleans up players on shutdown in editor
- Tests are able to temp overwrite TerrainTexturing
- Tests disable gameplay analytics
Tests: ran all tests multiple times - all green
Submit navmesh display line material
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
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Fixed screen turning black when spectating a player in third person
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
fixed dangling profiler sample that would stack with following sample regions
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merge from DuplicateGUIDFix
merge from SBToolCupboard
merge from travelling_vendor_restock_change
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Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid
Fixes nexus transfers erroring out when removing players from their team
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
Fixed motorbike speedometer not working when reversing
Merge main -> TrainDecouplingImprovements
Flame explosive orientation tweak for code review.