reporust_rebootcancel

154,150 Commits over 4,536 Days - 1.42cph!

2 Months Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
2 Months Ago
Add gradients for rust utk, add them to timeline/options panel
2 Months Ago
Merge from attachment_fx_fix
2 Months Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
2 Months Ago
Fix puppets not compiling in client-only mode
2 Months Ago
merge from shield on back
2 Months Ago
Turn shield on back into a bind
2 Months Ago
merge from shield_on_back
2 Months Ago
...don't allow for toggling it too quickly.
2 Months Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
2 Months Ago
Merge from bag_compass_marker
2 Months Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
2 Months Ago
game_room_dlc -> main
2 Months Ago
Increased stack size 10 > 20
2 Months Ago
Disable gestures on roundabouts/swings
2 Months Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
2 Months Ago
▌▄█▋▍▇▉▅█ ▍▋▇ ▌▅ ▌▆ ▋▋█ ▉▊▄▆ ▊▆▆ █▅ ▆▌▊ ▊▋▍█ ▌▊▍▍▇▊▇▉▊▉▆▉▇
2 Months Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
2 Months Ago
update from main
2 Months Ago
▋ ▌▊▍ ▅▌▋ ▅▄█▋ ▆▄▄▄▋▄▇▇▄ ▅▅▊▇▌▊▍▊▅ ▊▅▊▄ ▌▄▋▇▅▆▄▉ ▆▆▅█▋▅▆
2 Months Ago
Phrases
2 Months Ago
merge from steaminventory_nre_fix
2 Months Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
2 Months Ago
2 Months Ago
▉ █▅▆ ▉▌▅▅▄▉▌ ▍▉▌█ ▋▊ ▇▅▍▄ ▅ ▆▉▄▉▄ ▋▌ ▅▆▉▌▊▆▇ ▊▋ ▌▉█▍▋▆▆▋█▅▉█ ▊▌▅▉▊█▆ ▉▅ ▄▋█ ▆▌▆▇▄▌ ▊▄▄▍ █▊▉ ▄█▍▇▇▄ ▍▅█ ▉▇▇▆▄▌▅▄▊ ▌▋▍▋▌ ▍▌ ▊▉▉ █▇▊▇▉▄ ▉▄▆▆▋▍▌▆▌▆▍▄▋▌▋▍▄ ▇▊▍▉▇▉ ▄█▋▉ ▇▋▄▍▄▌▆█▌ ▌▋▌▍ ▌▋▌ ▊▄▌▌▋▋ █▇▆ ▋▊▉▆█▆▌▄▇ ▉▉▌▆▌▆ ▉▇▍ ▅▆▉▋ ▄▋█▌ ▍▊ ▌▌▉▆ ▊▊ ▇▅▋ ▆▇▊▍▌▉ ▇▆ ▄▇▅▊▇▇▌ ▇▅▋▍▉ ▋▋▉▇▅ ▅▉▍ ▆▆▊▉ ▄▋▅ ▉█▆▋▅ ▋▉█▉
2 Months Ago
merge from demofolder_macos_fix
2 Months Ago
merge from main
2 Months Ago
▄ ▊▄▉▅▆ ▋▊▊█ ▊▊▉▇▇▍██▄▋▊█▋█▋▊▉▌▄▋▅ ▋▊ ▊▆▆▅
2 Months Ago
█ ▇▇▇ ▋▇▇▅▉▄▍ ▌▌▋▊▆▍
2 Months Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
2 Months Ago
▌ ▌▌▆█▄ ▅▊▍▅ ▆▍▇▅▅▅ ▌▋ ▌█▌▍▋ ▇▆▋▇▅█▍ ▍▅▆█ ▅▍▆▉▇▇▉█▉▆█▋▇▄▊▇▉▌▊▋▌ ▍▅█▄▋▊ ▍▆ ▍▆▅▊▍▄ ▅▍▇██▍▇▇█▍█ ▇ ▇█▅▇▅▉ ▉▊▅▌ ▋▉▉▋▉▆▊▍▇ ▅ █▍█▇▆ ▇▅▋█ ▉▊▉▊▇▇█▅▉▅▉▅▇▌ ▇▅▋▌▋ █▅▋▉▉▆▍▇ ▄▋▅▋▇▋▅▊▆▆▌ ▆ ▇▄▅▄▋ ▋▍▅▄ ▅▆██▇▇ ▇▋ ▅▍▇█▍█▇██ ▅█▅▆▅▍ ▍▊ ▇▇▍▋ ▋▋ ▇▋▆▌▉▊▆▄ ▇▌ ▌▅ ▆ █▋█▉▋▉ ▇▉▉▄▌ ▄▆█▋▍▄▇ ▄▇▆▄▊▋▊▌▋▅ ▅▄▇█▄ ▊▉▍▍▋ ▆▅▇▆ ▌▋█▌ ▆▅▉▄ ▇█▋▋▄▇▄▊▍ ▌▌▆██ ▊▇▄▊▍ ▌▄▆▅▍▍▍▆▍▆ ▋▊▉ ▊▅▋▌ ▋▆ ▊▅▌▆ ▌ ▇▇▅▌▇▄ ▅▌▊▆▊ ▄▅▇▌▋▄▅
2 Months Ago
▌ ▆█▌▉▆ ▆▊▊█▋▇▄▅▋▍▄▉▌▊▊█ ▇▊ ▄ █▊▌▌ ▇▅▊ ███▌▉ ▆▍▆ ▍▍ █▄█▄▊ ▄ █▄▇▍▅ ▇█ ▇▌▋▌▅▊▇▋▇▆▅▍▉▋ ▌▇▌▉▉▋ ▊▄▇▆▍ ▋▊█ ▌▄▆█▅▍▄ ▄▌▇▌ ▊▊ ▅▄▋▆▅ ▄▆ ▉▋█▇ ▉▊▋▇██▌▇▄▌ ▍▇▄▋ ▌▊▊▌ ▉█▋▍▄▉
2 Months Ago
▆ ▇▇▆▆▊ ▌▅▆▇▉▄▍▉▊▄▋▊▋ ▉▆ ▋▌▊▋▉▄▄▄▍▄▌▆▇▇ ▋▄▅█▉ ▊▄ ▊▊▌▇ ▊▍ ▅▊▍▉▍▋▌▉▉ ▋▉ ▊▉▌▅ ▇▆▋▋▊▆ ▌▍▊ ▆▅▌▅▄▆▋▇▌▄▌▇▍
2 Months Ago
merge from darts_game
2 Months Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
2 Months Ago
merge from cui_updates
2 Months Ago
merge from hackweek_sv_pie_menu
2 Months Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
2 Months Ago
add refreshing from syncvars on client load
2 Months Ago
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
2 Months Ago
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
2 Months Ago
monument blocker blast door gib fixes
2 Months Ago
merge from darts_game
2 Months Ago
compiler fix
2 Months Ago
merge from hackweek_cui_slice_scaling_ppu (manual)
2 Months Ago
Fixed previous merge
2 Months Ago
fix dartboard being able to have roll during placement
2 Months Ago
merge from hackweek_cui_color_tweening_fix
2 Months Ago
merge from main
2 Months Ago
Crude pump variant with on/off states.