108,628 Commits over 3,867 Days - 1.17cph!
Clean: Disable Obsolete warnings in TextMeshPro pkg
This is external package, so we should just ignore what happens in their pond.
Tests: none, trivial change
improved road rejection on jutting cliffs
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Created animated prefabs for props with variant skins (sunburn)
road, rail rejection on hill cliffs
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
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weekly skins and twitch drops
Baseline for a box sorting system
Currently only works on large wooden box, can be configured from the loot panel
Currently hardcoded to sort alphabetically by item shortname (more modes in future)
Controlled by an attached storage adaptor (no adaptor = no sorting)
Sorting removes empty slots between items
Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
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Updated comp damage with new sparkies.
Cherrypicked metal bulletholes.
Impact sub emitter rotation fixes
Advance Path NRE Fix -> Main
Preserve tags when formatting Arabic strings
RustText formatting, text auto alignment
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
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New spark textures to replace the old bois from 2014
Explosion overlay post stuff.
Additive fire prefab iteration.
merge from spectate_blackout_fix
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merge from hose_material_fix
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
Fixed IO hose gray missing material
All option menu texts converted to RustText
Phrases
Fixed dropdown options not being picked up by phrase updates
Started converting options menu legacy and TMP texts to RustText
Initial tests at getting the Arabic language to work
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Added a blank audio source to the Sound script
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Show "Blocked by tree" when blocked by a tree