128,897 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed the rendering of the underwater lab windows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move error log to where it actually is an error
 
                
                
                
                
                
             
         
        
            
            
            
                
                broke up PlayerBoat monolith file
 
                
                
                
                
                
             
         
        
            
            
            
                
                comitting to non-controlled sails and torque rudder control scheme for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from deployable_cannon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated modular boat prefabs with art components, gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from locked_cabinet
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from decay_scale_ui_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from pilotpack_store_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from /serverbrowser_duplicating_results_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better node/data type registry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pilot pack store tile redirecting to exhibit pack page
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from throwable_eggs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hackweek_food_viewmodels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                UI for multiple input meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Casino modelling progress
Organized casino interior objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ceiling_light_placement_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from wall_cabinet_storage_monitor_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▆▉▉▅ ▆▄▅▇ ▄▉▅▄▉▊▋▌_▍▉▉▄▊▅█▍▅_▋▍▊▊▅▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from modded_monumentmarker_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from tugboat_team_bag_labels_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from store-updates-sept2025
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the server browser duplicating listing results
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: ensure entities are subscribed to switched-to group before we transition it's children to new group
- This resolves an issue when moving around fast with an item in hands, and it suddenly gets re-equipped
Caused by backup of player subscription queue, which can "desync" player - they'll move to a new group they're not yet subscribed to.
Tests: flew around at 100-speed noclip and monitored subscription queue size. despite backup, it no longer re-equipped my gun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bicycle bunnyhopping basics https://files.facepunch.com/jacob/1b0411b1/Unity_tJ9ExIRjAG.mp4
Bicycle can now bunnyhop every 3 seconds by pressing right mouse button.
- Todo: use the bike's angle in the jump
- Todo: require bike stamina to jump
- Todo: not jump when waterlogged
 
                
                
                
                        
                
                
             
         
        
        
            
            
            
                
                Clean: comments, spans and names
Tests: none, trivial changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress on cleaning up all current conversation/mission changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: UsePlayerUpdateJobs 2 - merge partially ordered chains of snapshots
- This reduces allocations (since we create less tasks), and should help with parallelization (reducing task scheduling overhead), but requires preprocess cost
Tests: on craggy with UsePlayerUpdateJbos 2, flew out of bounds and respawned(this causes 500+ entity snapshots to be sent) 10 times in a row - no exceptions, disconnects and all entities seemed to be present
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix status effect vitals HUD overlay sorting under heavy helmet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set dressing work from supplies barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed forever bug that caused the HAB to always have the hurt trigger active when it should turn off based on inflation and velocity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                lod baker multiple source meshes support
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed killTriggers to crushTriggers and added the triggerMovePos to the list so it is activated/deactivated at the same time as the triggerHurt
 
                
                
                
                
                
             
         
        
            
            
            
                
                waterpipe reload animation update
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated charity plushie 01 lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fix a missing profile scope in FoliageGrid
Tests: used the profiler in editor, no more errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change hab.repair.item.prefab to use the hot air balloon avatar rather than the old placeholder bear rug so "Killed by X with a Hot Air Balloon" shows the correct icon