108,630 Commits over 3,867 Days - 1.17cph!
Hair Dye properties work with the standard shader (just colour for now)
Hair Cap no longer does incorrect gamma adjustment
merge from temperate cliffs rework
Fixed vehicles and trains not triggering the alarm
Added a 1 second delay before the same entity can trigger the alarm again
Merge from dynamic_vendor_pricing
Clamp PriceUpdateFrequency
Close the recorder window after completion.
Fixed the tunnels no build volumes I missed
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Rename context menu.
Support finding deployable item prefabs.
Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc).
Strip out blank URLS.
Update: Marking Pool.GetList as obsolete
- Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly
Tests: built all targets
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>>
This eliminates 680 cases of GetList<T> use, which is about 40%.
- CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch)
Tests: built all targets.
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases
- bumped test-framework version 1.1.33->1.4.4
Converted jungle ruin walls to prefabs
Rejigged ruins folder structure, added colliders
subtracting RailFix - server unable to boot
First pass on separating elevator lifts from their parent entity
Merge from minigun_unload_fix
Merge from simulate_compile_errors
Added OutputPath parameter
Added AllowUnsafeBlocks parameter
Added a None build as well
Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
Fixed locomotive cabin debris disappearing after moving away from the origin
100m was quite limiting to the available spawn area, try 75m
Increased minimum train spline end distance from 60m to 100m
Fixed bikes slowly falling over when sleeping on a moving cargo ship
Fixed issue with smoke lingering.
Missing mat change.
Fixed ground effect being rotated for some reason.
Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
Log rcon as part of runtime profiling
- commands executed
- number of connected clients
- rcon commands ran each frame
- successful or failed RCON connections
- execution time of RCON commands per frame
Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
Fixed heli spawning with the spotlight enabled regardless of TOD.
Cleaned a boatload of old legacy stuff from the prefab.
Damage, weakspot & impact fx.
Applied to prefab.
Increased LOD distance of walkways on airfield towers, pre HLOD
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
Possible improvement to number sizing on item pickup UI widgets
Switch RCon from Queue<Command> with lock to ConcurrentQueue