108,630 Commits over 3,867 Days - 1.17cph!
Merge from pickup_item_number_size
Fixed the red item dropped messages appearing too large
barnacles tiling material
Enable mesh read/write on train_track_3x18_procgen_COL
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters
Don't show the total item amount in brackets if it's the same amount that you just picked up
Very minor allocation improvement
blunderbuss viewmodel anim sounds
Merge from rcon_commands -> main
Include more information on each connection
- number of messages sent, recieved and broadcast
- connection duration
Merge from dome_collider_fixes
Add `print_rcon_clients` command to print a list of all connected RCON clients
Hill cliff progress / better erosion / additional large hill cliff variants
Elevator Vehicle Parent -> Main
Stop the bouncy floor again
Re-enable clipping checks
Allow bikes to bypass them the same as horses
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
Undo changes to old wolf animator
Remove debug draw and replace constants with convar
First pass on wolf combat behaviour
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
Merge from runtime_profiling_rcon -> main
Refactored wire checks and fixed a missing Pool.FreeList
Update: Fixing all deprecated uses of Pool since merge from main
Tests: built all targets
Update: merge from main
Tests: built all targets
Added tin can alarm to T1 tech tree
Updated craft recipe
merge from pickup_item_number_size
merge from SBToolCupboard
merge from homing_spectate_fix
merge from patrolheli_fixes/dmgfx
merge from hurt_overlay_changes
unique environment - lake_a scene setup
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
Sike
Buy sound now invoked on the vendor game object as a whole rather than the machine inside
Adjusted to a tiny sound
Placeholder logic to have wolves react to another wolf being hit nearby
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
Add convar to toggle fsm logging
Update: Pool uses warnings instead of errors for deprecated API
Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle.
- Also removed a couple TODO since they're either not viable for now or complete.
Tests: none
Increased sound radius
Parking changes for now
Update: Replacing all calls to Pool.GetList with Get<List<T>>
Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases.
Tests: Built all targets.
Added Natural Dye set and some colours