108,630 Commits over 3,867 Days - 1.17cph!
Merge from event_record_pool_increase -> main
Increase EventRecord pool size from default of 512 -> 16k
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More accurate terrain anchors for hill cliffs
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Jungle ruin stone albedo test
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Merge from fix_reserved_slots_expiry -> main
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot
Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
Cancel wire deployment if the player died
Demo NRE fix
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
player update. sks set up
Tweaked the deploy volumes to allow closer placement from other deployables
Improved wire through walls checks
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Updated office_ceiling_light_b texture resolution
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Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
code review changes
- client state initialized from networked parent entityref
- removed some redundant client flag setting
- eye positions levels out after ragdolling ends
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
Added two storey ruin variants. First pass of jungle ruin level assembly,
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
Updated office_ceiling_light_b Model and Prefab
Added New Textures and Materials for office_ceiling_light_b
More hill cliff progress
Made all hill cliffs 10% flatter
fixed no cliffs spawning below zero in test level
Update to Boomerang Textures
Update to Boomerang Material and Mesh
removed crustaceans material and replaced all instances of it with barnacles material,
Protection values again, forgot to CTRL+S last time
Elevators can now trigger the tin can alarm, because why not
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
Updated protection values
Cherry picked Remove topology for monuments
Vendor Restock Changes -> Main
Upped starting stock to 20
water triggers inside canyon to remove ocean surface
unique environment test level reduced stack
autospawn folder for unique environment prefabs
unique environment - canyon_a scene setup
updated lake normal texture
Cabling now works with new parenting structure