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126,680 Commits over 4,109 Days - 1.28cph!

3 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
3 Months Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
3 Months Ago
Full rebuild/append new segment optim when generating the trail
3 Months Ago
Merge from jungle_dlc
3 Months Ago
set up wood armor glove cinematic materials and textures
3 Months Ago
Tiger and Croc cinematic material updated
3 Months Ago
Merge from Jungleupdate_Media
3 Months Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
3 Months Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
3 Months Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
3 Months Ago
added cinematic textures and materials for the Tiger, Panther and Crocodile
3 Months Ago
Better end uvs
3 Months Ago
Allow canyons and lakes to spawn in jungle
3 Months Ago
Switch vine material to cutout
3 Months Ago
converted radtown monument buildings, radtown s2p
3 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc
3 Months Ago
Jungle ore spawn increase
3 Months Ago
Merge from main
3 Months Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
3 Months Ago
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
3 Months Ago
extended mag desc
3 Months Ago
Forgot to tick the boots
3 Months Ago
First 50 description updates, also merged some older typos to this branch.
3 Months Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
3 Months Ago
Texels per unit system (for uvs)
3 Months Ago
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3 Months Ago
Better distance night eye glow system to panthers.
3 Months Ago
Fix NRE when spraying on hardside of a block with wallpaper
3 Months Ago
level edits to powerplant, mainly sewer exits - s2p
3 Months Ago
Capsule vine test setup for Ian
3 Months Ago
small oilrig converted
3 Months Ago
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3 Months Ago
Cherry pick from 119676 (viewmodel glove slimming)
3 Months Ago
merge from broadphase_revert
3 Months Ago
revert broadphase method to old settings
3 Months Ago
large oilrig converted
3 Months Ago
merge from Wood armour gloves
3 Months Ago
Updated tiger and panther texture resolution
3 Months Ago
Shader improvements Moved assets in the right folders
3 Months Ago
vine_animation_setup -> jungle_update
3 Months Ago
Failsafe for descend prediction, stops its playing twice
3 Months Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
3 Months Ago
Latest weapon rack save
3 Months Ago
Remove idle exit time for snapper animation start
3 Months Ago
vine_animation_setu -> jungle_update
3 Months Ago
forgot to move rope ladder in prefab
3 Months Ago
Predict a correct vine descent - player descent animation in a better place
3 Months Ago
reduced the depth of jungle swamp by 20ish %