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108,630 Commits over 3,867 Days - 1.17cph!

4 Months Ago
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4 Months Ago
4 Months Ago
Added missing audio source
4 Months Ago
Rail world gen uses my new collision mesh
4 Months Ago
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4 Months Ago
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4 Months Ago
Debug hair dye setups Debug hair cap geometry
4 Months Ago
New collider or procgen train tracks, instead of just using LOD0. Has much smoother ramps for the rails
4 Months Ago
Merge from main
4 Months Ago
Fixed not being able to skin SB TC back into a regular TC via the spray can
4 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
4 Months Ago
Fixed sidecar bike pulling to the side again
4 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
4 Months Ago
Merge from main
4 Months Ago
Merge from sun_direction
4 Months Ago
Added menu option
4 Months Ago
cherry pick from 101558 fish swim shader
4 Months Ago
cherrypick from 101559
4 Months Ago
4 Months Ago
Added the ability to not apply light direction, convar'd.
4 Months Ago
Update one of the fish materials
4 Months Ago
Merge EnvironmentFish and CritterMovement shaders into EnvironmentFishCritter
4 Months Ago
plane changes
4 Months Ago
merge from tincan_alarm
4 Months Ago
Replicated Bush Fx -> Main
4 Months Ago
Tin can alarm deployable in underwater labs
4 Months Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
4 Months Ago
BlockPlacement tag
4 Months Ago
Fixed IO counter showing 1 by default instead of 0
4 Months Ago
merge from zipline_improvements
4 Months Ago
network++ save++
4 Months Ago
First pass of assembled jungle ruin kits. Removed old blockouts.
4 Months Ago
exported wip on DPV 3rd person animations
4 Months Ago
removed crocodile head mesh from HuntingTrophy_Large fbx. Added new mesh with Croc head mesh. Re-setup the huntingtrophy prefab with new mesh.
4 Months Ago
merge from tincan_alarm
4 Months Ago
Block placement in NMS elevator shafts S2P
4 Months Ago
Block placement on Excavator belts and buckets S2P
4 Months Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
4 Months Ago
merge from shockbytetclodfix
4 Months Ago
Update: Review Feedback - Part 3 Renaming FreeUnmanaged primary overload to FreeUnsafe to clearly indicate that it's an undesired API. Tests: built all targets
4 Months Ago
Tests: Review Feedback - Part 2 This covers basic scnearios of Pool usage. Tests: Ran the new unit tests - they pass.
4 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
4 Months Ago
Boomerang Texture Update.
4 Months Ago
Added Boomerang world model and LODs. Updated Textures.
4 Months Ago
Style 02 setup/debug
4 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
4 Months Ago
Merge main
4 Months Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
4 Months Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
4 Months Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P