108,632 Commits over 3,867 Days - 1.17cph!
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
Fixed shadow cascade blending gaps/artifacts when using low FOV camera
Switched Force Mount and Force Swap Seat icons to use the mount icon.
Disable self dismounting when handcuffed
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Subtract the other two merges from Bikes from today
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
moved turret bracket to correct position
adding obi cloth - still need to clean out samples and other fluff
4k cinematic textures and materials
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Subtract
99906 merge for now, bouncy motorbike bug
merge from hood_and_cuffs
merge from save252 - Staging wipe
merge from fix_oil_rig_top_placement
prisonerhood basic crafting pass
handcuffs no longer unlocked during tutorial
basic crafting pass
Updated the ClientServerFieldFinder to check for fields when in None compiler mode
Fixed all client/server/none field mismatches except for the travelling vendor fields
Should fix long monument imports when switching between compiler modes
Merge from tutorial_speakwith
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
Don't roll the eye cam with the bike, keep it level
Sprint mode refactor:
- Removed sprint progress bar UI
- Motorbikes can no longer 'sprint'
- Bicycle sprint works as before
- Fixed Shift not working in the air
Improve damage triggers, and fix hitting players with bikes causing too much damage
Set up bike hurt triggers
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
Merge from auto_turret_demo_fix
Fix NRE when scrubbing through demos with an Auto Turret
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
Adjust bike passenger eye pos
Reduced look range a little for passengers
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further.
Fixed some old Snowmobile naming.
Merge from static_props_03
Fixed incorrect orientation + removed gibs for torch holder static prefab variants
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing
Set up handcuff size multipliers for all hazmat skins
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates
- lets us snap the lerping to the next position instead of lerping strangely
Merge Travelling Vendor -> Main (Again!)
Set some colliders to triggers