reporust_rebootcancel

108,633 Commits over 3,867 Days - 1.17cph!

5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
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5 Months Ago
turned default gutter material green for now (test)
5 Months Ago
re-saved fridge textures to 2k
5 Months Ago
Merge from fix_batching_rainbow_logs -> main
5 Months Ago
Merge from dismount_parachute_fix
5 Months Ago
Missed removing the old early exit
5 Months Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
5 Months Ago
Scene to prefab everything
5 Months Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
5 Months Ago
Codegen
5 Months Ago
Fix Protobuf from merge
5 Months Ago
Try switching bikes to Continuous Speculative, let's see how it goes
5 Months Ago
Cherrypick all the code from the /prefabs subbranch
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
merge from biome_visuals_2/prefabs -> aux1
5 Months Ago
#if CLIENT for compile errors
5 Months Ago
Attempt #2 at converting prefabs
5 Months Ago
Merge main -> Bikes
5 Months Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
5 Months Ago
Update converter to only convert prefabs that are nested prefabs
5 Months Ago
Convert moss prefabs into nested prefabs so they work with the conversion
5 Months Ago
Merge Bikes -> main
5 Months Ago
Death screen info for all bikes
5 Months Ago
Items for all the bikes. Bikes are now repairable (metal frags).
5 Months Ago
Update biome_visuals_2/prefabs
5 Months Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
5 Months Ago
Icons for all four bikes
5 Months Ago
Undo first prefab conversion
5 Months Ago
Fixed trike not showing damage
5 Months Ago
Fixed sidecar material damage settings
5 Months Ago
Don't show sprint UI in demos
5 Months Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
5 Months Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
5 Months Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
5 Months Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
5 Months Ago
updated gutter set pieces + lods
5 Months Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
5 Months Ago
Add RendererBatch if all biome variants have it present
5 Months Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
5 Months Ago
Merge Bikes -> main
5 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
5 Months Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
5 Months Ago
Bike audio code edits
5 Months Ago
Remove unused EngineAudioSet params
5 Months Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
5 Months Ago
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
5 Months Ago