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108,633 Commits over 3,867 Days - 1.17cph!

5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Disable the hands animator layer when downed and handcuffed
5 Months Ago
Merge from travelling_vendor/dynamic_pricing
5 Months Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class
5 Months Ago
Merge Travelling Vendor -> Main
5 Months Ago
Merge from main
5 Months Ago
Have a "boost" bar instead of a "sprint" bar for fuel-powered bikes
5 Months Ago
Crocodile prefab references crocodile model (no longer model in animation fbx) Split animations into separate .fbx files Updated animations with correct scale (exported from source) Folder/file cleanup
5 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
5 Months Ago
Merge from analytics_junkyard -> main
5 Months Ago
Add analytics when cars are shredded in junkyard
5 Months Ago
Add a comment at the top of the file as a reminder to flag drops properly
5 Months Ago
w_handcuffs animator - updated transitions settings
5 Months Ago
Flag the most recent drop items as drops
5 Months Ago
Merge from main
5 Months Ago
updated vm surrender anim loop & transitions
5 Months Ago
Merge from fix_barricade_subway_entrance -> main
5 Months Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
5 Months Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
5 Months Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
5 Months Ago
Updated Vintage Wardrobe FBX and Prefab
5 Months Ago
Fix official servers tab not loading all servers when cache is turned off
5 Months Ago
Shadow cascade blending fallback when fov is low to prevent artifacts
5 Months Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
5 Months Ago
edited blunderbus viewmodel reload and admire anims
5 Months Ago
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5 Months Ago
Added scaled crocodile rig and mesh
5 Months Ago
fix for decal trims on storage warehouse.
5 Months Ago
Added extra debug logs
5 Months Ago
updated 3p surrender anim loop & transitions
5 Months Ago
Cliff progress
5 Months Ago
Renamed wallpaper prefabs
5 Months Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
5 Months Ago
Reduced distance to kirb Clear hits list in between
5 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
5 Months Ago
merge from hood_and_cuffs
5 Months Ago
Compile fix
5 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
5 Months Ago
network++
5 Months Ago
merge from hood_and_cuffs
5 Months Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
5 Months Ago
washing line fbx fix 1.5m/3m
5 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
5 Months Ago
added meta
5 Months Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
5 Months Ago
added collision to storage warehouse, reworked lod1, added dressing.
5 Months Ago
Renamed crcodile anims file
5 Months Ago
5 Months Ago
Only "hit" valid player targets animation wise when swinging handcuffs.