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127,963 Commits over 4,109 Days - 1.30cph!

5 Months Ago
Wrap OnDestroy in WaterCollision to stop NRE's
5 Months Ago
Chicken names no longer appear if streamer mode is on
5 Months Ago
Fixed fridge not lighting up when powered
5 Months Ago
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5 Months Ago
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
5 Months Ago
crafting_update -> main
5 Months Ago
bees -> crafting_update
5 Months Ago
Compile error
5 Months Ago
crafting_update -> main
5 Months Ago
bees -> crafting_update
5 Months Ago
Fixed bee grenade vm not working with vm camera
5 Months Ago
Apply overrides to all bee particles
5 Months Ago
bees -> crafting_update
5 Months Ago
Ensured prevent building isnt a trigger
5 Months Ago
bees -> crafting_update
5 Months Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
5 Months Ago
Can no longer stick the bee grenade
5 Months Ago
Change bee grenade item sfx
5 Months Ago
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5 Months Ago
Translate 'XP' on nucleus info panel
5 Months Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
5 Months Ago
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5 Months Ago
Made master bee swarm a bit easier to set on fire
5 Months Ago
Ensure new particles support sub emitters again
5 Months Ago
Ensure menu spawned nucleus have instance data set
5 Months Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
5 Months Ago
crafting_update -> bees
5 Months Ago
Improved reliability of temperature score on beehive
5 Months Ago
trumpet tree material tweaks
5 Months Ago
Terrain4 tweaks / jungle ground color overlays
5 Months Ago
Ground plants / mimosa
5 Months Ago
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5 Months Ago
Merge from bee_grenade2
5 Months Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
5 Months Ago
Condenser Tank LODs
5 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
5 Months Ago
blowpipe world model Lods and prefab update
5 Months Ago
exported edited crocddile animations
5 Months Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
5 Months Ago
Remove server ddraw
5 Months Ago
merging lead desc again as it didnt work the first time somehow
5 Months Ago
Ensure eat is the primary behaviour
5 Months Ago
Orchid, rose, sunflower, wheat placement meshes.
5 Months Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
5 Months Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
5 Months Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
5 Months Ago
bees -> bee_grenade2
5 Months Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
5 Months Ago
Merge: from texttable_allocs - Replacing old TextTable with the new one that allows deferred formatting and avoids allocs Tests: new unit tests and manual invoke of server.playerlistpos and status commands on Craggy
5 Months Ago
Optim: replacing old TextTable with the new one - Updated Server.GetPlayerListPosTable to new APIs Synthetic test of `playerlistpos` for 200 players on Craggy runs in 0.5ms (instead of prev 5ms) and 99% less allocs. Tests: Started Craggy in editor with a synthetic test. Also used a couple TextTable rcon commands