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108,245 Commits over 3,867 Days - 1.17cph!

35 Days Ago
Reverted recent godrock changes to fix terrain gaps
35 Days Ago
let dpv be picked up with fuel and give you the fuel if you do
35 Days Ago
Bradley logs wrapped in unity editor checks
35 Days Ago
using parallel call to populate water flow from shore vectors
35 Days Ago
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35 Days Ago
main -> release
35 Days Ago
not serializing flowmap, we can just generate it on load
35 Days Ago
Bugfix: AmbienceEmitter now drops occlusion modulator on fade-out Tests: noclipped around Craggy with audio recycling logs on - no NREs
35 Days Ago
merge from main
35 Days Ago
merge from world_update_2
35 Days Ago
added additional checks to dpv mounting to make it harder to get stuck
35 Days Ago
Itemstore links
35 Days Ago
merge from main
35 Days Ago
Parent merge
35 Days Ago
Merge from main
35 Days Ago
Disable underwater blur when using underwater_cinematic convar
35 Days Ago
Added prop opffset support when holding a left hand dominant entity
35 Days Ago
Refactor held entity aim settings so we can toggle which is the dominant and non dominant hand (to support left hand parented weapons like bows) Added option to only apply hand aiming while in ADS
35 Days Ago
Stuff not for this patch
35 Days Ago
Parent merge
35 Days Ago
Merge from main
35 Days Ago
Rebuild manifest, includes missing cliff rocks
35 Days Ago
Remove old spineIkAimOffset system, superseded by new components
35 Days Ago
Fixed left hand IK not getting applied when switching between weapons
35 Days Ago
Parent merge
35 Days Ago
Merge from main
35 Days Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
35 Days Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
35 Days Ago
Unsaved changes
35 Days Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
35 Days Ago
merge from flashlightfixes
35 Days Ago
Flashlight fixes (safe version, ball fixes only).
35 Days Ago
Removed some leftover logs
35 Days Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
35 Days Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
36 Days Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
36 Days Ago
merge from main -> fix_barricade_train_tunnels
36 Days Ago
Reduce ore count density target to match release values
36 Days Ago
Change the scene prefab remapping dictionary to be case insensitive
36 Days Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
36 Days Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
36 Days Ago
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36 Days Ago
Bunch of very WIP experiments
36 Days Ago
Phrase update
36 Days Ago
Fixed being able to place small I/O inside rock formations
36 Days Ago
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36 Days Ago
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36 Days Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
36 Days Ago
world_update_2 -> main
36 Days Ago
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