reporust_rebootcancel

153,778 Commits over 4,536 Days - 1.41cph!

10 Months Ago
Texture size optimization.
10 Months Ago
Merging main branch to fpbuild_jenkins
10 Months Ago
Profiling
10 Months Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
10 Months Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
10 Months Ago
merge from minifridge lighting and techtree - todo
10 Months Ago
Fixed incorrect elevator power usage
10 Months Ago
base mini fridge gameplay pass
10 Months Ago
Merge from hackweek_boxsorting
10 Months Ago
Enabled sorting on all DLC storage items (including all barrels)
10 Months Ago
merge from main
10 Months Ago
Merge from main
10 Months Ago
Fixed translation not working
10 Months Ago
Merge from puzzle_reset_changes
10 Months Ago
▊ █▇▉██▇ ▋▅▄▆ ▋▌▊▊ ▆▄▋▅▉▋ ▍▆▌ █▇▅ █▋▆▍▇▅ ▆▉ ▊▆▋▍▊▄▉ █▆▆▉▍▊▌█ ▊▉ ▆▌▄▊▆
10 Months Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
10 Months Ago
Party hat repose
10 Months Ago
▄ ▄▌█▆▄▄ ▆▉▆▉▌ █▄▅▅ ▍▊▍ ▉▄▋▇▄▍▅▌▇ ▇▆▅▄▅ ▅▌█▅▆▄ ▌▆ ▅▉▋▊▅ ▆▉█▋▄▇▊▌
10 Months Ago
Remove some debug log spam
10 Months Ago
Cap push force
10 Months Ago
Phrases
10 Months Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
10 Months Ago
Fix push option showing all the time
10 Months Ago
lod optimization pass
10 Months Ago
world model for planner blueprints
10 Months Ago
surgeon outfit repose
10 Months Ago
Merge from parent
10 Months Ago
Merge: from main
10 Months Ago
merge from floating cities
10 Months Ago
S2P redo after stomp
10 Months Ago
merge from naval update
10 Months Ago
FCs S2P for all recent fixes
10 Months Ago
▉ ▅▍▆▅▉▅ ▆▄▌▌▅▊▊▅▊▉▆ █▌█ ▌▄▅▍ ▆▊ ▄▌▅▋▋▄▊▌▊▉▊
10 Months Ago
▄ ▌▆▄▋▋▊▋▍▉ ▅█▄▄ █▄▅▊██ ▆▉▌ ▋▌▊ ▋▇▉▇▇▉▊ ▉▉▉ ▋▍█▍▅ ▆▉▇▉▊▅▆▇▄▊▌ ▇▉▌ █▄█▅▅ ▍▆▅ ▉▅▉▋█▉▌▇ ▅▅█▇▍ ▄▉▅▅█▉ ▄▉▋▉▅▅▋
10 Months Ago
Merge from directional_foliage_displacement
10 Months Ago
Adjust displacement factor on materials to fix stretching
10 Months Ago
Merge from main
10 Months Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
10 Months Ago
Terrain shadow culling wip, and merge fix
10 Months Ago
merge from puzzle_reset_changes -> main
10 Months Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
10 Months Ago
Enable pauseUntilReset on trainyard S2P
10 Months Ago
Enable pauseUntilLooted on dome S2P
10 Months Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
10 Months Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
10 Months Ago
Enable pauseUntilLooted in radtown S2P
10 Months Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
10 Months Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
10 Months Ago
Enable pauseUntilReset on harbor 1 S2P
10 Months Ago
Enable pauseUntilLooted on ferry terminal S2P