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153,750 Commits over 4,536 Days - 1.41cph!

1 Year Ago
halloween floorpaper setup and wip textures
1 Year Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
1 Year Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
1 Year Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from fix_tags_levelurl -> main
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Include level url in server tags
1 Year Ago
Prepare migration of entities currently having a navObstacleComponent
1 Year Ago
Static versions of deployed/world model props, replaced in scene
1 Year Ago
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1 Year Ago
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1 Year Ago
Plays the correct third person deploy sound
1 Year Ago
unity tutorial update
1 Year Ago
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1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
1 Year Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
1 Year Ago
floating city 2 layout update, connected most barges and piers together
1 Year Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
1 Year Ago
Harmonised plywood across scene, added another plywood variant
1 Year Ago
Merge from parent
1 Year Ago
Compile fix
1 Year Ago
merge naval_update to cannon_code
1 Year Ago
fix Adobe Building Skin token
1 Year Ago
Fix mouse aiming with the cannon
1 Year Ago
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1 Year Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
1 Year Ago
decal_birdcraplarge added
1 Year Ago
Reduce placement height of hull pieces so you can exit the water onto them.
1 Year Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change
1 Year Ago
Merge from main
1 Year Ago
Can now start and end boat building mode directly from a boat steering wheel if you are within a boat building station. Bunch of refactoring for it to work.,
1 Year Ago
Bugfix: Ensure active UI_StoreItemOverlayPage gets properly cleaned up Tests: tried a bunch of main menu interactions
1 Year Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
1 Year Ago
merge from skinglowtester_fix
1 Year Ago
Adding new sail rig
1 Year Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
1 Year Ago
Restored glow tags on last weeks skins
1 Year Ago
Fix merge conflicts
1 Year Ago
Update: UI_Store - load overlay page dynamically from path Doesn't do unloading yet (gets cached in the asset backend). Also there's a bug with CloseStoreOverlayPage not being called in all cases. Tests: In Editor, loaded Abyss overlay page in store
1 Year Ago
Update: UI_StoreTakeover - store paths instead of guids - ran Update Paths Our filesystem backends only work with paths, so GUIDs were useless. Tests: none, trivial change
1 Year Ago
Codegen
1 Year Ago
merge from main
1 Year Ago
Merge from vram_monitoring
1 Year Ago
security tower lods and collision. skeletonjail collision. fender lods converted to meshlod.
1 Year Ago
Prevent mip map discarding being enabled for texture streaming, as textures that should be in use are being discarded when they shouldn't be