reporust_rebootcancel

153,752 Commits over 4,536 Days - 1.41cph!

12 Months Ago
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
12 Months Ago
Store page overlay are now using sprites instead of textures Converted all pages
12 Months Ago
Store steam DLC atlases
12 Months Ago
merge from cargo_oilrig_path_fix
12 Months Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
12 Months Ago
merge from main
12 Months Ago
merge from store_atlases/coverimage
12 Months Ago
Frontier atlas
12 Months Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
12 Months Ago
Enable sprite packing on build
12 Months Ago
M15 pistol (50MB)
12 Months Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
12 Months Ago
Cleanup, compile errors
12 Months Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
12 Months Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
12 Months Ago
Move up #IF CLIENT
12 Months Ago
Codegen
12 Months Ago
Add ai data to all rhibs
12 Months Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
12 Months Ago
fix rotatable painting socket angle values
1 Year Ago
Piper nigrum vines (27MB)
1 Year Ago
Decor DLC wallpaper (42MB)
1 Year Ago
Pilot ejector seat occlusion and normals (12MB)
1 Year Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
1 Year Ago
Coconut gloves (20MB)
1 Year Ago
Coconut torso armor (25MB)
1 Year Ago
Enable streaming on mannequin textures (16MB)
1 Year Ago
merge from menu_optims
1 Year Ago
merge from menu_optims
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
Fix crosshair rendering below scope overlays
1 Year Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
1 Year Ago
merge from main
1 Year Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
1 Year Ago
merge from fix_streaming_wallpaper -> main
1 Year Ago
Enable texture streaming on wallpaper floors
1 Year Ago
merge from rotatable_paintings -> main
1 Year Ago
merge from main
1 Year Ago
Filled all the refs in all takeovers, removed the direct page reference field
1 Year Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
1 Year Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
move colorpicker to separate assembly, refactor some jank third party code
1 Year Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
1 Year Ago
Fix chainsaw hit sounds not playing in first person
1 Year Ago
First pass on dynamic nav obstacles
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
merge from main -> naval_update
1 Year Ago
Merge from boat_building
1 Year Ago
merge from lop_entity_spawn_time -> main