reporust_rebootcancel

111,883 Commits over 3,928 Days - 1.19cph!

2 Months Ago
new 11 cake and balloons
2 Months Ago
merge from main
2 Months Ago
Updated flashbang for new scripts. Explosive ammo WIP.
2 Months Ago
Added spawnable ivy strand and light well static decor
2 Months Ago
▊▉▋██▇█▄ █▍▇: ▍▇▊▊▋▌ `▇▍( !▇▍▄▋▄() ) ▉▄▆▅▇▍;` ▋▍ `▉▊ ( !▄█▌▍▋() || !█▆█▍▇█▆██() ) ▅▊▌▋▉▆;` ▋▊ ▌▊▌█▅▇▊█'▆ █▇▊▉▅▌ ▌▊█▅▉▄ █▊▆ ▉▋ ▍▊▄▄▇▇ ▌█▊▆▄▇ ▇▌▋▉▄▄ ▌▌▍▍▋▍ - ▄▄▅▆▉█▄▊ ▍▇█▄▇▆▄▄ ▌▅▉▊▌▇▅ ▆▌ ▉▇▉ ▇▋▌▍▍▅▍▇▆ ▊▌▆▆ █ ▇▄█▊▅▌ ▄▌ ▄▋█ ▅▅▋▍▌▇▄ ▄█▆▅██▅▆▇▋. ▌ ▅▆▆█▇▍▄▌ ▅▇█▉▉▋ ▄▉▋▍ ▆▇ ▇▆▌▅ ▋▅ ▆▉ ▍▉▍▉▆▍▌▉ (▅▋▋▋▌▍ ▆▋) ▉▌ ▋█ ▇▌▇ ▆▄▇█▌█▄ ▊▆▋ >█.▌ ▉▇▍▆▉▌▉ (▇▄▅█▉) █▄▅ ▉▌▇ ▋ ▆▄▆▊█▍ █▍ ▄▄▄ ▉▄ ▇▄ (▊▇▊▉▅▊▋▉▆)
2 Months Ago
▄█▌▍▆▆▇ ▉▉ ▇▅██▄ ▋█▍▄▋▊▄ ▇▉ ▊▌▉▆▋█▇ ▅▄▋█▊▅▄ ▅▉ ▉▌█▍▉▋ ▅▅▇█▋▄▉█ ▌▇▊▍ ▅▄▋▄▉ ▅▆▆▅▋▄▇▉▇▋ ▉▆▋ ▉▇▄▌ ▋█ ▌▇▊▆ ▉▊ ▍▄▍ ▆▍▅▋█▆ - ▇▋▆▊▇ ▄▍▌█▇▄▅ ▄▋▇ ▍▇▇▇▅▆█▍▊ █▌▍█▇█ ▊▋ ▋▉▆▉▋▅▇▇▌█▆▍▉█▍▆▉▇, ▉▋▇▇▍▍▌▉▅▉▅, ▉▉▄▋▇█▉▉▋▆▅, ▄▄▆▌▅▄▅▄▍▊ ▌▄▌ ▌▇█▉▇▋▅▄▋ ▆▇▍ ▆▅▆▄▇▋ ▌▄ █▋▇▅▅▋ ▌█▅▊█▋█▅▌▍ - ▍▍▆▍▄▅▆▌▍▍▍▌ ▍▄▉▍ ▍▍█ ▅▍▇▇▊▍ ▊▌▅ ▋▉█▄▇▆▄█ █▌▄▇▉▉▅▅▋▍█▄▅ ▉▋ ▉▋ ▋▍▊▉▊ ▄▇ ▆▅▄▇ ▉▌▉▊▍▄█▅▍▄ ▉█▅▆▌▍▅▋ ▍▆▌▍ ▇▉▆▇▌▌▌ - ▊▄▇▉▌ ▊▍█_▌▅▄▄▉▉▊_▅▉_▉▇▌▄▆█ ▅▌█▊█▍ ▇▉ ▆▉▇ ▇▄▆ ▍▇ ▉▌▉▇▊▌▅▆▇▊▇▋▌, █▄▋█▊▅ ▊▇▄███▉/▌█▆▆▊▍▊▆▌ ▍▉▌ ▋▇▋▅▆▌ ▊▊ ▋▋▉▉▌▇ ▄▆▍██▄▍ ▅▄▊▄▄▄█ ▄▊▊▅ ▆▉ ▌▌▍ ▅▋▊▌▋▋
2 Months Ago
Flashbang stuff
2 Months Ago
Fixed broken packing attributes
2 Months Ago
WIP new meat models and materials
2 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
2 Months Ago
finally got deployable easels to work will need refinement and looking over
2 Months Ago
Implemented towing back on new horses
2 Months Ago
FX offset fixes. Ember iteration for more punch.
2 Months Ago
handling ground destruction properly
2 Months Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
2 Months Ago
Landmines now have a 15% chance to explode on being disarmed. This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
2 Months Ago
restricting placement to constructions
2 Months Ago
Fixed impact surface normal orientation.
2 Months Ago
updated crafting ingredients
2 Months Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.
2 Months Ago
merge from main
2 Months Ago
fix realmed remove on sculpture
2 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
2 Months Ago
deployable paintable easel model and prefab progress currently not working
2 Months Ago
removed sign/pumpkin panel from sculpture item
2 Months Ago
updated guide mesh
2 Months Ago
added guide mesh for ice sculpture and a tool to generate one
2 Months Ago
Temporary unapproved bear skin redirect
2 Months Ago
merge from main
2 Months Ago
▇▊█▊█▆ ▋▌.▋▇▅▇▅▉▆
2 Months Ago
▅▄▄▄▍▋ █▌▇▍ ▇▍▍▇▌▉▍ ▋▌▆▌
2 Months Ago
█▄▅▊▌▊▆ ▇█▇▅█▅▊ ▍▆▍ ▇▊▉▌▇
2 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
2 Months Ago
Merge: from profiling_improvements - This brings ServerProfiler over, our own tool to generate server profiling snapshots - To activate, start your server with "-enableProfiler", to take a snapshot use admin server command profile.perfsnapshot (files in <root>/server/<ident>/profiler/) Tests: Exported multiple snapshots from Editor running Craggy, Release server running 6k Procgen world and a couple from Debug server.
2 Months Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay
2 Months Ago
- Truncate menu tip text so it doesn't overrun loading screen - Filter rich text tags from menu tip text except color, b, u, and i - Added string extension method for escaping specific tags - Updated StringView to allow StringComparison options when comparing to a string - Track queue wait times and reasons for exiting the queue
2 Months Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
2 Months Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
2 Months Ago
Restored hibox, protection, mounting logic and corpse
2 Months Ago
Post timings
2 Months Ago
More refined screen shake
2 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
2 Months Ago
wip: Kill sync var tick on object death
2 Months Ago
Clean debug text
2 Months Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
2 Months Ago
Code cleanup Collision damage tweaks
2 Months Ago
Perform type checks on initial sync var generation pass
2 Months Ago
wip: Added bidirectional client -> server / server -> client var sync. Syncvars can be declared as chaving client authority
2 Months Ago
Update: Add chat feedback when perf snapshot is being taken It'll warn users if they're in the middle of something important Tests: exported in editor with no delay and default standalone delay