reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

33 Days Ago
▄▊▍▊▇▋▇█▋▅▅ ▄▌▄_▉▇▉_▉▆▇▍▋▌_█
33 Days Ago
merge from supply_drop_fragment_fix
33 Days Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
33 Days Ago
rock variant updates
33 Days Ago
merge from naval_update/deep_sea
33 Days Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
33 Days Ago
Manifest update, cleanup
33 Days Ago
Clean: remove hacky testing code changes Tests: editor compiles
33 Days Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
33 Days Ago
merge from naval_update/deep_sea
33 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
33 Days Ago
merge from naval_update/island_scenes
33 Days Ago
Renamed deep sea tutorial island
33 Days Ago
New 50 cal bounds
33 Days Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
33 Days Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
33 Days Ago
Fix bone name collisions with my crappy year old tool
33 Days Ago
▇▆▊▋▍ ▋▄█▌▇▉▄ ▌█ ▅▇▄▋▇▍▊▌█▆▌▌▅▍▆▅█▌
33 Days Ago
Merge from naval_missions
33 Days Ago
Reapply monument changes
33 Days Ago
▋▋▅▋▊ █▋▍▆█▌▅ █▌ ▊▆▍▊▆▄▄▊▉▉█▊▌▌▌▅▊▉ ▍▍▋▅▆▋
33 Days Ago
tarp fixes and added new variations
33 Days Ago
Further pivot point and spawn point refinements
33 Days Ago
▄▋▆▆█ ▆▊█▇ `▍▋_▊▊▅▋▍▄_▇▄▇▄▍█_▄▋▅▌█▍▉▄_▋▅▋▆▌` & `█▄_▆▆▄█▊▊▆▌▌▆_▍▄█▉▋▇█▅_▆▅█▇█▅█▌▌▄`
33 Days Ago
▉█▉▄▄█▅ `▍▆▉▍▌ ▍▊▄▆▊▊▍▍▍▊▆.▋▊█▍▌▊▋▊█▋▋▍▌▊;` ▇▅▋▆▆ (▄▉▊▄█ ▆▌▌▇▅▄...)
33 Days Ago
▄▅▌▋▉▉▋▇ ▄▅▆▅▆▅ ▇▊_▆▄▍▉▌█▄▇▉▌_▄▆▇▍▇▅▇▋_▉▌▋▊▍▅█▍▉█
33 Days Ago
█▆▋▅▆ ▍█▌▋ ▄▄_▋▅▉▆▋▍▆▌██_▊▉▇▆▌▉▇▉_▉▅▇▅▊▉▊▆▊█
33 Days Ago
▍▍▄▍▋▄▍▇ ▉▋▇▍█▄▉ ▅▉▉▌▄ (▆█▇▍▅▆ `▊▋▆▊▌▅▋▊▅▊█.▍▆▌█▌▆▄▄▊▋▅▇▆▋;` ▌█▅▆ █▉▄ ▌▉█▅▅▍▌▅ ▆▌▌▍▊ ▉▇▍ ▊█▆▇'▍ ▉███ "▄▍▍▊ ▊█▋▄█▅▋ █▆▋▇▅▌")
33 Days Ago
Tropical island1 setup
33 Days Ago
Merge from /main/vm chainsaw update
33 Days Ago
Improvised walkway LOD/COL/Prefab progress
33 Days Ago
Random materials
33 Days Ago
Make an actual item for the 50cal turret rather than using an m249
33 Days Ago
merge tropical1_prefab to deep_sea
33 Days Ago
Setup s2p for tropical1, bake the prefab
33 Days Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
33 Days Ago
Bake terrain mesh with LODs for tropical_1
33 Days Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
33 Days Ago
Disabled map in the deep sea
33 Days Ago
Merge from naval_update
33 Days Ago
33 Days Ago
merge terrain to mesh utility into deep_sea
33 Days Ago
33 Days Ago
merge from naval_update/deep_sea/portal_effects
33 Days Ago
merge from naval_update/deep_sea
33 Days Ago
Merge from boat_building
33 Days Ago
Added a list of prefabs for islands and cities instead of using paths
33 Days Ago
Merge from parent
33 Days Ago
Codegen