reporust_rebootcancel

132,759 Commits over 4,293 Days - 1.29cph!

56 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
56 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
56 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
56 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
56 Days Ago
Clan scores
56 Days Ago
Boilerplate loot item and deposit entity
56 Days Ago
Rebase on /main
56 Days Ago
Virtual scrolled the item list
56 Days Ago
Fix NRE when in build priv zone
56 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
56 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
56 Days Ago
Can favorite items Added All and Favourites tabs
56 Days Ago
3 materials for the 3 extra materials created
56 Days Ago
Cherrypick CS 107107 - Wind shader fix
56 Days Ago
3 more meta files
56 Days Ago
16k .meta files
56 Days Ago
Height fixaroos
56 Days Ago
Splat cleanup
56 Days Ago
hackweek arcade machine wip
56 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
56 Days Ago
More automatic upgrades
56 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
56 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
56 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
56 Days Ago
Clarify namespaces for rendering in Rust code after namespaces changed
56 Days Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
56 Days Ago
More auto applied upgrades
56 Days Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
56 Days Ago
Fix render pipeline switch using statement -> Begin() & End() calls
56 Days Ago
So much cliffing
56 Days Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
56 Days Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
56 Days Ago
merge from floating cities
56 Days Ago
Script auto compile / fixes
56 Days Ago
A little bit more
56 Days Ago
Cherrypick CS 107091 - TMP_script changes
56 Days Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
56 Days Ago
Cherypick CS107089 - CurrentVersion.cs
56 Days Ago
Update ProjectVersion.txt to 6000.0.58f2
56 Days Ago
56 Days Ago
56 Days Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
56 Days Ago
merge from hbhf_deployvolume_fix
56 Days Ago
Fixed HBHF sensor being deployable through constructions
56 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
56 Days Ago
HBHF Sensor tests
56 Days Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
56 Days Ago
hide poncho repose
56 Days Ago
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
56 Days Ago
Wooden pants repose/lods - added female version