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134,259 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Boat damage cooldown fix
2 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
2 Months Ago
merge from main/naval_update
2 Months Ago
Optimized improvised walkway LOD2 meshes (support variants only)
2 Months Ago
merge from boat_building
2 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
2 Months Ago
Fix occasional sail state/interaction being fucked after a load.
2 Months Ago
Diving Fins Repose
2 Months Ago
fix birthday hat with mannequin giving free light
2 Months Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
2 Months Ago
Fix NRE on bradley's death
2 Months Ago
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2 Months Ago
merge from main/naval_update
2 Months Ago
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2 Months Ago
Extra files
2 Months Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
2 Months Ago
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2 Months Ago
Merge from naval_missions
2 Months Ago
Remove test script
2 Months Ago
Rename new missions to have helpful prefixes
2 Months Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
2 Months Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
2 Months Ago
Artist Canvas M - LOD and gibs and setup
2 Months Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
2 Months Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
2 Months Ago
merge from ice_sculptures2/pointgrid_to_sdf
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
updated space station lr300 description
2 Months Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
2 Months Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
2 Months Ago
updated ice sculpture description
2 Months Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
2 Months Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
2 Months Ago
Updated male model/prefabs
2 Months Ago
ore box texture pass
2 Months Ago
set up lr300 space entity with space gun rig
2 Months Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
2 Months Ago
Merge from parent
2 Months Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
2 Months Ago
Parent entities before initializing them
2 Months Ago
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2 Months Ago
Gibs and LODs for Artist Canvas S
2 Months Ago
Balloon config UI improvements
2 Months Ago
player update car pose change + IK adjustment
2 Months Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
2 Months Ago
don't let you push a PlayerBoat if you're parented to it
2 Months Ago
Make sure placement error is correct for the deep sea build fix
2 Months Ago
and added the texture too
2 Months Ago
added store icon for birthday candle hat