108,388 Commits over 3,867 Days - 1.17cph!
Merge: from main
- There's 2 new warnings for obsolete pool usage, will fix in next
Tests: Built all modes in editor
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
Merge: from main
Tests: built all modes in editor
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Change output folder structure per Lewis' request
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Merge from main.
Reset this week's skin items scene materials to default.
Allow wolves to eat corpses and meat
Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
Increased the wallpaper spray can use distance from 3 to 5 meters
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
Adjustments to aerial density for the new grading. Less hazy at a distance.
Lowered it at night too. Makes anti-gamma range a little better.
merge from ArmouredCockpitColliders
merge from CarLockLightFix
merge from spraycan_industrial_door_fix
merge from blockedby_toast_leakfix
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Removed all collision again from the deployable computer station chair
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
Fix not being able to reskin industrial door with spraycan
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
Cine variant for procmap spawn prefab
Merge main -> SpawnMargins
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default
Should not be modified at runtime, set it on startup
Added killallplayers server convar. Kills any human players who are not in god mode.
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true)
Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
merge from wallpaper - nre fix
merge from helicopter_orbitstate_nre
merge from workshopeditor_improvements
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merge from pingwarning_fix
Fixed loading screen ping warning formatting
Made it not loop indefinitely.
Ported the ammo models from the other branch.
3rd person reload FX with new IK fixer.
Rock_formation_huge
Created all variants, LODs, colliders, prefabs and baked LODs
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Have wolves eat corpses and meat
Fix wolves thinking they already finished moving instead of waiting for the async path request result
Applying shelved work: Support for skins that aren't approved yet, process rework, error handling, logging, fixes, etc