reporust_rebootcancel

108,392 Commits over 3,867 Days - 1.17cph!

2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Have wolves eat corpses and meat Fix wolves thinking they already finished moving instead of waiting for the async path request result
2 Months Ago
Applying shelved work: Support for skins that aren't approved yet, process rework, error handling, logging, fixes, etc
2 Months Ago
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2 Months Ago
Update: Switch to Dynamic measurements for Pool perf tests - Also moved the tests into it's own nested class since there'll be more in the future. Surprised this is not default behavior, but ah well. It does run less measurements, so it avoids random spikes. Tests: ran the pool perf tests, results line up with previous
2 Months Ago
Skin bundle update
2 Months Ago
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2 Months Ago
Bugfix: Avoid perf degradation with many small Perf Test iterations Was caused by aggressive GC invocation, which I just ripped out - there's a better alternatives if it's truly needed. Tests: Ran the Pool bench tests, execution time went down from 3m to 3-5s
2 Months Ago
initial 2D grid for avoiding Physics checks against WaterVisibilityTrigger - Simple BitArray for static, brute-force through dynamics due to tiny count - train tunnel trigger volumes limit the usefulness of this, next step is splitting world-Y into very small number of cells
2 Months Ago
Bugfix: Avoid tracking allocations from Setup/Cleanup This fixes the bug that was invalidating measurement tracking. That said, this causes a perf regression because ExecuteSingleIteration is slow - will fix in next CL. Tests: Observed a reduction in allocation calls for Pool perf test (but not to 0, as it's picking up allocations from GC.Collect)
2 Months Ago
New: Adding PoolTests allocation perf test Estimates the allocation speed compared to basic heap alloc when we have full capacity available. This is just for perf testing package validation(revealed 2 bugs). Tests: ran it and validated results in the Test Report window
2 Months Ago
Add: Adding Performance Test Framework(v3.0.3) as a source package While evaluating I discovered a couple issues, so will be patching it over time Tests: wrote a pool perf test, it ran
2 Months Ago
world_update_2/logpile_fixes -> world_update_2
2 Months Ago
Rebalanced wood pile to 1k with hatchet
2 Months Ago
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2 Months Ago
Fixed Jackhammer causing RPC Error when used on legacy wood piles
2 Months Ago
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▆▋▇▊▋▋▇▉█▊▍▍▌▇▌ ▋▋▉▉██ █▇█ █▅▅ █▌█▌ ▌▋ "▉▆▋█▍▇▊ ▍▋▌▌▌" ▌▅▉█, ▊▆█▇▍▋▌█ ▍▅ ▉▉ ▍▋▍▌ ▄▆▇▄ ▄▆▌ ▅▍▉▋▉▉▊▊ ▄▉▄▅▆█ █▋▌ █▇▉▌▌ ▅▄▄▍▄ ▋▉▋ █▇▇█▆██▍▆▍ ▆█▉▍ ▍▉▋▇▊██▊▋▊▍▇ ▋█▋▊▉▍▄▇▄ ▊▋▌▆▍▇▌ ▆█ ▇▇ "▆▅▅█▅▊▄ ▄▆ ▌" ▊▊█▍▊▍▆▉ ▇▆▇▆▌▆ (▋▌▅▊▅▊ ▇▆▇▊▄ ▊▇▇ █▌▌▍▄▆▍▅ █▆▆▇▊▊▄ ▅▍▄▇▌)
2 Months Ago
merge from main - rc
2 Months Ago
fixed bird shit decal projecting on decal layer0
2 Months Ago
Heli Error Spam Fix -> Main
2 Months Ago
Revert heli dynamic height Should prevent error spam
2 Months Ago
world_update_2 -> Aux2
2 Months Ago
world_update_2/radioactive_water -> world_update_2
2 Months Ago
Fixed server build error
2 Months Ago
world_update_2 -> Aux2
2 Months Ago
Merge radioactive_water -> world_update_2
2 Months Ago
▍▊ ▊▊█ █▄▉▋ ▉▊▄'▆▄ ▄▄▌ ▌▆▄▊▄▍▊ ▅▅ ▅ ▋▍▆▊ ▅▅▆▇▅ ▌█▄ ▋▆▌ ▌▆██▇▇▄▌ ▉▄▆▄▍▍, ▊▄▉▆ "▇▇▉▉▌█ ▍▄▊▌▅ █▌ █▌▋▅ ▋▅▊▌" ▋▊▅▊ ▊▍▄▆█ █▌▌ ▋▇▌▆▇ █▍ ▉▆▊▅▊▅▆▋▆▅▋▍▌ ▍█▉ ▊█▍▆▉ ▍▋ ▆▇▆▉▅, ▅▍▉▋▇▆▄▉ ▅▉█ █▇ ▅▋▅▊▉▄ ▍▆▋▆▌█▆█▉▉█ ▌█▉▄▊▇ ▊▍▊▊▌▌ █▅▍█▌
2 Months Ago
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▍▄▆▆ ▉▋▅▉ █▋ ▅▉▌▄ ▊▋▄▊▅▆ ▇▉▊ ▍▍▌█▉█▉▍ ▊▇▅▊▄▆▄▊▉ ▊▇▋▍▇▋ ▊▇▌▉ ▇▅▋▊▉▇█▇▆ "▊▇▊▅ ▌▌ ▉▆▋▇▉" ▉▍▍▉▉ (▄▌▊▉ ▅▆▄▊▌)
2 Months Ago
▇▋▉▍▅ ▌▋▄▇ ▇█▋▆
2 Months Ago
Added --main container too
2 Months Ago
Merge: from main Tests: built all modes in editor
2 Months Ago
Update: document and test StringView.IndexOf Tests: ran the new unit tests
2 Months Ago
▋▋▊█▍ ▋▉▉█ ▌▆▆▇
2 Months Ago
Prevent being able to bully wolves by repeatedly shooting at their feet to scare them away, fix wolves trying to cancel their reaction to fire
2 Months Ago
Streamline wolf interruption behaviour, assign target upon hearing noise
2 Months Ago
Polish and budget NPC hearing, reduce charge range
2 Months Ago
Radtown no build increased Dropzone position change S2P
2 Months Ago
softened canyon_a pinch
2 Months Ago
removed hurt volume from the frontier gate
2 Months Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
2 Months Ago
WIP editor for TweakUIPresetSelect for easier editing of preset blocks
2 Months Ago
merge from main -RC
2 Months Ago
Applied new changes to ak for testing
2 Months Ago
Exposed support for IK hint on left hand
2 Months Ago
Simplified editing process, eliminated a few button presses
2 Months Ago
Military tunnels S2P