reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

39 Days Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
39 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
39 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
39 Days Ago
Merge from main
39 Days Ago
Merge from softcore_update New rebase, top level branch
39 Days Ago
Blink controller timings
39 Days Ago
Player seed updates
39 Days Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
39 Days Ago
Merge from softcore_update
39 Days Ago
Merge from deployable_corpse
39 Days Ago
Change the "No reclaim manage for softcore" to a warning
39 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
39 Days Ago
Corpses for storage barrels
39 Days Ago
CLIENT compile fix
39 Days Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
39 Days Ago
▋▌▊ `▋▄▅▍▅▄` ▄▇█▇ ▉▅ ▊▊▍▋█▍▆█▆ ▋▄ ▅█▇▄▉▄ ▌▍ ▉▋ █▅▌'▄ █▌ ▄▉▇▇▋██▉▊▍ ▇█▋█ ██ ▍▍▍▉▋▍▉▇ (▊█▍▇ ▅█ ▄▋ ▍▄▆ ▌▌ █▇▊▍▌▇▊▋)
39 Days Ago
Workbench 1 corpse
39 Days Ago
Update bounds & cost to repair the TC corpse prefab
39 Days Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
39 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
39 Days Ago
Update TC corpse prefab
39 Days Ago
Add corpse prefab to normal TC prefab
39 Days Ago
Update manifest
39 Days Ago
Update manifest (radtown_1)
39 Days Ago
merge from softcore_update -> tc_changes
39 Days Ago
merge from main -> softcore_update
39 Days Ago
Update manifest
39 Days Ago
Small wood box corpse
39 Days Ago
Add TC corpse entity
39 Days Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
39 Days Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
40 Days Ago
merge from world_crossbow
40 Days Ago
rebuilt prefab so arrow mesh shows up
40 Days Ago
merge from premium_startup_fix
40 Days Ago
Fixed incorrect account route parameters
40 Days Ago
merge from main
40 Days Ago
crossbow - fixed arrows not showing in 3p anims
40 Days Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
40 Days Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
40 Days Ago
Player seed updates
40 Days Ago
merge from main
40 Days Ago
performance improvements
40 Days Ago
rug_deployment_fix -> main
40 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
40 Days Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
40 Days Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
40 Days Ago
Plugged new AO map into material slot (bolt rifle)
40 Days Ago
merge from 101733 - weapon_tool_ao_fixes materials
40 Days Ago
merge from 101745 - weapon_tool_ao_fixes
40 Days Ago
Gesture experimentation