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127,452 Commits over 4,201 Days - 1.26cph!

36 Days Ago
fix HUD Vitals sorting layer overriding prefab value
36 Days Ago
Use 2D Distance instead Compile fix
36 Days Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
36 Days Ago
Refactoring gun displays to use nested prefabs
36 Days Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
36 Days Ago
properly centered drone action prompt label on computerscreen ui
36 Days Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
36 Days Ago
tropical palm server files
36 Days Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
36 Days Ago
Re-apply part of merge manually
36 Days Ago
Codegen
36 Days Ago
Setting up server palm trees entities.
36 Days Ago
merge from deep_sea -> deep_sea/climate
36 Days Ago
merge from demoshot_ui_fix
36 Days Ago
Fixed demo shot list UI text issues
36 Days Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
36 Days Ago
Revert accidentally touched file
36 Days Ago
merge from more_options
36 Days Ago
36 Days Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
36 Days Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
36 Days Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
36 Days Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
36 Days Ago
merge from deep_sea/wipe
36 Days Ago
Viewmodel_Shotgun_Shells -> main
36 Days Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
36 Days Ago
fix texture declaration, gizmo radius
36 Days Ago
oil rig leg variants
36 Days Ago
Floating city scene progress
36 Days Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
36 Days Ago
merge from drone_storage_slot
36 Days Ago
merge from main
36 Days Ago
Taller volcano smoke variant
36 Days Ago
merge from naval_update
36 Days Ago
merge ghost ship variants to naval_update
36 Days Ago
Add ghostship variants to deep sea manager spawning
36 Days Ago
address feedback on thrownweapon modification
36 Days Ago
merge from volcano_stuff
36 Days Ago
volcano smoke now scales
36 Days Ago
merge from naval_update
36 Days Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
36 Days Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
36 Days Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
36 Days Ago
updated cube lava tiling, better over large surface area
36 Days Ago
null check for RendererLOD.CanCollapse
36 Days Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
36 Days Ago
security tower small fixes