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121,340 Commits over 4,018 Days - 1.26cph!

52 Days Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
52 Days Ago
Fix player corpse bouncing a lot when carried by the crocodile
52 Days Ago
Fix croc sliding during zigzag bite
52 Days Ago
merge from large_planter_deployables_fix
52 Days Ago
merge from graphics_ui_doubledigit
52 Days Ago
merge from hbhf_optims
52 Days Ago
merge from lodbias_min_clamp_increase
52 Days Ago
merge from trophy_nre
52 Days Ago
Weapon rack parachute NRE fix
52 Days Ago
Clamped minimum lodbias to 0.5
53 Days Ago
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53 Days Ago
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Check if player model exists before trying to assign skin variables
53 Days Ago
merge from main
53 Days Ago
merge from trophy_nre
53 Days Ago
Fix small trophy player heads not appearing on first time player enters network range
53 Days Ago
Jungle plants progress
53 Days Ago
merge from trophy_nre
53 Days Ago
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53 Days Ago
merge from puzzle_reset_underground_fix
53 Days Ago
progress on baking normal map/smoothness
53 Days Ago
Added refresh_foliage console command
53 Days Ago
Pixelate censor fixes
53 Days Ago
Underwear censor fixes
53 Days Ago
Rebase on /main
53 Days Ago
Merge from fix_texture_streaming_2: Super cautious texture streaming enablement!
53 Days Ago
Cherry pick live fixes
53 Days Ago
Be very cautious about enabling texture streaming. Only enable it if Texture.streamingTextureLoadingCount = 0 and Texture.allowThreadedTextureCreation = false. If not, set Texture.allowThreadedTextureCreation = false and try again in 1 second. One second is enough to upload a few textures, right?
53 Days Ago
revolver setup
53 Days Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
53 Days Ago
Update: leaving an optim todo idea comment Tests: not applicable
53 Days Ago
Update: sprinkle some profiling scopes Tests: ran unit tests
53 Days Ago
Merge from fix_texture_streaming_2
53 Days Ago
Remove checking of Texture.streamingTextureLoadingCount during TextureStreaming.Update()
53 Days Ago
exported updated crocodile intimidate attack anim
53 Days Ago
Disallow threaded texture creation whenever a loading screen is displayed. This should slightly improve loading times and further mitigate texture streaming race conditions.
53 Days Ago
53 Days Ago
Shader and colour refinements. Added hemisphere support
53 Days Ago
Setup a scrolling diagonal material
53 Days Ago
Optim: use persistent allocs in GetWaterLevels - I need to properly clean those up at server shutdown, but I'll solve that later 1k waves perf test shows ~100micros savings and no allocs - 1.45ms vs old 1.55ms. This is final optim in the area for now, making us ~80% faster than vanilla managed code(8.6ms). Tests: ran unit tests
53 Days Ago
Merge from fix_texture_streaming_2: Replace assertion with just a warning
53 Days Ago
Replace assertion with just a warning
53 Days Ago
Fix spine deform not being applied during locomotion
53 Days Ago
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53 Days Ago
Optim: remove last managed loop that picks between dynamic waves and static water 1k test with waves shaves off ~0.25ms - 1.55ms vs previous 1.8ms Tests: ran unit tests
53 Days Ago
more head rotation during crocodile intimdate attack anim
53 Days Ago
Optim: gather coarse distances to shore via indirect batch 1k waves perf test shows another ~0.5ms shaved - from 2.3ms to 1.8ms Tests: ran unit tests
53 Days Ago
Optim: grab TerrainHeights via indirect batch 1k waves perf test used to take 3ms, now 2.3ms Tests: ran unit tests
53 Days Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer