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137,409 Commits over 4,352 Days - 1.32cph!

60 Days Ago
merge from main
60 Days Ago
Tools component box mesh, LODs, textures and gibs
60 Days Ago
merge from artist_pack_dlc parent branch
60 Days Ago
Phrase update
60 Days Ago
merge from naval_update
60 Days Ago
merge from naval_update/deep_sea
60 Days Ago
Tweaked island billboard distance from main camera far clip plane
2 Months Ago
merge from main/naval_update
2 Months Ago
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
2 Months Ago
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
2 Months Ago
Fixed deployable LOD distances for the Scientist plushies. Adjusted worldmodel lod distances for the scientist plushies to match hazmat plushie
2 Months Ago
turret_ai_dotproduct_fix -> main
2 Months Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
2 Months Ago
boatai_singlegroup_attacks -> main
2 Months Ago
Deep sea rads bypass the armor Buoys LOD tweaks
2 Months Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
2 Months Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
2 Months Ago
ptboat_mountedturret_improvements
2 Months Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
2 Months Ago
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2 Months Ago
Fix workshop player models not playing their animations.
2 Months Ago
Merge from naval_update
2 Months Ago
updated w wallpaper.anim.controller with correct anims
2 Months Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
2 Months Ago
Reimplement 138920 and 138922
2 Months Ago
2 Months Ago
Store navmesh modifier volumes in a sparse grid for faster retrieval
2 Months Ago
Reimplement 138911 (turret dryfire)
2 Months Ago
merge from main
2 Months Ago
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
2 Months Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
2 Months Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
2 Months Ago
boatai_leftover_logs_2 -> main
2 Months Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
2 Months Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
merge from naval_update
2 Months Ago
merge from sprinkler_vis_refactor
2 Months Ago
Remove mobile splashables from mobilePositions when deregistering
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Merge: from main
2 Months Ago
boogieboard ejectorseat and raft idle updates
2 Months Ago
rigged wallpaper and intial setup. Need martyn to look at
2 Months Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
2 Months Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
2 Months Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
2 Months Ago
Increased deep sea buoy flare LOD distance
2 Months Ago
Fix a couple of bugs with boat health after loading
2 Months Ago
Last deep sea wipe alarm now loops
2 Months Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs