reporust_rebootcancel

137,424 Commits over 4,352 Days - 1.32cph!

60 Days Ago
Merge from client_performance_session_fix
60 Days Ago
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60 Days Ago
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60 Days Ago
Animator adjustments for binoculars
60 Days Ago
Binocular animation polish pass
60 Days Ago
Merge from main
2 Months Ago
Convar changed during tests are automatically restored to their past value once the test is done
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Fixed being able to deploy objects on the top of the small ramp
2 Months Ago
Optim: use pooling for occlusion groups - prealloc 2k groups in the pool (1 per player and sleeper) Tests: 2p on Craggy - nocliping across various grid cells and checking print_memory stats
2 Months Ago
Optim: ServerOcclsuion - rewrite how we track occlusion groups - also fixes server occlusion bug which sends out more snapshots than necessary Previously every network group in subscription range of player would create an occlusion group. Now, only occlusion-enabled entities populate their local cells (and their subscriber's local cells) - se get activeplayer+sleepers count max of occlusion groups. Tests: both in UsePlayerUpdateJobs 0 and 2, 2 players on Craggy - ran around across network cells, flew outside of network range, used minicopter to fly into network range, checked sleeper is visible, checked kills clean up internal state. Player got occluded over terrain.
2 Months Ago
Fix third person wallpaper tool not playing animation when switching surface types Fix all wallpaper tool models being visible in third person until first surface type or skin change
2 Months Ago
merge from main
2 Months Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
2 Months Ago
merge from main
2 Months Ago
Tools component box mesh, LODs, textures and gibs
2 Months Ago
merge from artist_pack_dlc parent branch
2 Months Ago
Phrase update
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Tweaked island billboard distance from main camera far clip plane
2 Months Ago
merge from main/naval_update
2 Months Ago
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
2 Months Ago
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
2 Months Ago
Fixed deployable LOD distances for the Scientist plushies. Adjusted worldmodel lod distances for the scientist plushies to match hazmat plushie
2 Months Ago
turret_ai_dotproduct_fix -> main
2 Months Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
2 Months Ago
boatai_singlegroup_attacks -> main
2 Months Ago
Deep sea rads bypass the armor Buoys LOD tweaks
2 Months Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
2 Months Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
2 Months Ago
ptboat_mountedturret_improvements
2 Months Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
2 Months Ago
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2 Months Ago
Fix workshop player models not playing their animations.
2 Months Ago
Merge from naval_update
2 Months Ago
updated w wallpaper.anim.controller with correct anims
2 Months Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
2 Months Ago
Reimplement 138920 and 138922
2 Months Ago
2 Months Ago
Store navmesh modifier volumes in a sparse grid for faster retrieval
2 Months Ago
Reimplement 138911 (turret dryfire)
2 Months Ago
merge from main
2 Months Ago
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
2 Months Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
2 Months Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
2 Months Ago
boatai_leftover_logs_2 -> main
2 Months Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
2 Months Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder