reporust_rebootcancel

108,453 Commits over 3,867 Days - 1.17cph!

3 Months Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
3 Months Ago
Merge from missing_component_warning_cleanup
3 Months Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
3 Months Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
3 Months Ago
Merge from elevator_parenting/net_vis
3 Months Ago
Fixed gibs getting spawned when picking up an elevator
3 Months Ago
Merge from elevator_parenting/net_vis
3 Months Ago
Fixed player placed elevators not working
3 Months Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
3 Months Ago
Fixed elevators not being able to move if they are in a different network group to their parents
3 Months Ago
▇▌▊▌▉█/▅▉▆▉▍▉▆▋▉
3 Months Ago
Merge DuplicateGUIDFix -> main
3 Months Ago
Merge UnassignLaunchSite -> main
3 Months Ago
Merge TrainDecouplingImprovements -> main
3 Months Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
3 Months Ago
merge from main -> full_server_demo_client_reader
3 Months Ago
Merge from optimize_f1_console_autocomplete -> main
3 Months Ago
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once - was firing inputfield callback for every single character and running autocomplete 600+ times
3 Months Ago
Fix packets not having correct prefixes and postfixes when extracting player demos Parse time from entity position packets to add server time to each demo packet Test that the demo can be read after extraction
3 Months Ago
merge from wallpaper
3 Months Ago
Compile fix
3 Months Ago
Set ore bonus wood to use bonus_hit_wood
3 Months Ago
Removed particles from sound effect
3 Months Ago
3 Months Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
3 Months Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
3 Months Ago
wallpaper_viewmodel by default on view model and world model prefabs
3 Months Ago
Merge from main -> full_server_demo_client_reader
3 Months Ago
Restored wallpaper viewmodel refs
3 Months Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
3 Months Ago
World Update 2 -> Legacy Woodpile Improvements
3 Months Ago
Swapped to correct impact effect
3 Months Ago
Rebalanced HP to make it as close to nodes as possible
3 Months Ago
latest wallpaper viewmodel mesh added to prefab and rig
3 Months Ago
made burstcloth large collision response pruning optional
3 Months Ago
Added first person deploy sound to wallpaper
3 Months Ago
Added proxy test with more strategic bone placements
3 Months Ago
Merge from nexus (fix server NRE when transferring while in a team)
3 Months Ago
Fix formatting after merge
3 Months Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
3 Months Ago
Fixed canyon water carving volumes being culled too early
3 Months Ago
Merge from main
3 Months Ago
Updated Wallpaper View model and World Model FBX's to make cuts more subtle
3 Months Ago
Update Wallpaper View Model and World Model FBX to fix UV Errors
3 Months Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing
3 Months Ago
Tweaks after playtest feedback: * have wolves interrupt lenghty animations when they are suddenly in danger * injured wolves don't answer to calls for help as it'll just get them killed * less predictable charge patterns to disrupt aiming * higher chase and flee speed
3 Months Ago
Buildfix: updating stale DLL Tests: built all modes
3 Months Ago
Updated Wallpaper Viewmodel and World Model FBX
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean