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108,453 Commits over 3,867 Days - 1.17cph!

3 Months Ago
Radioactive Water -> World Update 2
3 Months Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
3 Months Ago
Fixed wallpaper world model skin material not being swapped for all LODs
3 Months Ago
Reverted the -1 Y tiling in code, pushed by accident
3 Months Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
3 Months Ago
World Update 2 -> Aux2
3 Months Ago
Radioative Water -> World Update 2
3 Months Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
3 Months Ago
Merge World Update 2 -> Radioactive Water
3 Months Ago
Updated Wallpaper Viewmodel Texture and Material settings
3 Months Ago
More scene objects setup
3 Months Ago
Improve wolf senses
3 Months Ago
skinned latest wall paper viewmodel in rig and updated anims for it
3 Months Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
3 Months Ago
Horse ragdoll prefab updated. Changed character joint settings and arranged new colliders. Changed names of folders, called head and body, containing horse armours to resolve skeleton issue.
3 Months Ago
added field to burstcloth to control how the collision rays are projected towards the origin
3 Months Ago
merge from unify_pool_free
3 Months Ago
merge from wallpaper
3 Months Ago
Fixed WallpaperPlanner.OnFrame NRE
3 Months Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
3 Months Ago
WIP updating scene items
3 Months Ago
Improved ground contact on divesite rocks/props being off the ground
3 Months Ago
Applied feedback to Subway 2 wallpaper (applied skirting, shifted accent colour). Fixed Wainscotting 2 icon in skins list.
3 Months Ago
Updated Wallpaper View Model Normal Map Updated Wallpaper View Model FBX
3 Months Ago
Merge from world_update_2
3 Months Ago
Better rivers
3 Months Ago
Test scene update
3 Months Ago
Clamp total combined modifier values to configured limit range.
3 Months Ago
Update Wallpaper View Model and World Model Removed Wallpaper View Model Opacity Map Rest Wallpaper View Model Material to use correct channels
3 Months Ago
Adjusted caboose colliders to fix unwanted collision
3 Months Ago
Merge from blowpipe
3 Months Ago
Merge from main
3 Months Ago
Applied soime WIP shelved changes
3 Months Ago
Update: Fixing obsolete FreeList usage Tests: none, trivial change
3 Months Ago
Update: Consolidating Facepunch.System.Tests - Cleaned up a bunch of bogus using statements Tests: Ran combined unit tests - they pass.
3 Months Ago
Merge: from main Tests: ran around, gathered, shot, built
3 Months Ago
Merge: from /main/experiment_reduce_gc_server_refresh Tests: ran new unit tests, checked Server Browser work
3 Months Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
3 Months Ago
Merge: from main Tests: ran new unit tests, checked ServerBrowser
3 Months Ago
Update: StringView gains index and range support Added tests to cover new functionality. Added more checks for Substring operations Tests: ran new unit tests, checked ServerBrowser
3 Months Ago
tweaked glowboard intesity a notch set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
3 Months Ago
Scene, anim and timeline backups
3 Months Ago
3 Months Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
3 Months Ago
3 Months Ago
Experiments with new offset script feature.
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
3 Months Ago
Merge from main