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114,792 Commits over 3,959 Days - 1.21cph!

2 Months Ago
Have scientists only crouch when their cover is low
2 Months Ago
jungle_ruins_e more complex layout design
2 Months Ago
main -> 4ShotMiniCrossbow
2 Months Ago
Implemented battering ram rig and animations
2 Months Ago
deauth_toolcupboard_lock_fix -> main
2 Months Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
2 Months Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
2 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
2 Months Ago
Make scientists approach by sprinting or sneaking from cover to cover
2 Months Ago
Fixed battering ram back door flickering
2 Months Ago
Adding split fbxs for battering ram hardware rig
2 Months Ago
merge from indirect_instancing
2 Months Ago
Add an additional null check when removing instances
2 Months Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
2 Months Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
2 Months Ago
Updating battering ram rig hierarchy
2 Months Ago
Added knight armour dlc 4k cinematic textures for media
2 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
2 Months Ago
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2 Months Ago
merge from qol_report_server_rules
2 Months Ago
merge from lake_fixes
2 Months Ago
merge from workshop_scene_update
2 Months Ago
merge from admin_prefabs
2 Months Ago
Updated knight armour dlc materials and textures
2 Months Ago
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2 Months Ago
Merge from magnetcrane_deathscreen
2 Months Ago
Merge from xmas2024
2 Months Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
2 Months Ago
Updated invisible admin cube + wall so they can be removed using ent kill
2 Months Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance
2 Months Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
2 Months Ago
Added magnet crane avatar icon for death screen. Updated entity with prefab information.
2 Months Ago
merge from hexagontile_kill_fix
2 Months Ago
Disabled saving on hexagongrid.entity
2 Months Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
2 Months Ago
merge from socketmod_handles
2 Months Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
2 Months Ago
Fixed melee vm hit block animations not playing
2 Months Ago
Parent merge
2 Months Ago
Codegen
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Anim backups
2 Months Ago
Updated muzzle boost description
2 Months Ago
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2 Months Ago
Merge from delete_entity_by_id
2 Months Ago
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2 Months Ago
Merge from fishtrap_restart
2 Months Ago
Merge from clearUGCByPlayer_fix
2 Months Ago
Merge from version_auto_printout