108,526 Commits over 3,867 Days - 1.17cph!
Clamp total combined modifier values to configured limit range.
Update Wallpaper View Model and World Model
Removed Wallpaper View Model Opacity Map
Rest Wallpaper View Model Material to use correct channels
Adjusted caboose colliders to fix unwanted collision
Applied soime WIP shelved changes
Update: Fixing obsolete FreeList usage
Tests: none, trivial change
Update: Consolidating Facepunch.System.Tests
- Cleaned up a bunch of bogus using statements
Tests: Ran combined unit tests - they pass.
Merge: from main
Tests: ran around, gathered, shot, built
Merge: from /main/experiment_reduce_gc_server_refresh
Tests: ran new unit tests, checked Server Browser work
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
Merge: from main
Tests: ran new unit tests, checked ServerBrowser
Update: StringView gains index and range support
Added tests to cover new functionality. Added more checks for Substring operations
Tests: ran new unit tests, checked ServerBrowser
tweaked glowboard intesity a notch
set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
Scene, anim and timeline backups
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set
The alt set will be used for ADS
Supports blending between the two with a weight so we can animate it
Experiments with new offset script feature.
Revert fishing rod entity to current version from main, this prefab was broken on this branch
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
merge from fix_analytics_dipose_streams -> main
Merge from safemode_prompt
Fixed slider highlighting when the player hovers over the timer progress bar
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
Merge from world_update_2
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
Merge from world_update_2
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
merge from fix_service_point_throttling
Add `http_connection_limit` to configure max concurrent http requests per domain
- increase default from 2 -> 32
Merge from elevator_parenting/net_vis
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
Merge from elevator_parenting/net_vis
Add tunnel layer to players visibility when in caves layer
merge from analytics_disable_performance_server -> main
Generated and applied icons for wainscotting, glowboard, subway wallpaper. Updated skin list.
Stop performance data from being collected on the server when `performance_analytics` is disabled on the server
- it was disabling flushing, fix it not disabling collection too
More work on wainscotting wallpaper. Added glowboard A and B wallpapers. Updated skin lists - icons to come later.
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Add helpful warning messages when PolymorphicDrawer fails
Simplify polymorphic attribute drawer code
merge from main -> full_server_demo_client_reader