157,417 Commits over 4,536 Days - 1.45cph!

2 Months Ago
Merge from satellite_crash
2 Months Ago
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
2 Months Ago
Revert accidental mount position override on static version of computer - butt in chair.
2 Months Ago
merge from fix_cliff_gaps
2 Months Ago
made gibs read write and set deploy and gib sound to wood
2 Months Ago
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2 Months Ago
Tightened anchor setup for rock_formation_small_a
2 Months Ago
Merge from satellite_crash
2 Months Ago
Update: assign CraggyIsland terrain data in MonumentBenchmark Was causing an NRE when trying to run that benchmark from bootstrap Tests: benchmark MonumentBenchmark
2 Months Ago
Hooked up gas pumping sounds
2 Months Ago
Code gen
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
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2 Months Ago
More recycler fixes
2 Months Ago
Tightened anchor setup for cliff_hills_mid_c
2 Months Ago
Merge from gas_pump_sounds :fuelpump:
2 Months Ago
Soundclass audio changes
2 Months Ago
Audio file settings change
2 Months Ago
Merge from satellite_crash
2 Months Ago
Enforce more distance between rivers so they block less space for monuments
2 Months Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
2 Months Ago
rename_test_warning -> main
2 Months Ago
Show an minor inspector warning if an item has been renamed recently
2 Months Ago
Time the search in the debug commands too
2 Months Ago
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2 Months Ago
Codegen
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
merge from game_room_dlc to main
2 Months Ago
Merge from satellite_crash
2 Months Ago
Rename
2 Months Ago
Remains physics mat fix
2 Months Ago
Default site_check_physical_surface to true
2 Months Ago
jukebox - updated localization
2 Months Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
2 Months Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
2 Months Ago
adding small and medium stations for testing
2 Months Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
2 Months Ago
merge from sculptures
2 Months Ago
nre guard push collider adjustment
2 Months Ago
demo_compat_fix_2 -> main
2 Months Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
2 Months Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
2 Months Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
2 Months Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
2 Months Ago
game_room_dlc -> new_pool_ui
2 Months Ago
main -> game_room_dlc
2 Months Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
2 Months Ago
tightened up sculpture placement sockets
2 Months Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
2 Months Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab