239,559 Commits over 3,837 Days - 2.60cph!

50 Days Ago
road, rail rejection on hill cliffs
50 Days Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
50 Days Ago
fixed mount command
50 Days Ago
Initial prefab setup
50 Days Ago
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50 Days Ago
Sunburn page view
50 Days Ago
merge from main
50 Days Ago
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50 Days Ago
Fix Capsule.RandomPointInside not being uniformly distributed It was biased towards the middle of the cylinder
50 Days Ago
Fix Capsule.RandomPointOnEdge Before: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_XG28kFmoyv.mp4 After: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_7zJYNsOipq.mp4
50 Days Ago
Buildfix: Make local project generation match GitHub Actions - Updating Premake5 binary to 5.0.0-beta2 - Updating Projects.bat to generate vs2019 solution
50 Days Ago
weekly skins and twitch drops
50 Days Ago
Fix tests
50 Days Ago
Update some docs
50 Days Ago
Allow StateMachines to be owned by non-hosts
50 Days Ago
Fix up player_controller scene
50 Days Ago
In minimal game template, add editor code folder
50 Days Ago
Merge from ScrapPlane
50 Days Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
50 Days Ago
Leaderboard backup, run #12967
50 Days Ago
50 Days Ago
Initialize tonemapper with defaults
50 Days Ago
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50 Days Ago
Playtest damage tweaks.
50 Days Ago
PFX Scene backup
50 Days Ago
Fire additive fixes.
50 Days Ago
Updated comp damage with new sparkies.
50 Days Ago
50 Days Ago
Cherrypicked metal bulletholes.
50 Days Ago
Proper orientation fix.
50 Days Ago
Impact sub emitter rotation fixes
50 Days Ago
Don't highlight the directive lines, only the inner part
50 Days Ago
Nicer brush methods
50 Days Ago
construction material stack assets
50 Days Ago
Fixed some nested defines with else/elif not working correctly Merge branch 'main' of rust-vs-extension
50 Days Ago
Update README.md
50 Days Ago
Advance Path NRE Fix -> Main
50 Days Ago
Update README.md
50 Days Ago
Preserve tags when formatting Arabic strings RustText formatting, text auto alignment
50 Days Ago
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
50 Days Ago
NetworkSpawnRemote after all NWOs from snapshot deserialized but before callback batch to ensure references exist ( Fixes Facepunch/sbox-issues#6086 )
50 Days Ago
Missed a spot
50 Days Ago
Add global:: to generated code for attributes with CodeGenerator ( Fixes Facepunch/sbox-issues#6055 )
50 Days Ago
Reliable heartbeat
50 Days Ago
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51 Days Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
51 Days Ago
Unfucked main menu lighting
51 Days Ago
merge from spectate_blackout_fix
51 Days Ago
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