239,558 Commits over 3,837 Days - 2.60cph!

49 Days Ago
manifest
49 Days Ago
prepared prefab on wood pile
49 Days Ago
49 Days Ago
++
49 Days Ago
Force rebuild UI layout when adding new alarms
49 Days Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
49 Days Ago
Initial commit
49 Days Ago
wood log pile asset and node prep for procmap
49 Days Ago
Clean: fixed depr warnings in Assets/Prefabs - RequestFileFromServer to use IServerFileReceiver overload + ran RPC codegen - ClientPRCPlayer -> ClientRPC - more using particle system modules directly About 115 to go Tests: checked bradley effects work, checked chainsaw effects work, checked photoframe drawing works
49 Days Ago
Allow lightweights entity components to handle RPCs
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weapon vmdl cleanup
49 Days Ago
Create lightweight components that don't have the overhead of unity components
49 Days Ago
MP5 viewmodel magazine full and empty bodygroups
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Create keyframes on object edit
49 Days Ago
audio playback toggle on soundtrack view
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Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM from shadergraph preview
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Soundtrack DLC page
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Merge from main
49 Days Ago
merge from radtown redux
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merge from ocean wreck buoy
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merge from legacy wood log piles
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merge from divesites branch
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merge from cliff branch
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merge from main
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Merge from arm64_native_libraries
49 Days Ago
Error fix
49 Days Ago
Basic pointer controls https://files.facepunch.com/ziks/2024-08-06/sbox-dev_Q4tC3UdMFN.mp4
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Added back old arid rock formations in procmap stack
49 Days Ago
removed stone splat from medium rock formation prefabs
49 Days Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
49 Days Ago
Leaderboard backup, run #12991
49 Days Ago
Throw exception in ScrollArea when trying to set canvas to an ancestor of itself Add Curve.Frame.WithTime, Curve.Frame.WithValue Hide GraphicsItem.AddChild, RemoveChild Add GraphicsItem.Width, Height
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stat tests
49 Days Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
49 Days Ago
Fixing options not saving, and changes to options now show up immediately
49 Days Ago
Separate opacity option for the sidebar
49 Days Ago
Metas that belong here.
49 Days Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
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Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
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Code cleanup, compile fixes
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New dithered brushes for areas with multiple defines
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Add Graphics.Draw for drawing models instanced indirect
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Fixed all cases where the highlight started or ended on the wrong line
49 Days Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
49 Days Ago
Pull default tags for GameTagsControlWidget from CollisionRules. Only display GameObject-related tags for GameTags, not ITagSet.
49 Days Ago
Add Graphics.Draw for instanced drawing of models, internal until API finalized https://files.facepunch.com/layla/1b0611b1/sbox-dev_6aYDkpCHBO.mp4
49 Days Ago
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