157,422 Commits over 4,536 Days - 1.45cph!

60 Days Ago
reset siege vehicles, train car, sub
60 Days Ago
Added new sounds to the fuse boxes :electric_plug:
60 Days Ago
WTP Conditional lighting WIP.
60 Days Ago
Reset snowmobile, tugboat, horse, rowboat, bike
60 Days Ago
Reset modular vehicles too
60 Days Ago
Reset state on vehicles
60 Days Ago
60 Days Ago
Powered variant of the generator & related files
60 Days Ago
Reset state on mountables and base/combat entities
60 Days Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
60 Days Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
60 Days Ago
Add initial poolcouts to vehicles
60 Days Ago
Audio code changes for water tank spinner and added new sounds :ocean:
60 Days Ago
Merge from PMM
60 Days Ago
Merge from PMM
60 Days Ago
Merge from satellite_crash
60 Days Ago
merge from PMM
60 Days Ago
Codegen
60 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
60 Days Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
60 Days Ago
Merge from lootpanel_nre_fix
60 Days Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
60 Days Ago
Added audio support for the water treatment water tank
60 Days Ago
wooden loot crate 1 lods and gibs
60 Days Ago
merge from ocean_sim_waterlevel_trace_fix
60 Days Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
2 Months Ago
pooltable - expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping - updated guide mesh
2 Months Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
2 Months Ago
Update: clean up spawned players before unloading BaseRaidBenchmark scene Helps deal with breadcrumb logs for zombie players in the list, but there's still an NRE from Client.LateUpdate - not confident to much with it just yet. Tests: ran entire benchmark suite
2 Months Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
2 Months Ago
Fixed `projectile_protection 0` skipping checks but also not applying damage. Now skips checks and still applies damage. This only ever affected community servers that wanted to disable antihack
2 Months Ago
Timing changes on gas pumping fades
2 Months Ago
Reduce the post-impact trail duration from 45 seconds to 10
2 Months Ago
merge from sculptures
2 Months Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
2 Months Ago
Merge from main
2 Months Ago
slab tool to cut out a full rectangular slab out of the sculpture
2 Months Ago
Updating blockouts before branch switch
2 Months Ago
Update: add a null check to FoliageGrid It depends on terrain, but some scenes might not have terrain available (FireworkBenchmark) Tests: ran the scene
2 Months Ago
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2 Months Ago
Updating crossbows and bows to hide arrows correctly
2 Months Ago
game_room_dlc -> main
2 Months Ago
new_pool_ui -> game_room_dlc
2 Months Ago
codegen
2 Months Ago
add a show tooltips convar and set it to default
2 Months Ago
Fix striped balls having weird shades
2 Months Ago
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2 Months Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
2 Months Ago
rotate on plane option in sculpting gui bound to duck while rotating