239,559 Commits over 3,837 Days - 2.60cph!

49 Days Ago
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49 Days Ago
new mussels tiling material
49 Days Ago
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49 Days Ago
More UI layout tweaks, delete button, max alarm count
49 Days Ago
Finalized heli for merging. Better distance scaling on impacts.
49 Days Ago
ARM64 native libraries
49 Days Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
49 Days Ago
Fixed RustCamera environment determination not taking water carving volumes into account
49 Days Ago
openvdbglue stub for compiling openvdb into nanovdb, VolumetricMaterial component and attributes for it, don't generate thumbnails for OpenVDB source files
49 Days Ago
More UI work, can now set alarms and save them using the config screen
49 Days Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
49 Days Ago
Voiceprops page with dancing models
49 Days Ago
Debug tweak
49 Days Ago
Basic editor view elements https://files.facepunch.com/ziks/2024-08-05/sbox-dev_WBiBOoYKRI.png
49 Days Ago
Initial commit grid height fix Scrubber TimelineSession Space / play works Scrub bar cleanup Make look nicer
49 Days Ago
OpenVDB Source Asset Type, rename VolumetricData to VolumetricMaterial
50 Days Ago
v_m4a1: correctly bound foregrip attachments to weapon_root
50 Days Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
50 Days Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
50 Days Ago
WIP Car radio code setup
50 Days Ago
weapon viewer update
50 Days Ago
grabbed latest playeranimation controller from playerRigUpdate branch
50 Days Ago
viewmodel vmdl cleanup
50 Days Ago
v_m4a1 bug fixing
50 Days Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
50 Days Ago
Door Skins
50 Days Ago
compiled complex.shader_c with stripped combos 259MB -> 102MB... there's more we can do but let's see if anyone whines first
50 Days Ago
Styles setup
50 Days Ago
complex.shader: remove F/S_OVERLAY, we have specialized overlay shaders already complex.shader: drop texture animation, way too specialized complex.shader: half combos by making S_REFLECTIONS it's own shader variant since it doesn't really use 99% of the other combos shaders: drop D_BAKED_LIGHTING_FROM_VERTEX_STREAM complex.shader: combo rules for F_PARALLAX_OCCLUSION (insanity that we added this to this shader) Drastically reduce unlikely combos by disallowing with: - Translucent - Alpha Test - Cloth Shading - Bent Normals - Diffuse Wrap - Additive Blend - Detail Texture - Metalness Texture - Retro Reflective
50 Days Ago
Base UI Toolkit setup
50 Days Ago
Fixed Entity:RemoveAllDecals not working on players serverside Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request) Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
50 Days Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
50 Days Ago
Initial commits - just some commenting
50 Days Ago
Add OpenVDB libraries Add OpenVDB headers ( And boost, contained in the folder 🤢 ) VolumetricData GameResource stub
50 Days Ago
StateMachineEditor skeleton
50 Days Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
50 Days Ago
Some reorganisation RandomTransition component StateMachineComponentWidget
50 Days Ago
Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
50 Days Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
50 Days Ago
Default prefab save directory is the assets root, not the project root
50 Days Ago
Instruments DLC page
50 Days Ago
Clean: upgrade deprecated code in Plugins - Replacing WWW with UnityWebRequest, also updated success checks to more generic versions - Texture.Resize -> Texture.Reinitialize - Mute deprecation warning when accessing a value (since we validate beforehand) - EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
50 Days Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
50 Days Ago
Clean: Disable Obsolete warnings in TextMeshPro pkg This is external package, so we should just ignore what happens in their pond. Tests: none, trivial change
50 Days Ago
Actually log the result code from SendMessageToUser so can debug issues here
50 Days Ago
cherrypick cs102120
50 Days Ago
improved road rejection on jutting cliffs
50 Days Ago
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50 Days Ago
Merge from main
50 Days Ago
Created animated prefabs for props with variant skins (sunburn)