128,819 Commits over 4,201 Days - 1.28cph!

2 Months Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
2 Months Ago
Refactored localization tools window, added steps drawer
2 Months Ago
spotlight emissive level adjusted
2 Months Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
2 Months Ago
RustText code cleanup and comments
2 Months Ago
Server browser and nucleus loc fixes
2 Months Ago
Fixes when updating an existing code declared phrase values
2 Months Ago
Server entry gamemode tag loc fixes
2 Months Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
2 Months Ago
New spotlight model and prefab setup
2 Months Ago
Codegen
2 Months Ago
Fixed language option label not resetting its formatting after switching from an RTL language
2 Months Ago
Fixed phrase edit not refreshing english base strings
2 Months Ago
Updated charity plushie textures and materials re-renderd icon
2 Months Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
2 Months Ago
Merge: from main Tests: none
2 Months Ago
Bugfix: IndexOutOfRange exception when updating player state cache Affected both UsePlayerUpdateJobs 1 and 2 Tests: none, simple change
2 Months Ago
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2 Months Ago
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2 Months Ago
Server compile fixes
2 Months Ago
All buttons functionnal on the localization tools window Removed the old menu items
Rin
2 Months Ago
Road and rail splat
2 Months Ago
Fix merge from addtional_workshop_screenshots
2 Months Ago
merge from additional_workshop_screenshots -> main NOTICE: This includes an update to Facepunch.Steamworks
2 Months Ago
fix compiler define error
2 Months Ago
Cozy Beanbag Seat - Updated GIBs and icon
2 Months Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
Rin
2 Months Ago
Completed ring rail
2 Months Ago
Use seconds instead of ms for demo time now that we're using doubles.
Rin
2 Months Ago
More rail progress and sculpting
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
2 Months Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
2 Months Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
2 Months Ago
Clean: extract WaitForTasks Tests: editor compiles
2 Months Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
2 Months Ago
Removed unused language from Translate::SupportedLanguages
2 Months Ago
Crowdin upload
2 Months Ago
Reorganized the loc menu items
2 Months Ago
Update: make batching constants servervars - New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount - factored out SendEntityDestroyMessages Tests: none, trivial changes
2 Months Ago
Bugfix: recycle filter buffers when there's no results UsePlayerUpdateJobs 2 only issue Tests: none, trivial change
2 Months Ago
Update: ran Generate Code Tests: none, trivial change
2 Months Ago
Update: Network++ UsePlayerUpdateJobs 2 can send packets out of order, which needs client-side change (see CL 128169) Tests: none, trivial change
2 Months Ago
Update: amending a comment for SendDemoTransientEntity Finished investigating, server-demos shouldn't be a problem for multithreaded networking Tests: none, trivial change
2 Months Ago
Merge: from main
Rin
2 Months Ago
Rail progress
Rin
2 Months Ago
Added biomes Added vine trees
Rin
2 Months Ago
Updated splat
Rin
2 Months Ago
Moved main camera