133,932 Commits over 4,262 Days - 1.31cph!

2 Months Ago
syncvar_improvements_2 -> main
2 Months Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
2 Months Ago
Sail gibs fix "Sail gibs need changing"
2 Months Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
2 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
2 Months Ago
Remove LINQ usage on ILPostProcessor hook hot loops
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
Added Baked Shore Vectors component to Tropical3
2 Months Ago
ddraw_server_wrappings -> main
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Disable fog in the deep sea, until we fix it
2 Months Ago
Add text,box,capsule server bindings
2 Months Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
2 Months Ago
Changed boat shop location in floating city 2, ran S2P
2 Months Ago
merge from shore_vectors
2 Months Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
2 Months Ago
post-merge tropical scene 1/2/3 shore data rebake
2 Months Ago
merge from deep_sea
2 Months Ago
re-baked Tropical1 and Tropical2 to include waterheight data
2 Months Ago
WaterHeight support for baked shore data
2 Months Ago
Female Body LODs
2 Months Ago
Fix power not showing correctly in boat building UI. Display power to mass.
2 Months Ago
rpg skin anims updated
2 Months Ago
Merge from main
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added new 5GB memory budget for texture streaming as a test
2 Months Ago
Male body LODs
2 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
2 Months Ago
S2P on FC3
2 Months Ago
Added recyclers to food market and supplies barge
2 Months Ago
merge from hmlmg_improvements
2 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
2 Months Ago
merge from naval_update
2 Months Ago
Codegen
2 Months Ago
Merge from naval_update
2 Months Ago
Fishing villages S2P
2 Months Ago
merge from deep_sea
2 Months Ago
merge from main
2 Months Ago
Merge from naval_update, keeping destination floating_city2.prefab
2 Months Ago
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2 Months Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
2 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
2 Months Ago
Merge from parent
2 Months Ago
fixed blockers around FC2 bridge (for good this time)
2 Months Ago
Unsaved terrain prefab id's
2 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
2 Months Ago
Merge from parent
2 Months Ago
Some missing topo.
2 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
2 Months Ago
Beach tweaks.