255,178 Commits over 3,990 Days - 2.66cph!

41 Days Ago
Server Console Status Bar (#1770)
41 Days Ago
Now I remember why I didn't add this > before
41 Days Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
41 Days Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
41 Days Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
41 Days Ago
Added GraphCompiler.RegisterFunction, allows you to create your own custom ShaderGraph nodes without modifying the base addon. Resolves Facepunch/sbox-issues#4141 Resolves Facepunch/sbox-issues#4389
41 Days Ago
Rider eye motion when galloping
41 Days Ago
Add warning if we got a reconnect message not from the host Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics Launch sbdb with datacore Merge branch 'master' into console_stats_overlay
41 Days Ago
Launch sbdb with datacore
41 Days Ago
Add maplist convar, use it to select the next map
41 Days Ago
Ensure entity handles arrow head swapping the same as viewmodel
41 Days Ago
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41 Days Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
41 Days Ago
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41 Days Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
41 Days Ago
Siege harness bone constraints setup
41 Days Ago
merge from Knight Armour DLC - KnockerPhys
41 Days Ago
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41 Days Ago
Add NodeLibrary.ActionGraphCompiled to enable expression debugging
41 Days Ago
41 Days Ago
Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics
41 Days Ago
Merge from main
41 Days Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
41 Days Ago
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41 Days Ago
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH
41 Days Ago
shotgun ammo pickup
41 Days Ago
Removed unused/cleanup Don't need this WriteMessage method now that it's only used one time
41 Days Ago
Ammo pickups
41 Days Ago
Updated SiegeHarness model in RidableHorse2
41 Days Ago
Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png
41 Days Ago
Export medium as default settings, bumping it up a level.
41 Days Ago
Medieval itemstore prefab
41 Days Ago
Updated Gluon Beam Render
41 Days Ago
Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead
41 Days Ago
Remove old dedicated textconsole Use Rust console style, with 3 lines printed under instead of trying to maintain a footer (messes less with outputs)
41 Days Ago
Merge from /indirect_instancing
41 Days Ago
Fix non-debug build
41 Days Ago
Remove some unused imports
41 Days Ago
Start moving away from snapshots and edit log by adding action based undos/redos For cuts we have to use snapshots Remove attempt at reference collector Format Aggregate actions now complete on mouse release
41 Days Ago
Shotgun: Alternate attack with higher damage per pellet, takes 2 bullets, has higher shoot dleay Fixed TakeAmmo not working with count param
41 Days Ago
Shotgun: Increase crosshair gap
41 Days Ago
Adjust shotgun punch and shake, don't eject 12 casings per shot Python: Add shoot delay only if we can shoot Automatically set render options for viewmodel renderers so we don't have to fuck around every time we make a weapon
41 Days Ago
Add Shotgun, incremental reloading, reload cancelling option
41 Days Ago
Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag
41 Days Ago
Merge from /indirect_instancing (fix server build)
41 Days Ago
Fix server build
41 Days Ago
Add warning if we got a reconnect message not from the host
41 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png) We don't really need this Cleanup, move as much as we can to Sbox-Server project Remove Application.IsDedicatedServer (doesn't need to be on this branch)
41 Days Ago
Update Facepunch.ActionGraphs to 1.9.15 * Fix exposed property deserialization regression Add some conditional [JsonIgnore]s to GameObjectReference
41 Days Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)