133,637 Commits over 4,262 Days - 1.31cph!

2 Months Ago
steam item cleanup #6
2 Months Ago
steam item cleanup #5
2 Months Ago
steam item cleanup #4
2 Months Ago
steam item cleanup #3
2 Months Ago
steam item cleanup #2
2 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
2 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
2 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
2 Months Ago
compile fixes
2 Months Ago
Added lighting scripts and light group to walkways bounce lighting
2 Months Ago
Allow regular window frames and embrasures in boat windows.
2 Months Ago
compositing for SlopeData
2 Months Ago
re-baked tropical1 and tropical2 to include slopedata
2 Months Ago
converted embrasures and reinforced window frame to convex colliders
2 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
2 Months Ago
converted all window frames tiers to convex colliders
2 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
2 Months Ago
adding missing 50cal animator files
2 Months Ago
Some cleanups
2 Months Ago
Front 50cal 3p animation set
2 Months Ago
Fuelbox LOD0 rename
2 Months Ago
DrawInspectorTextureAttribute folds with the field name
2 Months Ago
initial coarse height baking
2 Months Ago
Imported and implemented sounds for the plank item
2 Months Ago
Fix burst compile issues by bringing back `DamageRegion` struct
2 Months Ago
Fuelbox for Boats
2 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
2 Months Ago
Merge from parent
2 Months Ago
boat_fixes -> naval_update
2 Months Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
2 Months Ago
updated vm rpg skin anims
2 Months Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
2 Months Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
2 Months Ago
merge from deep_sea
2 Months Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
2 Months Ago
merge from floating cities
2 Months Ago
FC1,2,3 HLOD refresh and S2P
2 Months Ago
re-enabled some shadows in med barge
2 Months Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
2 Months Ago
Merge from scene_holster_tools
2 Months Ago
Move the scene based holster tool buttons into the scene view and not the inspector
2 Months Ago
Merge from water_pump_power_fix
2 Months Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
2 Months Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
2 Months Ago
Fix scientists moonwalking on ghost ships
2 Months Ago
Fix InfoZone NRE from scientists on ghostships
2 Months Ago
Mark two more collision meshes r/w
2 Months Ago
merge npc parenting to naval update.
2 Months Ago
merge back cannon and player animator fixes to naval_update
2 Months Ago
Embed playable graph tooling