239,579 Commits over 3,837 Days - 2.60cph!

53 Days Ago
Flame explosive orientation tweak for code review.
53 Days Ago
Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe Some refactor, try to branch out with convar where possible Make internal for now Remove net_experiment convar Network protocol++ Send if unreliable anyway - should be acceptable it'll either drop or not
53 Days Ago
Send if unreliable anyway - should be acceptable it'll either drop or not
53 Days Ago
Napalm fixes.
53 Days Ago
Network protocol++
53 Days Ago
Remove net_experiment convar
53 Days Ago
Various post playtest fixes.
53 Days Ago
message panel stuff custom cursors
53 Days Ago
Fixed fire mode switch sound being replicated
54 Days Ago
Rocket type visual consistency & napalm effect.
54 Days Ago
Merge from main
54 Days Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
54 Days Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
54 Days Ago
Clock config UI wip
54 Days Ago
Removed some empty functions now that they have been moved to Keybinds
54 Days Ago
Added Position slider to Gradient Editor widget. Also added Delete shortcut. https://files.facepunch.com/CarsonKompon/2024/August/01_14-22-HalfMoth.mp4
54 Days Ago
jackhammer
54 Days Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
54 Days Ago
Added warning icon to Editor Keybind widget with tooltip telling you if two binds share the same key(s). https://files.facepunch.com/CarsonKompon/2024/August/01_13-28-InfiniteHarvestmouse.png Make Asset Browser use Editor binds since they have no reason to be separate.
54 Days Ago
Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props
54 Days Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
54 Days Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
54 Days Ago
Added jungle door, window bar blockouts. More wall kit work.
54 Days Ago
seaweed pass
54 Days Ago
Make CTRL+A in Asset List a Shortcut Add CTRL+A shortcut to Select All in scene
54 Days Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
54 Days Ago
swim forward meta file
54 Days Ago
player update. editing rocket launcher anims to match viewmodel
54 Days Ago
Reduce navmesh draw allocs again
54 Days Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
54 Days Ago
sar set to use rifle locomotion anims
54 Days Ago
spine settings for some entities
54 Days Ago
Fix arc edges
54 Days Ago
Some more bad epsilons Debug tweaks
54 Days Ago
UpdateLine NRE fix
54 Days Ago
Further optimize navmesh drawing
54 Days Ago
small off by one error
54 Days Ago
Determine major Key Names from NativeKeyCode before anything else. Fixes non-english keyboard layouts (Facepunch/sbox-issues#6044)
54 Days Ago
Unset light index mapping uses blank light constants to kill off the light
54 Days Ago
Reset stock back to 10 Removed excess logs
54 Days Ago
Attempted travelling vendor 'Advance Path NRE' patch
54 Days Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
54 Days Ago
Update Shortcuts to use the new Editor Keybinds system
54 Days Ago
Optimize navmesh debug view
54 Days Ago
Added shortcut for pause (CTRL+F5)
54 Days Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
54 Days Ago
Make internal for now
54 Days Ago
Allow merge at start or end of split edge We should be testing min denominator here to avoid NaN Allow ignoring edge style in DebugDump.Bevel
54 Days Ago
populated playerAnimation.controller with latest 3p anims
54 Days Ago
Some refactor, try to branch out with convar where possible