197,744 Commits over 4,140 Days - 1.99cph!

3 Months Ago
rebuilt manifest just incase
3 Months Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
3 Months Ago
vine_visuals_line_up_fix -> jungle_update
3 Months Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
3 Months Ago
jungle_update -> Aux3
3 Months Ago
vine_visuals_render_fix -> jungle_update
3 Months Ago
Possible fix for vines not rendering until within interact range
3 Months Ago
Setup death info
3 Months Ago
fixed gloves clipping with clothing
3 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
3 Months Ago
merge from cocoknight_armour gloves conditionals
3 Months Ago
fixed missing hands on cocoknight gloves
3 Months Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
3 Months Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
3 Months Ago
Added conditional mesh component to arms armor
3 Months Ago
Try to orient the starting trail towards the player
3 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
3 Months Ago
merge from wood armour gloves
3 Months Ago
Fixed an issue with exporting default normal maps from the rust workshop
3 Months Ago
turned srgb off cocoknight ao
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed a potential scale issue
3 Months Ago
merge from cocoknight branch
3 Months Ago
added floor half shelves and shallow wall shelf prefab placeholders
3 Months Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
3 Months Ago
Clean up some invokes
3 Months Ago
Merge from deferred_indirect_lighting_occlusion_fix
Rin
3 Months Ago
Fixed Snake Venom worldmodel collider
3 Months Ago
Merge from jungle_update
3 Months Ago
merge from jungle_update - inital DLC item
3 Months Ago
Bump all dart velocities after feedback I nerfed them too hard
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc (items still WIP)
3 Months Ago
merge from jungle
3 Months Ago
Merge from jungle_update
3 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
3 Months Ago
More blowpipe vm tweaks
3 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
3 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
3 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
3 Months Ago
compile error
3 Months Ago
Merge from jungle_update
3 Months Ago
vine_3d_renderer -> jungle_update
3 Months Ago
Merge from main
3 Months Ago
UV support
3 Months Ago
vine_3d_renderer -> jungle_update
3 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
3 Months Ago
Reduced vine travel speed by 25%
3 Months Ago
Force vine visual to stay on 2d rendering only
3 Months Ago
Improved rotation snapping when starting a vine wing