239,599 Commits over 3,837 Days - 2.60cph!

54 Days Ago
sar set to use rifle locomotion anims
54 Days Ago
spine settings for some entities
54 Days Ago
Fix arc edges
54 Days Ago
Some more bad epsilons Debug tweaks
54 Days Ago
UpdateLine NRE fix
54 Days Ago
Further optimize navmesh drawing
54 Days Ago
small off by one error
54 Days Ago
Determine major Key Names from NativeKeyCode before anything else. Fixes non-english keyboard layouts (Facepunch/sbox-issues#6044)
54 Days Ago
Unset light index mapping uses blank light constants to kill off the light
54 Days Ago
Reset stock back to 10 Removed excess logs
54 Days Ago
Attempted travelling vendor 'Advance Path NRE' patch
54 Days Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
54 Days Ago
Update Shortcuts to use the new Editor Keybinds system
54 Days Ago
Optimize navmesh debug view
54 Days Ago
Added shortcut for pause (CTRL+F5)
54 Days Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
54 Days Ago
Make internal for now
54 Days Ago
Allow merge at start or end of split edge We should be testing min denominator here to avoid NaN Allow ignoring edge style in DebugDump.Bevel
54 Days Ago
populated playerAnimation.controller with latest 3p anims
54 Days Ago
Some refactor, try to branch out with convar where possible
54 Days Ago
merge from swap_keycard_fix
54 Days Ago
Complete client navmesh drawing
54 Days Ago
Put Create News Post at the top News style tweaks Fix video uploads ModelDialog footer button gap Position section edit buttons where we can find them Add autoplay to video block Fix page stretching
54 Days Ago
Make it possible for admins to see the navmesh
54 Days Ago
Don't use Shortcut as type "Window" when forcing Shortcut . Fixes F5 not being called when game view is in focus.
54 Days Ago
divesite container update
54 Days Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
54 Days Ago
merge from unique environments to cliffs
54 Days Ago
Be a bit more explicit with CTRL+C/V/X so other shortcuts work.
54 Days Ago
ue_oasis_c build and level prep
54 Days Ago
Don't send Ctrl+C/V/X shortcuts when in a text field (since you probably only wanna do that in the text field). Resolves Facepunch/sbox-issues#6057
54 Days Ago
Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe
54 Days Ago
Potential SwapKeycard.UpdateAccessLevel fix
54 Days Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
54 Days Ago
Call these flags Transmission maybe
54 Days Ago
Don't call set parent if we called the rpc
54 Days Ago
Baseline, added prefabs
54 Days Ago
.mat missing
54 Days Ago
Compile fix following merge
54 Days Ago
merge from main
54 Days Ago
barnacle_tiling_orange variant
54 Days Ago
Better rotation and demolish blocked errors Grade upgrade message order
54 Days Ago
Make frame selection behaviour more consistent
54 Days Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
54 Days Ago
Plaster added to jungle ruins
54 Days Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
54 Days Ago
Pretty up shortcut hints a bit Add more context menu shortcut hints
54 Days Ago
Some docs
54 Days Ago
Make TreeView item renaming more explicit, share same rebindable shortcut
54 Days Ago
Don't need two copies of Pooled<T> Include SDF data in dump Fix parsing edge loops from dump