132,082 Commits over 4,232 Days - 1.30cph!

2 Months Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
2 Months Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
2 Months Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
2 Months Ago
merge from clamp_mipmap_reduction -> main
2 Months Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
2 Months Ago
swapped the surface for the painted one
2 Months Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
2 Months Ago
boat building station lods
2 Months Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
2 Months Ago
Merge from boat_building
2 Months Ago
grenade animation updates - throw anims
2 Months Ago
setup 3p player update minicrossbow animations
2 Months Ago
rotated cannon and removed lod setup on the prefab for now.
2 Months Ago
Removing split cannon fbx(subbed to wrong branch)
2 Months Ago
cleaned up some dead code in playerboat controls
2 Months Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
2 Months Ago
Rifle anim updates
2 Months Ago
floorpaper tweaks
2 Months Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
2 Months Ago
merge from bed_skinviewer
2 Months Ago
Added bed to skin viewer
2 Months Ago
merge from main
2 Months Ago
floorpaper tweaks
2 Months Ago
Steam DLC packs atlases
2 Months Ago
merge queryvisoptimization_bugs to main
2 Months Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
2 Months Ago
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2 Months Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
2 Months Ago
Minor cleanups Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose) Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
2 Months Ago
Rest of the misc packs atlases
2 Months Ago
More pack atlases, cleanup
2 Months Ago
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2 Months Ago
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2 Months Ago
Adding separated cannon fbxs
2 Months Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
2 Months Ago
merge from workshop_scene_improvements -> main
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
2 Months Ago
final fixes before merge
2 Months Ago
rpg incendiary ammunition adjusted lods
2 Months Ago
texture value tweaks
2 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
2 Months Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
2 Months Ago
fix toggles code after component update
2 Months Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
2 Months Ago
Merge from naval_missions
2 Months Ago
Prevent boats from jiggling once they reach their target position Codegen
2 Months Ago
Cleanup
2 Months Ago
Building skins and hazmats atlas variants