255,124 Commits over 3,990 Days - 2.66cph!

42 Days Ago
test commit
42 Days Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
42 Days Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
42 Days Ago
Rebuild options UI after merge
42 Days Ago
Merge from main
42 Days Ago
merge from primitive
42 Days Ago
merge from main
42 Days Ago
base shield gameplay pass
42 Days Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
42 Days Ago
Don't send networked objects twice when the host switches scenes
42 Days Ago
clean up /asset folder, deleting duplicate icons and radiator prefab
42 Days Ago
Merge from main
42 Days Ago
Fix and improve foliage placement compute map sampling/decoding, fix incorrect foliage cells being used, clean up and move shader setup for instancing to includes, fix bounds calculations, add function to get foliage counts per cell, implement instance offsets and density handling to foliage placement.
42 Days Ago
Fixed a bug with the [Change] attribute not using the correct type in some cases - make sure we always use the type that the property belongs to
42 Days Ago
Leaderboard backup, run #16829
42 Days Ago
Parent merge
42 Days Ago
Merge from main
42 Days Ago
Asset backups, collection update
42 Days Ago
Merge from demo_shot_improvements
42 Days Ago
Fixed spears not working with shields
42 Days Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
42 Days Ago
Restrict double barrel shotgun
42 Days Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
42 Days Ago
survivors can melee soldier lights
42 Days Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
42 Days Ago
Merge from main
42 Days Ago
Merge from primitive
42 Days Ago
Merge from admin_wanted_toggle
42 Days Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
42 Days Ago
Better generic conversation flow
42 Days Ago
Can now specify which NPC has a mission from the mission inspector
42 Days Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
42 Days Ago
Cata airtime & impact WIP.
42 Days Ago
Scene tweaks
42 Days Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
42 Days Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
42 Days Ago
Catapult flame ammo + lighting + sound emitter.
42 Days Ago
Fixed siege_weapon_ballista_base generating new materials on import
42 Days Ago
Fixed incorrect back bone offset on knight chest piece
43 Days Ago
lunar new year branch and very wip item setup
43 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png) We don't really need this
43 Days Ago
Start the networking thread
43 Days Ago
Leaderboard backup, run #16805
43 Days Ago
Fix SceneRenderingWidget not calling Scene.PreCameraRender when rendering with camera component Don't draw gizmos for components that have ComponentFlags.Hidden
43 Days Ago
Fix impact.wood
43 Days Ago
Clear all processors when deserializing mixer otherwise DSP's will hang around forever and we'll quickly run out of slots
43 Days Ago
Nuked the legacy source engine RCON code. +rcon.web now just toggles websocket RCON on or off (default on as before).
44 Days Ago
Remove ToolsWireframe from fur.shader
44 Days Ago
Do the same for trigger listeners
44 Days Ago
We don't really need this