133,808 Commits over 4,262 Days - 1.31cph!

2 Months Ago
fix before merge
2 Months Ago
Merge from block_redirect
2 Months Ago
2 Months Ago
blowpipe holster updates
2 Months Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
2 Months Ago
merge from main
2 Months Ago
Updating boat building station rig
2 Months Ago
▋▍▆▋▌▆ ▉▍▄▋▇▆▉▇▊▋▊ ▉▌▇▊▅ ▆▄▍▍█▅▍█ ▉▊█▌▉ ▇▆ ▊▌▇▋▋ ▋▅▊▅▄▉▍▋▊, `▋█▍▇▉▋▆▌▌▋▇▄▉▆▋▋▋` -> `▌▇█▍▊█▊▌█▄▇▋▌▍▆▅` (`▌▋▆▉█▄▉▄▌▄▊▇▋▅▍▍█▇` ▋▊▆ ▋▅▍▇█▅▋ ▍▅▍ ▋▅ ▍▋█▉▆ ▆▌▋█ ▅▊ ▌▆▅▆ ▄▇▇▉▆ ▉▌ ▄▉▆▆ ▄▌▌ `▄▊▄▌▅▋▇██▆▅▍▍▌▉▉▅▄`). ▇▌▊▊▌█▉▉ ▄▊▌▆▍▆▍▌ ██▉
2 Months Ago
▊▋█ ▍▍▋▋▍▉-▆█▅▌ ▇▌▆▍▄▋▋▄ ▅▉ ▊▉▇▄▊▌▆ ▄▉▌▋▅▅, ▍▍▅ ▅▊▊ █▋ ▉▊ ▋█▉ "▆▆ ▍█▅ ▉█▆▌▇▊▊▄▅" ▇▆▌▆ (▄▅▊ ▇▄ ▌▊▅█▋▌▄▌▊▉▅ ▉▄▄▄▋ ▆▋'▍ ▅▉ ▉█▉▉▅▉▋█ ▊▇▌▍ ▆▅▌▍▅▋ █▌ ▉▍▅▍▊▆-▅▋█▌)
2 Months Ago
Fix oilrigs spawning old scientists after bad merge
2 Months Ago
▄▍▇▆▊▅██ ▆▅▅ ▋ '&&' ▋▋▋█▋▅▊ ▊▊█▄▉▆██▌▍▌.▍▋▊▊▅▄█▍▊█▇ ▌▋▇▄▄▊ █▆ ▌▌▊▇█▍▊▌▌ ▄▅▊▉ █ ▇▆█▅▄▊▋▍ ▋▉▆▆▌▋▊▉▆▋▄▉▅▍▇█▅▋▉▅▊▌ █▋▋▇▇▅ ▉▍▊▌ ▉▍▄▅▄▆▄ ▍▆▆▌ █▉▄▇▇ ▍▍▍▇▅▉▆▍▄█▉▉ ▇█ ▍▆▅▆ ▄▅▍▅ ▇▍▊▊▍█▄▄▅▋▍ ▍▆▊ ▍▆▊▍▊▅▅▉▋. ▉▉▋▇▉ ▆▇▍▅█▋▉▄
2 Months Ago
Fixed missing material reference on dilapidated elevator
2 Months Ago
block damage redirect wip tests
2 Months Ago
merge from Halloween_25_Update (network++)
2 Months Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
fix for "Cannons have aggressive LODs on most graphics presets "
2 Months Ago
Fuelbox LODs
2 Months Ago
merge from main
2 Months Ago
merge from steam_item_move
2 Months Ago
steam item cleanup #7
2 Months Ago
steam item cleanup #6
2 Months Ago
steam item cleanup #5
2 Months Ago
steam item cleanup #4
2 Months Ago
steam item cleanup #3
2 Months Ago
steam item cleanup #2
2 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
2 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
2 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
2 Months Ago
compile fixes
2 Months Ago
Added lighting scripts and light group to walkways bounce lighting
2 Months Ago
Allow regular window frames and embrasures in boat windows.
2 Months Ago
compositing for SlopeData
2 Months Ago
re-baked tropical1 and tropical2 to include slopedata
2 Months Ago
converted embrasures and reinforced window frame to convex colliders
2 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
2 Months Ago
converted all window frames tiers to convex colliders
2 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
2 Months Ago
adding missing 50cal animator files
2 Months Ago
Some cleanups
2 Months Ago
Front 50cal 3p animation set
2 Months Ago
Fuelbox LOD0 rename
2 Months Ago
DrawInspectorTextureAttribute folds with the field name
2 Months Ago
initial coarse height baking
2 Months Ago
Imported and implemented sounds for the plank item
2 Months Ago
Fix burst compile issues by bringing back `DamageRegion` struct
2 Months Ago
Fuelbox for Boats
2 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
2 Months Ago
Merge from parent
2 Months Ago
boat_fixes -> naval_update