132,082 Commits over 4,232 Days - 1.30cph!

2 Months Ago
Codegen again I guess
2 Months Ago
fix serialized fields being inside compiler define
2 Months Ago
Codegen
2 Months Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
2 Months Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
2 Months Ago
Door item fixes
2 Months Ago
Added boat door, setup as boat construction. Manifest
2 Months Ago
merge from bed_improvements - beds are now community skinnable
2 Months Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
2 Months Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
2 Months Ago
halloween floorpaper minor tweaks
2 Months Ago
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2 Months Ago
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2 Months Ago
Create tooling to setup mesh LODs for terrain chunks.
2 Months Ago
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2 Months Ago
Steering wheel dismount position improvements for better mounting in tight spaces
2 Months Ago
Add test save with wall destroy bug epo
2 Months Ago
merge from main
2 Months Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
2 Months Ago
Boat block health increases
2 Months Ago
improved flow on floating_city_floating_walkways_B
2 Months Ago
set up hmlmg to be skinnable
2 Months Ago
halloween floorpaper wip
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from main #2 missing file
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
bed skinnable asset setup - need to test workshop
2 Months Ago
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2 Months Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
2 Months Ago
merge from main
2 Months Ago
Merge from emission_mask_scrolling_and_blinking
2 Months Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
2 Months Ago
floating city 2 flow polish, better connection to casino barge
2 Months Ago
halved vertex AO intensity on chicken cages (material)
2 Months Ago
Merge from small_engine
2 Months Ago
Merge from outboard_motor
2 Months Ago
Merge from main
2 Months Ago
Merge from material_reserialization_tool
2 Months Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
2 Months Ago
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2 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P