244,444 Commits over 3,898 Days - 2.61cph!
First pass at fading cells in / out
Use Player.Velocity instead for a bunch of things
Add MovingPlatform
New test map
Basic implementation for Inheriting ground object velocity
Use `m_pitch` and `m_yaw` for looking around in the taunt camera (#2108)
reduced rotate amount in viewmodel
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
Added 'refillvitalsall' to heal every active players on the server
Bugfix: RCon test page now works
It's barebones, but enough.
Tests: tested in local session, could see commands take effect
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
DPV uses correct WaterLevel test for getting player WaterFactor
Cover performance critical code with time warnings
Merge from world_update_2
merge from getignore_optimisations
Skip entity query distance checks in wolf sight to avoid doing them twice
merge from store-ui-dlc-pages
merge from workshopeditor_improvements
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
Make TabWidget state cookie restore functional
Give particle effect tab bar a state cookie so the current tab is restored
Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled
Leaderboard backup, run #
13564
Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour)
Fix asset edit page not working
Added ParticleSystemPostIK + some temp files
Merge TrainDecouplingImprovements -> main
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered
LatticeDeform stub
WIP Lattice Deform
https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4
updated depth of field scene to better benchmark against dof2
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
added corner + edge pieces to debris kit
https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
Frontier hazmat backpiece removed when backpack is equipped
Increased edit panel scroll sensivity
Added input fields to the skin workshop item editor sliders, so you can type in values directly
Quick optimization pass on tree-impact FX.
No longer taxes CPU on needless flake collisions etc.
Related material tweaks.
Localized voice props dlc store page
Localized soundtrack and sunburn dlc store page
Localized instruments dlc store tab
merge from doorcontroller_pickup_door_fix
Picking up a door with a door controller attached now gives you back the door controller