257,433 Commits over 4,018 Days - 2.67cph!

51 Days Ago
4ShotMiniCrossbow -> primitive
51 Days Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
51 Days Ago
Protocol++
51 Days Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
51 Days Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
51 Days Ago
Improve line covers
51 Days Ago
Push time scope when calling pending starts
51 Days Ago
Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Speed up Pixmap.FromTexture ( there's got to be a faster way than this come on) Draw texture preview
51 Days Ago
51 Days Ago
merge from primitive
51 Days Ago
Compile fixes
51 Days Ago
Fixed hip motion jittering when pressing ctrl
51 Days Ago
Remove Reflections.hlsl and both instances of Reflection() mode in our shaders
51 Days Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
51 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc
51 Days Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
51 Days Ago
Fix crash in unit test when creating SoundStream
51 Days Ago
Run pending component starts at the end of loading, before host joins game
51 Days Ago
Revert "Widget.Parent checks for valid" This reverts commit 0da86010868490ff4bbe0b0cb524e5a5fcbb0bf7.
51 Days Ago
Scene loading only happens once
51 Days Ago
TextureControlWidget poc
51 Days Ago
Add TextureGenerator boilerplate
51 Days Ago
KeyValuesToJson Add Material.Shader Add TypeLibrary.CreateProperty, Obsolete SerializedProperty.Create TypeLibrary.CreateProperty takes attributes - allowing further customization Make ParseToJsonObject public Add Asset.SetInMemoryReplacement, ClearInMemoryReplacement Pass on description, title, source info to property Widget.Parent checks for valid Fix warnings
51 Days Ago
Delete ResourceConverterFactory, ResourceJsonConvert safe to pick to main Add TypeLibrary.Current Add TypeLibrary.Current Remove hacky Scene.IsWaitingForLoad Give NavMesh a proper place to generate during loading (after everything is loaded)
51 Days Ago
Leaderboard backup, run #16973
51 Days Ago
▍▌▊▋▌▉▄▋▉ █▌▍▋▇▆, ▉▋▄▍▆▌▅▌▋ █▇▍ ▉█▄
51 Days Ago
Ram exhaust prefab WIP.
51 Days Ago
Ram lighting & instruments.
52 Days Ago
▇▍▉▄█▌▋ ▆▅▇▊▊▋▌▅▊▉▆▍▄██▇▊▅▇ ▇▊▊▊ ▉▇▅ ▄▊▅▄▄▇▉▍▍ ▅▆▌ ▊▉▋▍▄▅▅▇ ▍▆▍▉▍▍▄, ▉▄▊ █▋▆█▊▅▄ ▊█▌▇ ▅█▇▅▋█▌▊▋▉█▇▄ ▆▋▋▉▄▅▆▄
52 Days Ago
Don't try to auto-switch hosts if LobbyConfig.DestroyWhenHostLeaves is true. If that's true, we should only ever have the same host..
52 Days Ago
Ram lighting tweak.
52 Days Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
52 Days Ago
Wrap scoped undos in a nicer API Still need to rewrite existing usages
52 Days Ago
med assault rifle world model and lods will need some some refinements but good enough for now
52 Days Ago
recompiled trimsheet blendable materials + added toolchest assets https://files.facepunch.com/jason/1b1811b1/sbox-dev_UYZVm5kUXh.png
52 Days Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
52 Days Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
52 Days Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
52 Days Ago
Fix TypeLibrary.Current not working
52 Days Ago
Fix compile error
52 Days Ago
Add line cover component
52 Days Ago
Materials store the shader version they were compiled against, added Source( ShaderVersion ) for shaders to query what the current material was compiled against for backwards compatability Blendable: Use hemi octahedron encoded normals same as complex for better quality, remove a redundant texture lookup per layer, remove the 5th unused blend layer because wtf https://files.facepunch.com/matt/1b1811b1/mspaint_qIv6MYpn8Y.png
52 Days Ago
Delete ResourceConverterFactory, ResourceJsonConvert safe to pick to main Add TypeLibrary.Current Add TextureGenerator boilerplate
52 Days Ago
Fixed new horses not claimable at ranches
52 Days Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
52 Days Ago
Catapult ammo world model prefabs
52 Days Ago
Leaderboard backup, run #16949
52 Days Ago
Ram lighting.
52 Days Ago
lots of siege weapn sounds (few things still WIP)
52 Days Ago
Light texture.