244,382 Commits over 3,898 Days - 2.61cph!
Fixed wallpaper construction possible mismatch when the current placement is invalid
QFile bindings for thumbnails
Can specify width/height for file thumb
Initial - strip everything down (remove filtering etc)
Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2.
Added LODs for jungle ruin walls (just a couple remaining to do)
Don't request partial package for GameModal
Add NRE check for when Package.Screenshots is null
Fix max-width on HomePage columns
LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies
Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
Activity update doesn't need all this anymore
Remove old indexing
We can do this LivePackageUsage better
Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
Don't apply Music/Voip volume settings when in Editor
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path
This allows item-less store items to work (underwears or dances for example)
Clean up package find
Make facets kick ass
Fix popular sort order
Favourites and Facets support
Use new find api
merge from world_update_2
Rowboat.Population avoids "Decor" topology
subtracting
103750 getignore_optimisations
Trying to make cell fading stable
Fix massive Performance spike when loading certain Tilesets
Improve Ground Slam, stops the player in the air first
PlayerPusher, PlayerCrusher, Kill, Respawn
Remove debugs
Fix NREs when a Tileset has no Tiles defined
Fix Performance issues with the Tileset RenderingWidget in Tileset Editor and Tileset Tool
separated client/server compile fix for DPV
DPV requires fuels storage to be empty before you can pick it up
- server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
Added RadialBlur to AlwaysIncludedShaders
Enabled Mountain toplogy use on lakes unique environments
First pass at fading cells in / out
Use Player.Velocity instead for a bunch of things
Add MovingPlatform
New test map
Basic implementation for Inheriting ground object velocity
Use `m_pitch` and `m_yaw` for looking around in the taunt camera (#2108)
reduced rotate amount in viewmodel
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
Added 'refillvitalsall' to heal every active players on the server
Bugfix: RCon test page now works
It's barebones, but enough.
Tests: tested in local session, could see commands take effect
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed