198,711 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
3 Months Ago
Tapered corner pieces of piper nigrum. Added final translucency.
3 Months Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
3 Months Ago
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3 Months Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
3 Months Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
3 Months Ago
Updated Conditional Meshes
3 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
3 Months Ago
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3 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
3 Months Ago
Conditional Meshes
3 Months Ago
merge from rustige_egg_spec_balance
3 Months Ago
merge from fix_explosive_inserts/attempt_2
3 Months Ago
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3 Months Ago
Exhaust tweak.
3 Months Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
3 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
3 Months Ago
Double boomerang throwing range
3 Months Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
3 Months Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
3 Months Ago
log_fixes -> main
3 Months Ago
Various polish & fixes.
3 Months Ago
merge from broadphase_abp
3 Months Ago
Remove HideUntilMobile logs
3 Months Ago
Update: pool ToArray allocation in PlayerInventory.WearItemCheck - BufferList now can copy from List Tests: equipped armor while wearing armor
3 Months Ago
zigg water surface collider was not set as 'convex' - S2P
3 Months Ago
merge from oldhorse_purge
3 Months Ago
Fixed NRE when killing horses
3 Months Ago
merge from cavebucket_tincanalarm_fix
3 Months Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
3 Months Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
3 Months Ago
Dart damage tweaks. Lowered radiation dart effect strength.
3 Months Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
3 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
3 Months Ago
merge from xorswitch_restart_fix
3 Months Ago
Dart and blowpipe LOD and outline fixes
3 Months Ago
merge from Easter_event_2025
3 Months Ago
Fixed incorrect surface types on condenser tanks - S2P required
3 Months Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
3 Months Ago
Delete bone dart folder
3 Months Ago
switched to automatic box pruning broadphase - local testing showed 47% improvement
3 Months Ago
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3 Months Ago
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3 Months Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
3 Months Ago
Compile fix Test list
3 Months Ago
merge from xorswitch_restart_fix
3 Months Ago
Snap to zero paste option implementation
3 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
3 Months Ago
Merge from main
3 Months Ago
jungle_update -> boomerang