254,767 Commits over 3,990 Days - 2.66cph!

2 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
2 Months Ago
Test special case with upgrading any / all connected to nop nodes Implemented Version 9 upgrader
2 Months Ago
Contest meta description + can upload image
2 Months Ago
backup ruins_e
2 Months Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter. Remove leftover comment
2 Months Ago
Remove leftover comment
2 Months Ago
Only reset Batch Publish Org if currently set to local Check asset directly along with references assets when checking differences in Batch Publish. Resolves Facepunch/sbox-issues#7151
2 Months Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter.
2 Months Ago
Update ballista icon Changed siege weapon items selection panel
2 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
2 Months Ago
Added a fallback blit in cases where TAA is invalid
2 Months Ago
Added the RustTAA shader to the Always Included shaders list
2 Months Ago
Use Widget.Hidden for ControlSheetRow conditional visibility, avoids flicker on populate
2 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
2 Months Ago
Manifest
2 Months Ago
Fixed catapult fire interaction available when looking at the wheels
2 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
2 Months Ago
Skybox material preview https://files.facepunch.com/matt/1b1211b1/sbox-dev_M57SmAq1uF.png
2 Months Ago
Add SceneRenderingWidget Render clothing from a scene Update all clothing icons
2 Months Ago
merge from indirect_instancing
2 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
2 Months Ago
Male Head 02 & Female Body / Female_Head_01 and 02
2 Months Ago
Test for upgrading any / all nodes
2 Months Ago
Re-implement void task exception handling
2 Months Ago
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2 Months Ago
Make sure return values are actually returned
2 Months Ago
Merge from defaults
2 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
2 Months Ago
Merging new TAA implementation to main
2 Months Ago
2 Months Ago
merge from xmas2024
2 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
2 Months Ago
Fix interop error Fix disposed exception
2 Months Ago
Leaderboard backup, run #16061
2 Months Ago
Only move nav mesh agent on transform change if the position actually changed - Fixes agents not moving correctly with skinned meshes with bone objects enabled, transform changed is getting thrashed
2 Months Ago
Resave template prefabs, some of them have missing materials
2 Months Ago
merge from primitive
2 Months Ago
Minor horse code cleanup
2 Months Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Convert world position to projected position on FinalizeVertex, don't like that these are opaque, let's see what we can do about it
2 Months Ago
Fixed ballista client loading issue
2 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
2 Months Ago
Deleted test assets, added finished jacket, hat and trousers Skinning, and .clothing files Santa hat lods
2 Months Ago
Model attachments has a dispose, use it on model reload
2 Months Ago
Experiment with dark pie menu colors
2 Months Ago
Dir changes + backups
2 Months Ago
Fixed ballista choppy 3rd person reloading
2 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
2 Months Ago
Add CookieContainer.TryGet<T>
2 Months Ago
Merge from primitive
2 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something