244,382 Commits over 3,898 Days - 2.61cph!

3 Months Ago
merge from gco - WIP
3 Months Ago
DPV uses correct WaterLevel test for getting player WaterFactor
3 Months Ago
Weekly Skins
3 Months Ago
merge from main
3 Months Ago
Cover performance critical code with time warnings
3 Months Ago
Merge from world_update_2
3 Months Ago
Erosion proof of concept
3 Months Ago
merge from getignore_optimisations
3 Months Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
3 Months Ago
merge from store-ui-dlc-pages
3 Months Ago
merge from workshopeditor_improvements
3 Months Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
3 Months Ago
Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored
3 Months Ago
SignTool path fix test
3 Months Ago
Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled
3 Months Ago
Leaderboard backup, run #13564
3 Months Ago
Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour)
3 Months Ago
Fix asset edit page not working
3 Months Ago
Added ParticleSystemPostIK + some temp files
3 Months Ago
Merge TrainDecouplingImprovements -> main
3 Months Ago
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
3 Months Ago
Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered
3 Months Ago
LatticeDeform stub WIP Lattice Deform https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4 updated depth of field scene to better benchmark against dof2
3 Months Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
3 Months Ago
added corner + edge pieces to debris kit https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
3 Months Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
3 Months Ago
walllpaper sounds
3 Months Ago
Frontier hazmat backpiece removed when backpack is equipped
3 Months Ago
Increased edit panel scroll sensivity
3 Months Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
3 Months Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
3 Months Ago
Localized voice props dlc store page
3 Months Ago
gco sound
3 Months Ago
Localized soundtrack and sunburn dlc store page
3 Months Ago
Query optimization
3 Months Ago
Localized instruments dlc store tab
3 Months Ago
merge from doorcontroller_pickup_door_fix
3 Months Ago
Picking up a door with a door controller attached now gives you back the door controller
3 Months Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
3 Months Ago
Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247
3 Months Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
3 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
3 Months Ago
Cache query
3 Months Ago
merge from dropped_item_perf_improvements
3 Months Ago
Missing Radiation files
3 Months Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
3 Months Ago
Package List tweaks
3 Months Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
3 Months Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes
3 Months Ago
Fix exception Fix charts page errors Start FindPackage2 Fix video thumb